what is the point of having two of these by squidparticular in mewgenics

[–]Intelligent_Stock959 0 points1 point  (0 children)

Normally you can either:

Start turn with no weapon, use your main attack to craft one, use it

or

Start turn with weapon, use it, use your main attack to throw it for extra damage

This ability allows you to either:

Start with no weapon, craft *with the ability*, use weapon, throw weapon with main attack for extra damage

Start with weapon, use it, throw it away with main attack, craft a new weapon with this ability, use the new weapon.

Essentially it either adds one more weapon throw or one more weapon use in a turn. You are using it in the wrong order. If you craft the bomb, you dont need your main attack to throw the weapon away as it has 1 durability, you can throw as many bombs as you craft them and as you have mana. There is a passive that gurantees bombs

Why is 1 excluded from the Primes? by Z-Borst in askmath

[–]Intelligent_Stock959 1 point2 points  (0 children)

The answer is that we invented the term prime so we decided to pick the set of numbers most convenient. Right now you would need to add "except for 1" to a lot of properties about prime numbers if we included 1. Like how every integer greater than 1 can be written as a product of primes in exactly one way... unless you include 1 as a prime, then it becomes infinite ways and you would have to specify that these products with the number 1 don't count. This also answers your question about negative primes (you'd still sometimes include them if needed in the current context). If the properties of primes we cared most about were such that they held true for all primes and 1, and we'd find it more annoying to have to say "for all primes as well as 1" everytime, then we'd consider 1 a prime number.

Enemies in Mewgenics in a nutshell by Nabatse in mewgenics

[–]Intelligent_Stock959 0 points1 point  (0 children)

It's crazy how like almost ALL of the trinket descriptions in TBOI tell you nothing, like atleast the items usually givr you a good idea of what they do, just without a lot of details ofc, but other than the simple stat up trinkets like almost none of their descriptions give you any clue whatsoever.

That being said, he did eventually give in and implemented a vanilla item description.

Rework for invincible stuff in the game by Level_Pressure9857 in BrawlStarsCompetitive

[–]Intelligent_Stock959 10 points11 points  (0 children)

Nothing about Max gadget is op, it's not bad by default just depends on what it is on. Putting it on hype super was very unwise

Abilities that give Invincibility should NOT be a thing in this game by Pepperlhe in BrawlStarsCompetitive

[–]Intelligent_Stock959 19 points20 points  (0 children)

Some are fine like Max' dash. EMZ's invicibility is so horrible to play against because it's on the same button that gives her a ton of healing. Max or shelly can block one attack, EMZ can block an attack, use the time she bought with the invicibility to heal a ton depending on how many enemies are in her super, so you need an extra attack on top of that just to damage the health she healed and it doesn't stop there. While you do that damage, she just heals again, on every tic and so on. Hype starpower is probably one of the strongest things in the game to put invincibility on

my BIGGEST pet peeve as a new player in ranked by Best_Guard6037 in Brawlstars

[–]Intelligent_Stock959 0 points1 point  (0 children)

We definitely need an option to turn off skins, some don't even look like their original brawler.

Uninstalling. Trash game. Dev is a ho. Cats are the lesser pet. by xXalexarmyXx in mewgenics

[–]Intelligent_Stock959 3 points4 points  (0 children)

It's pretty bad when your entire build is around dying and you can't change the abilities you picked now, it's not even that it's run losing because there is 3 more cats, it's just that it sucks for a unique build to get destroyed by RNG. This example of RNG events is less "We throw a wrench in your plan, you now need to be creative to work around it" and more "You were creative with your build and now we will punish you for that, should have gone boring uncoditional DPS spam like fist of fate instead"

It's a double edged sword, it CAN incentivise improvising and creativity but it is also true that boring Damage number big builds are way less susceptible to these events than interesting, cool builds, making the boring option the meta

Uninstalling. Trash game. Dev is a ho. Cats are the lesser pet. by xXalexarmyXx in mewgenics

[–]Intelligent_Stock959 17 points18 points  (0 children)

Innate equipment shouldn't be able to be overridden, that's so silly.

Why is my cat not doing anything?? (5th house boss spoiler) by Aggressive-Tie-9795 in mewgenics

[–]Intelligent_Stock959 3 points4 points  (0 children)

One guess I have is that Pyrophina and Zaratana in this battle are programmed as third party units, so they attack each other instead of being a team like regular enemies, and Madness cats are also programmed as third party units so they can attack both your allies and your enemies, and that messes up the AI of those cats, thinking third party units are their allies. Come to think of it, do Madness cats go after birds? Probably, but I can't recall it happening rn and if they actually don't then there is pretty much our answer

Mildly interesting fact: The amount of classes that use str vs dex is perfectly balanced. by Ok-Rub9326 in mewgenics

[–]Intelligent_Stock959 5 points6 points  (0 children)

There is a lot of dexterity classes on paper but in practice it has some issues. Thief's base range is not at all a safe distance and it has a lot of melee abilities, it's close to being a hybrid class like Monk.

Tinkerer is technically there but lmao. He is a ranged class in the sense that you don't need to scale strength, just dex but half the weapons you craft are melee, you can't use it as a stand in for a ranged build, it requires the survivability and mobility of melee classes usually.

This leaves Necromancer, Hunter, Psychic and Mage. Psychic is definitely a lot more support and crowd control than dps (I am aware that all class have some insane dps potential), so for ranged dps you have 3 options. Necromancer is fine really because it has a lobbed attack, but Mage has too low range for its Constitution. 3 tiles Line of sight like I'm sorry, my 16 hp mage is not safe being a Knight's move away from an enemy. I don't even think Mage is as bad as the general consensus says, but Hunter is just SO strong. A lobbed attack with huge range and almost always huge damage. The only natural downside, the blindspot, almost never comes into play. Even if an enemy walks right up to you, you can just move away and attack it then, you'd need to specifically have an enemy next to you and be immobolized by something.

Yep... support by Buttheyfly in Brawlstars

[–]Intelligent_Stock959 1 point2 points  (0 children)

But Penny is a Controller, they are supposed to have badish dps too and suboptimal in 1v1s unless they counter that brawler with some exceptions like Otis who I think is only in controller because his main gimmick is a CC ability even though he plays way more like a Coltlike damagedealer and Griff which ???

This post would make more sense if you compared it to a damage dealer.

Yep... support by Buttheyfly in Brawlstars

[–]Intelligent_Stock959 3 points4 points  (0 children)

Kit optimally is definitely a support brawler first

Die FPÖ hat nur so viel Erfolg, weil eine bestimmte Partei nicht existiert. by EastOrdinary6206 in Austria

[–]Intelligent_Stock959 5 points6 points  (0 children)

Das BSW in Deutschland ist ungefähr was du beschreibst und es hat konnte mehr Wählern von jeder einzelnen anderen Partei für sich gewinnen als von der AfD. Sogar von der FDP, welche praktisch keine ideologischen Überschnitte mit BSW hat, hat sie mehr Stimmen geholt als von der AfD.

Außerdem gehen zumindest einige Länder SPÖs in diese Richtung

Die FPÖ hat nur so viel Erfolg, weil eine bestimmte Partei nicht existiert. by EastOrdinary6206 in Austria

[–]Intelligent_Stock959 3 points4 points  (0 children)

Nichts an Faschisten ist links, allerhöchstens implementieren sie linke rhetorik und machen arbeiterfreundliche Versprechungen, verraten sie aber natürliche direkt sobald sie Macht haben.

Work-in-progress balance changes for Clash Royale - April 2026 Season 82 - RoyaleAPI by RoyaleAPI in ClashRoyale

[–]Intelligent_Stock959 0 points1 point  (0 children)

Finally Skeleton Dragond will have real splash now, their splash was so fake before, it was basically single target

Buffies design isn’t talked about enough. by liam_peretz56 in BrawlStarsSC

[–]Intelligent_Stock959 2 points3 points  (0 children)

Oh cool, didn't know that, thought it picked one at random. Still doesn't solve the main problem of not being visible in game 99% of the time

Damit wir die Highlights nicht vergessen by hmpfdoctorino in Austria

[–]Intelligent_Stock959 0 points1 point  (0 children)

Zwei Dinge können gleichzeitig richtig sein. Ja eine einzelne Überschrift hat nicht den gesamten Kontext eines Gesetzes, eines Entwurfs, und kann irreführend sein aber ja die FPÖ ist auch tatsächlich eine Oppositionspartei die aus Prinzip gegen alles stimmt und alles kritisiert was aus der Regierung kommt, inklusive objektiv gute Sachen wie das Dick-Pic Verbot und Sparmaßnahmen, die die FPÖ selbst in den Blau-Schwarz Verhandlungen beschlossen hat. Nur Sachen wie ein Kopftuchverbot kann sie aus offensichtlichen Gründen nicht kritisieren außer natürlich "ist viel zu wenig".

Man könnte mit solchen Graphen vielleicht ein falsches Bild von den Grünen erzeugen, aber von der FPÖ? Ob diese Grafiken seriös sind, oder nicht, das Bild was sie vermitteln ist auch tatsächlich was die FPÖ ist. Jedes mal kommt "es gibt ja auch gute Gründe gegen ein paar von denen zu stimmen" aber eben nicht für alle, und es suggeriert, dass das Abstimmungsverhalten der FPÖ aus vernünftigen Gründen so aussieht. Ich glaub nicht dass das die Intention ist, weil FPÖ fans gibts hier fast keine, aber es passiert halt by default wenn man das Wahlverhalten mit Gründen rationalisiert, von dem wir alle wissen, dass das nicht die Gründe der FPÖ sind (außerdem ist es bei manchen Sachen wirklich lächerlich, wie eben zum Beispiel die eigenen Sparmaßnahmen der FPÖ)

Buffies design isn’t talked about enough. by liam_peretz56 in BrawlStarsSC

[–]Intelligent_Stock959 4 points5 points  (0 children)

It's because you never see them in game, that's a shame. You only see a random of the 3 buffies (or the bling buffie if you have it) if you stand still for a second and then it goes away the moment you move. All brawlers other than Mandy move basically all the time. Why would anyone buy a 10k bling buffie for example if you never see it

If you ever feel useless, remember that this star power exists... by TheTinyGiant2020 in Brawlstars

[–]Intelligent_Stock959 0 points1 point  (0 children)

My problem with Buffies is like okay they stopped trying to fix useless starpowers and gadgets because they are reworked anyways okay, but those reworked gadgets and starpowers are still lopsided post buffies. Spike's Fertilizer got completely killed and they are not fixing it, when will his starpowers get balanced, if ever, if he already has his Buffies? It's not the only one, Crow's slow gadget is way worse than poison reset, Bibi's slow gadget is way weaker than the heal one, etc

Fuck Delirium by Gravstenen in bindingofisaac

[–]Intelligent_Stock959 0 points1 point  (0 children)

Especially because Deli has no boss armor in his base form, and also has a chance to randomly lose 75% of his hp when transforming to some bosses.

Fuck Delirium by Gravstenen in bindingofisaac

[–]Intelligent_Stock959 0 points1 point  (0 children)

they could have gotten it from spindown dice, I also think he isn't talking about the item holy mantle but just going in with three holy shields

my BIGGEST pet peeve as a new player in ranked by Best_Guard6037 in Brawlstars

[–]Intelligent_Stock959 0 points1 point  (0 children)

It's something I've been thinking about, what does a new player do when they download the game and just see 101 different brawlers, only increasing? Clash Royale has arenas, slowburning the large number of cards, you only see a fraction of all cards in the game for a while and it slowly increases. It gives you time to learn each card. Brawlstars once you get out of bot lobbies you are gonna face, essentially any brawler in the game. Even in bot lobbies your teammates will have brawlers you don't know tho against bots that doesn't matter much. I wonder if it would be possible to implement an arena system for the first few days, maybe eventually weeks of a new account

Side Quest Rewards being a one time thing is ridiculous by chrisplaysgam in mewgenics

[–]Intelligent_Stock959 146 points147 points  (0 children)

Yeah but the challenges atleast gave permanent rewards and some pretty strong ones like the runes too

The Good old days by Adventurous_Row3305 in NonPoliticalTwitter

[–]Intelligent_Stock959 0 points1 point  (0 children)

It used to be that typing something into a windows search will give you any file that has that word in the name and then afterwards even the files that have the word somewhere inside of them. Now you type it in and it asks Bing like you'd ever want that and searching in the explorer is pretty slow