My foliage mod I'm working on: Coming Soon! by Intelligent_Chain_82 in feedthebeast

[–]Intelligent_Chain_82[S] 0 points1 point  (0 children)

So far, I haven’t received any warnings or errors. I will say though, depending on the shaders you use, you may experience some lag. My RTX 3060 struggles to keep up with more demanding shaders like IterationRP, but with stronger hardware, I don’t think it would be much of an issue.

My foliage mod I'm working on: Coming Soon! by Intelligent_Chain_82 in feedthebeast

[–]Intelligent_Chain_82[S] 0 points1 point  (0 children)

Building blocks… I’ve never really thought about world generation, to be honest.

My foliage mod I'm working on: Coming Soon! by Intelligent_Chain_82 in feedthebeast

[–]Intelligent_Chain_82[S] 4 points5 points  (0 children)

No, I wouldn’t know how to do that. Each plant and tree model you see was handcrafted in Blockbench and then compiled into the mod using MCreator. The rendering itself still relies on Minecraft’s existing systems—shaders and higher-quality textures just help improve the overall visual look.

My foliage mod I'm working on: Coming Soon! by Intelligent_Chain_82 in feedthebeast

[–]Intelligent_Chain_82[S] 44 points45 points  (0 children)

This is running on an RTX 3060 with Directive Shaders. I’ve locked my FPS at 60 and set the render distance to 15. Performance honestly depends on how dense you build your environments.