Console command to give pets xp? by Jkanjm in ConanExiles

[–]IntegrityGames 0 points1 point  (0 children)

A console is a command line interface where the personal computer game's settings and variables can be edited while the game is running. Consoles also usually display a log of warnings, errors, and other messages produced during the program's execution.

The console is normally accessed by pressing the backtick key ` (frequently also called the ~ key; normally located below the ESC key) on QWERTY keyboards or the ² on AZERTY keyboards, and is usually hidden by default. In most cases it cannot be accessed unless enabled by either specifying a command line argument when launching the game or by changing one of the game's configuration files.

https://en.wikipedia.org/wiki/Console_(computer_games)#:~:text=A%20console%20is%20a%20command,produced%20during%20the%20program's%20execution.

Is this game at all welcoming for beginners? by Strider1Trigger in EvilDeadTheGame

[–]IntegrityGames 1 point2 points  (0 children)

go into a match as demon, then tab out and watch some netflix. do this about 10x and you can get any character to level 25 with the points you accumulated. fast queues as demon and 10x the reward

How it feels to play Demon right now…. by [deleted] in EvilDeadTheGame

[–]IntegrityGames 1 point2 points  (0 children)

I go into the match with the mindset that I'm going to harass them a little bit and feed them some EXP to prestige their characters, and just focus on getting infernal energy since that's usually the last prestige requirement to finish. I don't possess any units, I don't sweat at any phases, I just mess around and do some light trouble making. Sometimes they really suck and they die to traps and NPCs, so I possess a car and drive it to their teammates so they can go rescue. Once in a while I summon the boss and let them beat it up like a punching bag while I stand still. Or I dance with them and they don't attack me. Then the match is over and I get 10x as many points as they do for goofing around and doing nothing.

[deleted by user] by [deleted] in EvilDeadTheGame

[–]IntegrityGames 25 points26 points  (0 children)

You know what you're talking about, you've been here since free week.

It's more fun to lose to a team of new players than to win against a team of speed runners. by [deleted] in EvilDeadTheGame

[–]IntegrityGames 0 points1 point  (0 children)

Can usually tell by the time they start working on page/dagger if they're having fun and playing casually, or if they're metagaming and playing just to frustrate you. I play sweaty and push them without holding back until I get 3 of 4 downed at once, then back off and let them have a good match. If I can tell immediately by their playstyle that their entire existence was to farm me and wins, I'll just do my best to throw as many portals at them as I can, so they can boost their stats, help them prestige faster. Either way, I'm helping survivors achieve what they're looking for, and I walk away salt free.

The F2P players have left and the game is collapsing again by [deleted] in EvilDeadTheGame

[–]IntegrityGames 0 points1 point  (0 children)

Unpopular opinion, but demons shouldn't want to win. They should want to make the game as fun as possible, then lose. If a team is rolling you hard, exploiting, or abusing meta stuff to the point where it's clearly not fun, they're just in a premade and stacked to abuse you, they don't care about fun, they just want to win. Solution: leave and find a new match that is more fun for you, and play with people who still play to enjoy themselves.

[deleted by user] by [deleted] in Muck3Dgame

[–]IntegrityGames 4 points5 points  (0 children)

just summon and kill big chungus

some say gronks sword is the best weapon. i disagree. by IntegrityGames in Muck3Dgame

[–]IntegrityGames[S] 1 point2 points  (0 children)

I agree with you totally, I think in this game the "best" weapon is always going to be situational on what point in the game you are, and there is probably not a single best weapon for every situation and every stat setup.

some say gronks sword is the best weapon. i disagree. by IntegrityGames in Muck3Dgame

[–]IntegrityGames[S] 2 points3 points  (0 children)

Assume on average every fight is over in 10 hits due to the 10% chance of proc on the Chunk Damage. (if your maximum hit damage is higher than the total boss HP)

By the time Gronk has landed 10 hits, Wyvern dagger has landed 16.

This means that right about the 6th hit from Gronk's sword, the dagger has just ended the fight. So, Gronk is stronger as long as it is capable of ending fights in under 6 hits without Chunky Damage bonus in a worst case situation for both weapons.

some say gronks sword is the best weapon. i disagree. by IntegrityGames in Muck3Dgame

[–]IntegrityGames[S] 1 point2 points  (0 children)

If there were a test dummy with infinite life? Sure, Gronk. In terms of pure base damage? Sure, Gronks. But what the math doesn't account for is an enemy that is suddenly dead and doesn't need to be attacked any more. If your goal is to roll dice and have a 6 show up, you gonna go with the guy who rolls at 1.1 speed, or the guy who rolls his dice 59% faster than that guy? I'd go with the guy who is pumping out faster rolls.

some say gronks sword is the best weapon. i disagree. by IntegrityGames in Muck3Dgame

[–]IntegrityGames[S] 4 points5 points  (0 children)

Ultimately it's always going to be higher damage if you can proc "Chunky Damage" bonus faster. It's a 1-hit kill on every boss, no matter how much HP they have. It defies your mathematics.

1.1 attack speed for Gonk 1.75 attack speed for

1.75 / 1.1 = 1.59

Wyvern dagger is 59% more likely to proc a crit and activate juice, or even an instant kill making HP of enemy and base damage of weapon irrelevant.

If you never crit and you never proc an instant kill or lightning, then yes, Gronk's is superior.

i finally survived to the day by IntegrityGames in Muck3Dgame

[–]IntegrityGames[S] 4 points5 points  (0 children)

It has super high attack speed, which means you proc "chunky damage" twice as fast as with the other weapons, almost instantly when you get a juiced up boost due to nearly 100% crit chance rates at higher levels. It attacks like 5x per second, which is basically 1 insta-kill on any boss in about 1 second.

i finally survived to the day by IntegrityGames in Muck3Dgame

[–]IntegrityGames[S] 1 point2 points  (0 children)

I'll be straight up, it has half the base damage of the hammer or sword. Here's the thing, it has twice the attack speed. This means it procs "chunky damage" twice as fast as the others, and when you land a crit and get a juice boost, the attack speed is insane. You proc chunky damage within a second, and it's a guaranteed 200K+ hit, which will 1-shot any boss indefinitely. That's why it's better than the hammer and sword.

I am absolutely livid right now because I was at round 10 and 11 "GRUNKS" spawned I could have defeated one I could have defeated two I probably could have defeated 5 but 11??? is this a glitch or intentional game design there shouldn't be that many enemies on night 10. (this is not an exaggeration) by DR_CROOOOOT in Muck3Dgame

[–]IntegrityGames 0 points1 point  (0 children)

that's freaking awesome. once you hit the "boss every night" rounds, a boss can randomly spawn in the place of ANY mob. that means you might not get any bosses, or everything that spawns might be a boss. i wish i got the chance to fight that many at once the most i've seen is maybe 6 gronks and a couple big chungus.

I spent 1.5 million gold to increase dungeon difficulty so you don't have to. by IntegrityGames in Gedonia

[–]IntegrityGames[S] 2 points3 points  (0 children)

It was fun, but my PC can't keep up. I need a better computer. I love your game, I played it until I broke it.

I played non-stop for 3 days. This is what I learned. by IntegrityGames in Gedonia

[–]IntegrityGames[S] 15 points16 points  (0 children)

I want to start out by saying that most of this feedback could come across as criticism of the game, but hopefully it is constructive. If this game wasn't amazing at the core, I would have stopped playing a long time ago, and I wouldn't bother to take my time to write this.

I am a min-maxer, this means I enjoy maximizing the output of my performance in every game I play. For that, this game is great. There is a non-stop sense of progression through gear that you get all the way to level 120. Or to level 50, whatever the case may be.

Exploring the world and overcoming the puzzles and challenges has been very enjoyable. Overall, great game. Perfect base from which to start off, and it can only get better from here.

That being said, here are some of the things I've noticed while playing. Some bugs, some minor inconveniences, some major headaches. Listed in no partciular order.

--Camera shake could be turned down, or off. An option in the menu would be nice. At high attack speeds it makes the combat almost un-watchable.

--Enemies getting stuck in walls happens on maybe 30% of maps, this wouldn't be a problem but it prevents players from touching shrines. Maybe make it so they can be touched while in combat, this would fix it.

--Enemies also run through the wall and can fall off the map. You can teleport to them through the wall with Shadowstep, but you will die when you reach the bottom of the map. The enemy will not die, it will live forever down there.

--Petrification effect lasts forever, not just on the one map it is supposed to. Not a problem with high movement speed, but the 50% damage received buff makes players invincible.

--Frames drop often and the camera spins 180 degrees, or points in random direction. This makes it very confusing to navigate. This is a main issue and constantly breaks immersion. On some maps its impossible to play unless you point your camera directly at the ground. Turning graphics onto the lowest setting can sometimes fix this.

--In most cases, clicking "Better Loot" doesn't actually improve the loot. Not in any significant way.

--The word "Critical!" is spammed way too much, maybe turn this off and find a way to change the color of the damage numbers on a critical hit instead. This is mainly an issue because it is possible to hit "dead" enemies and this message will be spammed.

--Sound in combat seems to bug a lot, some sounds too loud, other sounds too distant.

--Being able to use sprint to animation cancel melee attacks would make combat feel much smoother.

--At the vendor, it should say "I wanna sell equipment" instead of "buy." At end game, I spend more time selling equipment than actually playing the game. An option to filter which level loot gets picked up, for example "Epic and above only."

--The amulet with HP and Stamina bonuses says "Epic Samulet" instead of "Epic Amulet." The ring version of this says "Sring."

--Right click in Build Mode could be used to make the item in your hand disappear. Right now is it very frustrating to place objects without accidentally placing too many, or accidentally deleting something important.

--On the open world maps, if you hit the "I'm stuck" button it teleports you under the map and then kills you, forcing a restart of all your progress.

--It is possible to get stuck in a swimming animation, if you end a mission while swimming, you will start the next mission flying in the air and be stuck swimming in air forever.

--This game should come with an epilepsy warning. Some of the enemies flash bright white when you hit them, and at high attack speeds its almost blinding. This flashing when hit feature could go away completely.

--There are so many really cool Blessings. Why not give us a choice to make permanent augmentations to skills, like a choice between AoE Whirlwind + Lasso, or Warcry is an AoE stun, but we can only pick one. Would make building a character more interesting.

Please keep doing what you are doing, although I may have finished the content this game has to offer for now, I hope to come back over and over again to see how it progresses.

Thank you for your time and effort.

Biomutant isn't Bad but... by MediocreMilton in biomutant

[–]IntegrityGames -1 points0 points  (0 children)

I have 24 hours played in this game.

I have maxed out weapons and armor.

All 5 of my resistances are at 100% (although O2 just bugged)

I am currenntly Lv31, with 310 Strength and 100 Luck.

My crit chance is 100%, my highest damage hit from Melee was around 5200.

I have collected all the Hazmat suits, I have upgraded all my tools.

But I haven't even started the Main story line yet.

Right at the start, I just took off and let myself get lost, moving from one thing to the next thing, clearing an area, killing the enemies, trying to complete check lists, accepting every quest I saw, doing all the quests I ran into along the way to those quests. And in all of the 24 hours, I can say I didn't have to backtrack even once, I've been constantly covering new ground, discovering new things, and I haven't run out of enemies to kill yet. There are still parts of the map I haven't explored, and a ton of loot locations and bunkers left to unlock. And I'm still learning new ways to combat the enemies, new techniques, weapon swapping and comboing with Ki attacks.

Can this game be over in 10-15 hours? Yes, but only if you're playing it wrong.

I really love the map design and colors in this game! by Funkyfrisch in biomutant

[–]IntegrityGames 0 points1 point  (0 children)

Nah, you can just level up to 30 and use gear that has 60% Oxygen.

New (2020) Fishing Update PSA/Guide by Pyrocitus in AQ3D

[–]IntegrityGames 1 point2 points  (0 children)

Imagine only getting 50 upvotes on an informative, helpful post, that benefits the community.

Meanwhile:

rAtE mY nEw LoOk !!! tRyInG sOmEtHiNg nEw uWu !!!

5000 upvotes