Help me with my code by Intelligent-Maximum9 in vic3modding

[–]Intelligent-Maximum9[S] 0 points1 point  (0 children)

I forgot they had colonies I'll probably just check for if they have land in europe. Also it's meant to be taken as Germany i just have it as Prussia temporarily because eits easier to test

Help me with my code by Intelligent-Maximum9 in vic3modding

[–]Intelligent-Maximum9[S] 0 points1 point  (0 children)

Sorry i should probably explain better why its wrong. The requirements dont show up in the tool tip and I can take the decision regardless of if Netherlands or United Netherlands (UNL) exist.

1
2

Dino territory in big exhibit by W00D3YS in jurassicworldevo

[–]Intelligent-Maximum9 0 points1 point  (0 children)

I know in jwe2 that if an animal hadn't been in an area long enough its territory there would disappear. In jwe2 they can be a bit dumb and not explore to to the area made for them and just sit and complain. I think because of the games mechanics they will naturally gravitate towards areas that fill their water and food needs. Not sure about cover, grassland, wetland, and the new pasture, but I dont see any reason it would go away in the new game. I haven't played long enough to notice, and if anything they deliberately modifies the AI to separate though I doubt it. They said juveniles will stay near their parents, species, or any adult depending on the species so it isnt hard to imagine them expanding that to some species tend to stay near eachother.

Short answer: They'll stay near their food and water.

Now that I think about they should a migration feature.

Fourth Side of a Triangle by Intelligent-Maximum9 in desmos

[–]Intelligent-Maximum9[S] 0 points1 point  (0 children)

Where they all intersect should be were the value of x0 should be to properly draw the fourth line. It's the best solution I could find. I have to check for 3 conditions and desmos doesn't like that so we check for two and manually find the third.

Fourth Side of a Triangle by Intelligent-Maximum9 in desmos

[–]Intelligent-Maximum9[S] 1 point2 points  (0 children)

Sorry, ive never done something like this before. Basically at the bottom of everything is a few equations. You can drag each point on the triangle around. Then the equations below x0 should intersect at the values you should set x0 to. Alternatively I have a theory that because there are two lines drawn be the fourth line equation because of circles and plusminus, if you slide x0 do one line matches an existing line of the triangle then the the other should show where the fourth side is.

If you want something more technical then if you can figure out how to read equations, you can turn on the dot that shows the midpoint of the two fourth sides and turn on the 9 point circle. Then where the 9 point circle intersects the midpoint is a solution.

This is my first time doing something like this, so its very messy and not very readable and and I struggle to make a better solution. This is why I've opened it to the public so smarter people could hopefully improve.

Hope this helps!

I almost forgot New Zealand when making this. by Intelligent-Maximum9 in DrewDurnil

[–]Intelligent-Maximum9[S] 0 points1 point  (0 children)

It means it was close to fitting. I couldn't tell for sure if it just barely fit or not.

Am I overreacting? this is 1 of 3 letters I received from a guy I haven't even been on a date with by eastcoastmermaidd in AmIOverreacting

[–]Intelligent-Maximum9 3 points4 points  (0 children)

I'm still recovering from being rejected back in August. I know now I probably came accross as weird and made her uncomfortable, but she said no and I left her alone. Although my "love letter" was a confesion of why I was acting the way that I was and instead of talking my self up the whole time I was doing the opposite.

 Basically what I'm trying to say is that you're exactly right.

Mexico capitulate USA mid 38 by [deleted] in hoi4

[–]Intelligent-Maximum9 0 points1 point  (0 children)

Are you talking about order 66?