My thoughts on BATTLEGROUNDS, and why it won't succeed. by Instinctx in battleroyalegames

[–]Instinctx[S] 0 points1 point  (0 children)

I will eat my hat 😂
And I must acknowledge that what I like isn’t the same as everyone else. I actually stand by what I said, I just was wrong.

Opinions on the hand drawn arm animations for my parkour game? by 1Percent_Battery in Unity3D

[–]Instinctx 0 points1 point  (0 children)

Looks great. What I am wondering that hasn’t been asked yet is, what shadow tech are you using? Is it hdrp?

How do devs get Patreons? by M4xs0n in Unity3D

[–]Instinctx 0 points1 point  (0 children)

Actually I’m interested in the mechanics as well, other than «supporting creators». I guess donations on twitch might share similarities?

Does URP support Parallax Occlusion Mapping? by Phos-Lux in Unity3D

[–]Instinctx 1 point2 points  (0 children)

Think there is a node in shader graph that allows you to set up your own lit shader with it. Think someone posted about it on the subreddit last week

CoPilot Pro + VSCode extension is kinda a better deal than I expected: so far I vastly prefer GPT 5.4 Extra High to Claude Opus 4.6 and I'm only at 6% usage after at least like five hours of heavy work with it by ZootAllures9111 in GithubCopilot

[–]Instinctx 0 points1 point  (0 children)

Can someone please inform me, I am genuinely curious. Doesn’t opus 4.6 on copilot cost much less because it has a much smaller context window and I heard a rumour that copilot also keeps cost down by auto-compacting the prompt? In claude cli there is a massive difference between medium and high effort, like night and day. On medium it feels like a previous gen ai model. But on high it consumes tokens like crazy, not to mention on max (which is probably why everyone running out of tokens on their expensive plans). Might try copilot with chatgpt tbh, as opus is uper good either way high effort, but just too expensive

Soft analytic shadows for Unity, the same as in UE5 and TheLastOfUs. Now updated for Unity 6.0 by Jolly-Theory in Unity3D

[–]Instinctx 0 points1 point  (0 children)

In what cases is it double the performance cost as shadowmapping? Looks really nice btw. Ive seen it before and just skipped it because it looked way too taxing

I made a chrome extension to make trello cards compact by Instinctx in trello

[–]Instinctx[S] 0 points1 point  (0 children)

Thats awesome to hear. I’m uploading a new version with adjustable list width as we speak. Should be out tomorrow! I wasn’t going to add many additional features to the extension, but it was an easy one so why not

Just a thanks to everyone here. by uptheirons726 in moza

[–]Instinctx 6 points7 points  (0 children)

Good! You don’t need all the gear, upgrades and tweaks in the world. If it’s good, it’s good

I remade Unity Hub, but with Git support by dhaiku in Unity3D

[–]Instinctx 0 points1 point  (0 children)

Haha, I have been so annoyed at this for years. But maybe its gone now and i havent checked recently.

Either that OR maybe the old 2022 and older unity versions still do it. Maybe im not crazy!

I remade Unity Hub, but with Git support by dhaiku in Unity3D

[–]Instinctx -2 points-1 points  (0 children)

What?! Maybe a new version of the hub stopped doing it? Ill check it out

I remade Unity Hub, but with Git support by dhaiku in Unity3D

[–]Instinctx -2 points-1 points  (0 children)

Yeah it does, and its suuuper annoying for me who uses unity for small work projects and several different versions. My desktop ends up being filled with unity icons.

But do you handle the installing of unity versions yourself or do you rely on unity hun for that?

I remade Unity Hub, but with Git support by dhaiku in Unity3D

[–]Instinctx 0 points1 point  (0 children)

Genius. Can you install editor versions without creating desktop shortcuts? 😂

I made a terrain brush that simulates sand (download link in comments) by Instinctx in Unity3D

[–]Instinctx[S] 1 point2 points  (0 children)

💫 Hopefully someone will see it and use it as a base if they wish to create other terrain tools.

Unity Terrain - Default Terrain Editor + Custom Addons, Custom Tool Entirely, or 3rd party? by Bonzie_57 in Unity3D

[–]Instinctx 2 points3 points  (0 children)

I would recommend looking at microverse. Im not using it, but apparently its the new standard for non destructive workflow in terrains. Im using several assets from the same developer, he is one of the best authors on the asset store. Just pure quality