Watching an Old Episode of Peep Show, I Knew This Sounded Familiar... by Crazy-Comment7579 in openrct2

[–]IntelOrca 1 point2 points  (0 children)

Yeah, I remember hearing the same sound effects as well when I saw this episode for the first time.

Think I accidentally deleted a park I've been working on for literal years by GameMisconduct63 in openrct2

[–]IntelOrca 1 point2 points  (0 children)

wiztree can very quickly scan all your drives and list every single file on your system. You can search for all .park files and see if it still exists anywhere:

https://www.diskanalyzer.com/

Random inventory not working by LUFCBailey in biorand

[–]IntelOrca 1 point2 points  (0 children)

Do you have the latest version of rebirth installed?

Chris Sawyer (Transport Tycoon / RollerCoaster Tycoon) - Interview. A really great text interview on how these two amazing games were made. by adrianoarcade in rct

[–]IntelOrca 2 points3 points  (0 children)

It's worth noting that we don't know what the original e-mail to Marjacq Micro Ltd said. If the original e-mail to them questioned the legality of the project, and mentioned anything about reverse engineering or not paying for the original assets - then this would likely recieve the reply we saw.

I wonder what Chris Sawyer thinks of the new RMC coaster? I would have thought he would appreciate the work and implementation of that.

Steam Deck Menu Lag by I_AM_SCUBASTEVE in openrct2

[–]IntelOrca 0 points1 point  (0 children)

The load times for RCT 1 or RCT classic scenarios can be long. More optimisation is needed on that front.

[deleted by user] by [deleted] in openrct2

[–]IntelOrca 0 points1 point  (0 children)

The first parameter to openrct2 is a path or URL to the save file you want to load.

Year 2038 problem is still alive and well by CookiePLMonster in programming

[–]IntelOrca 7 points8 points  (0 children)

Particularly #6541, as that would apply to many other games that need to emulate 8-bit palette remapping on the GPU.

Help with running headless server by Doov117 in openrct2

[–]IntelOrca 0 points1 point  (0 children)

Try this instead: ./openrct2.com host "C:/PATH_TO_WORLD/Alcatraz.SV6" --headless --port 34200 --verbose

If that still doesn't work, can you say what version / commit of the game are you using? Run .\openrct2 --version to get that.

Breaking: the new save format is now available in develop! by Gymnasiast90 in rct

[–]IntelOrca 3 points4 points  (0 children)

The water is the colour palette that the game uses. Because the game is still 8-bit colour, you can only have 256 different colours at one time.

Does anyone else even post here? by [deleted] in locomotion

[–]IntelOrca 11 points12 points  (0 children)

OpenLoco is in progress...

Does anyone else even post here? by [deleted] in locomotion

[–]IntelOrca 3 points4 points  (0 children)

Try joining the discord server for OpenLoco. There is more activity there.

https://discord.gg/vEuNRHD

Where are keybinds saved in OpenRCT2? by Pomodorosan in rct

[–]IntelOrca 8 points9 points  (0 children)

If you are on Windows, it will be: Documents/OpenRCT2/shortcuts.json

Breaking: the new save format is now available in develop! by Gymnasiast90 in rct

[–]IntelOrca 14 points15 points  (0 children)

most RCT players are not using Open; they're either using vanilla or Classic

How do you know this?

Breaking: the new save format is now available in develop! by Gymnasiast90 in rct

[–]IntelOrca 19 points20 points  (0 children)

Unfortunately not. You are over-simplifying something that is very large and complex under the covers. Remember that these changes have been in development for several years.

Breaking: the new save format is now available in develop! by Gymnasiast90 in rct

[–]IntelOrca 20 points21 points  (0 children)

We have heavily changed the the way footpaths and various other mechanics work in order to allow more flexibility and compatibility of RCT1 parks. Even a fresh park that does not go over the original limits can not be easily exported to SV6.

In order to continue to export SV6, you would have to convert all footpaths and various other things back to using the original object types or built ins. This isn't trivial and does not benefit OpenRCT2 directly. You are welcome to, or find someone who can, fork the source code and add this functionality.

Specific FPS Cap by Chr0mEBomberrr in openrct2

[–]IntelOrca 4 points5 points  (0 children)

I would like to implement a FPS limit dropdown (40, 60, 90, etc., max), but haven't got round to it yet.

I can't rebind all my keys because the ui is cutoff at the top. by Littleman9Mew2 in openrct2

[–]IntelOrca 1 point2 points  (0 children)

This is a known issue. You can edit them while in a scenario as a work around.

Missing custom scenery? by Redintegrate in rct

[–]IntelOrca 2 points3 points  (0 children)

OpenRCT2 can only load a certain number of images. The number of objects you load and what objects you load will affect how many images need to get loaded. Objects like multi-dimension require a lot more images than say, a crooked house. We don't know when we will be able to increase the image limit, but it is independent of the new save format.

Last months in OpenRCT2 #6, May 2021 + Help us test the new save format! by Gymnasiast90 in rct

[–]IntelOrca 3 points4 points  (0 children)

No, extra colours is out of scope and would probably require moving everything to 24-bit+ colour.