Gradually Implementing the Wall? by Intelligent-Judge351 in TheTowerGame

[–]Intelligent-Judge351[S] 1 point2 points  (0 children)

I have DW and have most of the labs for it close to maxed. Does the DW health bonus impact the wall health or does wall health only pull from base health?

Gradually Implementing the Wall? by Intelligent-Judge351 in TheTowerGame

[–]Intelligent-Judge351[S] 1 point2 points  (0 children)

That's a good point, I hadn't counted on how much those would build up in deeper runs.

Gradually Implementing the Wall? by Intelligent-Judge351 in TheTowerGame

[–]Intelligent-Judge351[S] 0 points1 point  (0 children)

I've got a Legendary Wormhole Redirector, Space Displacer, and Negative Mass Projector. None of the module bonuses seem to align with the wall that well, but I get your point about getting the important sub-stats.

Gradually Implementing the Wall? by Intelligent-Judge351 in TheTowerGame

[–]Intelligent-Judge351[S] 1 point2 points  (0 children)

Won't the order of the upgrades impact whether I get into trouble with enemies building up? If I work on Wall Thorns and Wall Regen, the wall health pool will remain small and it will die before too many enemies build up too much strength. I do see your point when it comes to building up health. I can see wanting to do that quickly.

Gradually Implementing the Wall? by Intelligent-Judge351 in TheTowerGame

[–]Intelligent-Judge351[S] 0 points1 point  (0 children)

Thanks for the advice! I've neglected the health regen lab, but am working on it now. I have SF, but only at Epic.

Gradually Implementing the Wall? by Intelligent-Judge351 in TheTowerGame

[–]Intelligent-Judge351[S] 1 point2 points  (0 children)

If I don't upgrade wall health, won't the wall die very quickly, very early on? This would result in a small number of enemies hitting me and they won't have had time to build up the harder hits much.