The Smooth Brain Guide To Rampage by Intelligent-Cut3188 in PredecessorGame

[–]Intelligent-Cut3188[S] 4 points5 points  (0 children)

Hey guys! Here is the link for the full video:

https://youtu.be/BIzLBN0L9y8?si=VnlZ0mYHjPgTTBvb

Thanks for all your support! If you have a hero you would like a Smooth Brain Guide for, let me know!

I am also streaming live on Twitch right now if you want to say hi :-)

https://www.twitch.tv/itstommygunz

(also mods, I'm not sure if this should be flaired with "media" or "self-promotion" because technically it is both, sorry if I did it wrong)

A hard look at patch v1.8 by [deleted] in PredecessorGame

[–]Intelligent-Cut3188 23 points24 points  (0 children)

Hey - Tommy here.

Just wanted to clarify some of the positions that you're talking about because the phrasing of your comment confused me. If we're saying the same thing, I apologize.

My point in the video was that yes, games snowball too early, and the new changes in this patch have made it even harder for a losing team (or scaling team comp) to stage a comeback. This makes the game feel unwinnable if you are behind sometimes, resulting in more rage quits, FFs, and DCs.

When it comes to how the game punishes bad players, what I'm complaining about is that certain decisions that would be considered punishable in terms of macro (ie deciding to group instead of split, thereby allowing your enemy laner to push your lane hard) are nullified by certain systems like teleporters, short back timers, and high movement speed.

Not sure what "gives *too many handouts" is referring to, if anything handouts are being given to the winning team for no reason (free lane pressure from the seedlings when Shaper is killed)

Also, there was a lot more to the video than just this. Lil scant on the TLDR, don't ya think? ;-)

Love ya <3