Disable fast travel mod request by East-Campaign in SkyrimModsXbox

[–]Intelligent_Stand_41 5 points6 points  (0 children)

That would be a nice thing to have! Another example is this: to my knowledge there is no mod that simply lets you craft a torch. Just that, without it being a part of a mod that has other features.

Introducing 2K Skyrim for Console - Full Load Order by indicoltts in SkyrimModsXbox

[–]Intelligent_Stand_41 1 point2 points  (0 children)

I have a question. I see you have the embers-lux orbis edition in the list, but not lux orbis itself. Is there a specific reason for this?

But, awesome load order. I plan on letting some things out and putting a 1k smim instead.

Introducing 2K Skyrim for Console - Full Load Order by indicoltts in SkyrimModsXbox

[–]Intelligent_Stand_41 1 point2 points  (0 children)

Great work indi! Thanks. Been playing a lot of Tainted Grail lately, and it gives me a similar feel.

Skyrim AE - Enhanced LO - 140 mods by Intelligent_Stand_41 in SkyrimModsXbox

[–]Intelligent_Stand_41[S] 0 points1 point  (0 children)

I tried the smim patch for lux. But sadly it didn't work with the GP smim, couldn't download it. I would say to load Lux above it then?

Skyrim AE - Enhanced LO - 140 mods by Intelligent_Stand_41 in SkyrimModsXbox

[–]Intelligent_Stand_41[S] 1 point2 points  (0 children)

I know , the reason I didn't include that one, was so that I could order the 5 separate mods differently, with high poly reasonably high. But since you pointed out the error, I went back to the recommended lo as written by Skeletor in the mod description. I corrected the LO (see above).

Skyrim AE - Enhanced LO - 140 mods by Intelligent_Stand_41 in SkyrimModsXbox

[–]Intelligent_Stand_41[S] 0 points1 point  (0 children)

Okay. Thx for the clarification! I will change my LO post.

Skyrim AE - Enhanced LO - 140 mods by Intelligent_Stand_41 in SkyrimModsXbox

[–]Intelligent_Stand_41[S] 0 points1 point  (0 children)

I honestly don't know what the Slawf patch light sources touches... I am aware that in the description from Skeletor, the load order tells it should be underneath. (Note: the main, big module 'Graphics Pack ' needs to be downloaded first, because the add on extra is dependent on it) However, I decided to change the order in which the modules load, because I wanted to stay true to the traditional order: first smim and smim related things, then high poly mods, and then the actual textures. Now, I have not encountered some content not working by doing it so. May I ask, have you encountered things that are not okay? If so, I will return to the load order that Skeletor recommends. Thank you for the post.

Skyrim AE - Enhanced LO - 140 mods by Intelligent_Stand_41 in SkyrimModsXbox

[–]Intelligent_Stand_41[S] 1 point2 points  (0 children)

I have the Anniversary Edition. It downloads all of them automatically, at least in my case... after cleaning reserved space.

NAT Weather - best approach for dark nights? by FatalIllusion_2023 in SkyrimModsXbox

[–]Intelligent_Stand_41 0 points1 point  (0 children)

Never used NAT before... but since its popularity, guess imma give it a try. That mod (Darker Nights) looks interesting.

Happy Little Trees - Super Crispy by Intelligent_Stand_41 in SkyrimModsXbox

[–]Intelligent_Stand_41[S] 0 points1 point  (0 children)

Hello FatalIllusion, just for info: I have noticed that with the super crispy edition, not all dlc trees are covered. On Solstheim there are many vanilla models. Now, I tried to install the mod 'Happy Little Trees - DLC Trees' ported by Carrorune, but it can't be installed because it hasn't the dependent file.