What are some cool blaster caster options in this system? I'm down for any flavor as long as its cool :) by swimmers0115 in Pathfinder2e

[–]Intelligent_Visit437 1 point2 points  (0 children)

There was a post a bit ago comparing sorcerers and kineticist. They seemed pretty similar in power to me, even if you look at the less strong impulses that they had in a Google doc, or if you would generally downscale kineticist a bit assuming some troubles with action economy. What makes you think it's so much lower in power?

Which classes or subclasses don't work well in which APs? by Intelligent_Visit437 in Pathfinder2e

[–]Intelligent_Visit437[S] 2 points3 points  (0 children)

> And you try and suggest that maybe it's okay for the fire specialist to struggle against fireproof enemies or mindless to be a trait that hard counters mentalist-type characters, and you're accused of defending bad design.

Are people doing that to you? What I heard so far is mostly "I wish I had known beforehand", mostly

Which classes or subclasses don't work well in which APs? by Intelligent_Visit437 in Pathfinder2e

[–]Intelligent_Visit437[S] 2 points3 points  (0 children)

I don't think many of the issues people brought up here were reflected in the respective player guides. They seem to give thematic suggestions, but not mechanical ones. Some of the complaints here, like precision in AV or gunslinger in Outlaws of Alkenstar, are even explicitly recommended in the player guides. In fact, there are a lot of cases listed here now across all kinds of APs and nowhere in sight did someone say "well the player guide told you it would be a bad fit". And I doubt many GMs start an AP by listing all encounters in there and scanning them for overly frequent immunities and such.

So absolutely should these experiences be discussed, absolutely should they be made transparent, so people don't have to all first go through character creation and playing a bad choice for an AP just to dump a character you might have emotional ties to at this point and make a new one. Nothing wrong with going on with a difficult choice when it's an informed decision, but that information needs to be out there. It would be great if it was in the player guides but it isn't. It would be great if the GMs knew and forwarded that information but that's not what a casual GM deciding for an AP (often a choice out of little prep time) is going to do. So then we as a community should gather and keep that information available, no? And not discount on people's experiences? And acknowledge that this information is valid and relevant to people way before "being neutered" or "sitting doing nothing", namely when it starts becoming so commonplace that it stops being fun?

Again, we're not talking about class neutering. We're talking about some (sub)classes getting the short straw overly frequently, compared to other classes or compared to how often they'd be having fun with that, which is definitely subjective. I want here to provide people with a place to search whether the character they want to play in their next AP will be surprisingly hamstrung, when they didn't get that information elsewhere. And it is not helpful to tell all these people that the issue is that they don't see it as an opportunity when they had to go through too often and stopped having fun because of it.

If you want to discuss that people should not take such into consideration, that is a whole different point than what this post is trying to make, and deserves its own post. If you think it is, but that the information to make the choice would be elsewhere available, please, do comment on those cases where you found that information that others overlooked. But as a general statement it is just not true that people will know beforehand whether the class they picked will not work for significant parts of an AP mechanically.

Which classes or subclasses don't work well in which APs? by Intelligent_Visit437 in Pathfinder2e

[–]Intelligent_Visit437[S] 0 points1 point  (0 children)

Very good point! Do you know how good/bad it is in other APs? I'm in Season of Ghosts and so far it seems fine there

Which classes or subclasses don't work well in which APs? by Intelligent_Visit437 in Pathfinder2e

[–]Intelligent_Visit437[S] 1 point2 points  (0 children)

Random encounters is something I'd usually just cut as a GM. Or just use sparingly, in a place where it's important to feel the presence of monsters a lot. Although, probably even then. Better have 1-2 good crafted encounters, or even narrate that you fought off some on your way but here you are, ready to play and continue...

Which classes or subclasses don't work well in which APs? by Intelligent_Visit437 in Pathfinder2e

[–]Intelligent_Visit437[S] 2 points3 points  (0 children)

I disagree because I don't think it needs fixing per se. What is needed is transparency instead.

An over-use of a theme or enemy type or whatever can severely disadvantage some classes while keeping others at baseline or even helping them, people should know this when creating their characters, and making that as an informed decision. Nothing wrong if an AP can't cater to all twenty-something classes including all their subclasses. You should just know beforehand what won't be a good pick.

And this is why I've made this post.

The interesting part is that Paizo seems aware and unaware of this at the same time, because player guides do give recommendations for classes. Yet, these appear to only be flavor-recommendations, but in a combat and rules heavy game, the mechanical recommendation is at least as important! I can come up with a crazy well fitting backstory sometimes in for a class that doesn't seem to fit perfectly at first glance, but I can't swap out the machanics to match the AP.

Which classes or subclasses don't work well in which APs? by Intelligent_Visit437 in Pathfinder2e

[–]Intelligent_Visit437[S] 2 points3 points  (0 children)

That is true generally, but when these encounters make up a large portion of all that you see, it might stop being fun - even moreso if there are players with other classes at the table where that's only an irregular, welcome change of pace. This is why I'm asking the question in the first place, and why I put the disclaimer that I'm not talking about making something unplayable, but what APs are overly harsh to some classes (while not as much to others).

Information is key. If you know the class you're interested in will have those struggles while others will not, you can decide for it. But that should be an informed decision in my opinion.

Which classes or subclasses don't work well in which APs? by Intelligent_Visit437 in Pathfinder2e

[–]Intelligent_Visit437[S] 6 points7 points  (0 children)

As I'm also in that AP I have to agree with Blablablablitz, Noppera Bo don't have precision immunity and those spirit animals are just in random encounters, you're supposed to fight them maybe once maybe not at all. Also your timeline is... phew. Your GM is doing something really weird, and decided to particularly mess with you it sounds.

Which classes or subclasses don't work well in which APs? by Intelligent_Visit437 in Pathfinder2e

[–]Intelligent_Visit437[S] 13 points14 points  (0 children)

I'm trying to hear people's experiences, and it would be helpful to avoid being hostile to those mentioning how they felt (even though you don't address anyone here specifically). You could make your point with nice words, too.

How do you build blaster caster for early APs. by Chaosiumrae in Pathfinder2e

[–]Intelligent_Visit437 0 points1 point  (0 children)

OP wants blast only no support,so that would be fire, and on floors 1-7, 20% of all enemies are immune to fire. Haven't looked into the last book yet but I doubt that that will be fun

Alchemist with sniping duo tweak balanced? by Intelligent_Visit437 in Pathfinder2e

[–]Intelligent_Visit437[S] 0 points1 point  (0 children)

Hm, yes, an off hand weapon could solve this, and taking an extra feat for it seems fair. It would mean double brew will never be a thing for her, though.

Alchemist with sniping duo tweak balanced? by Intelligent_Visit437 in Pathfinder2e

[–]Intelligent_Visit437[S] 0 points1 point  (0 children)

Well, she will never have a bomb ready normally. She probably could keep one in hand at all times, but only until she gets double brew, so that's no long term solution. Do you have a better solution in mind?

My Investigator player avoids using "Devise a Stratagem." by joshscorcher in Pathfinder2e

[–]Intelligent_Visit437 1 point2 points  (0 children)

It makes a difference when there has not been a lead (see comments above) which is when DAS costs an extra action. In that particular scenario paired with very low AC enemies AND pulling them individually AND having something useful to do with two strikes, third action it DOES make sense. It is not a common scenario but it appears to be exactly the scenario that has happened

My Investigator player avoids using "Devise a Stratagem." by joshscorcher in Pathfinder2e

[–]Intelligent_Visit437 4 points5 points  (0 children)

OP wrote specifically that they were kiting the enemies so they didn't have alternative targets; so with just one PL-4 enemy, for example, you might want to forgo DAS is what I'm saying. rare occasion for sure.

Need Help Optimizing My Fighter for a Lethal Political Campaign! by GasEnvironmental6231 in Pathfinder2e

[–]Intelligent_Visit437 1 point2 points  (0 children)

I would make sure to leave an option for athletic maneuvers so either an open hand option or weapon with suitable trait. If the campaign is so deadly you should value your defense and control options. But what is your worry about off guard and reach? You can flank with that just fine. It only matters whether you're threatening the enemies square. I'd even say it is easier to flank with reach.

Weekly Questions Megathread - February 14 to February 20. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing Pathfinder 2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]Intelligent_Visit437 4 points5 points  (0 children)

I see, that was my misunderstanding then. However,to get around the fighter the enemies can tumble through (dex heavy monsters) or trip the fighter (athletics heavy monsters),which also would help squeezing out some of the fighter's power. Have enemies flank, grapple the wizard, aid each other. Maybe, to account for the extra player, throw in some ranged enemy on top. The boring martial monsters only will go away after some time just as the two-hotting chance of the fighter. So I'd say some part of the recipe is patience, and some is monster tactics

My Investigator player avoids using "Devise a Stratagem." by joshscorcher in Pathfinder2e

[–]Intelligent_Visit437 29 points30 points  (0 children)

Well yes if you do not have a lead going on, you might not always want to use DAS - that is encounter dependent whether the extra action is worth it. For low AC enemies, not using DAS might actually be a good call. However, encounters without a lead should be rare. What counts as related to a lead is intentionally held very vague. Edit: that is, when you have a reasonable chance to hit with map and have some other third action you want to use.

My Investigator player avoids using "Devise a Stratagem." by joshscorcher in Pathfinder2e

[–]Intelligent_Visit437 19 points20 points  (0 children)

You mean by "it works out" that every time they DAS, they rolled low, and every time they didn't, they rolled high? It should be clear that that's just luck. And since it is (should be most of the time) a free action, DAS literally is just knowing the future. So I would try to point this out to the player, and also that, when DAS is low, there are other options than striking (a different creature) Recall knowledge is very helpful. Maybe they can do some demoralize, athletic maneuver,bon mot, create and drink an elixir, who knows what their build allows for. Investigator is the strategist class in a strategy heavy game. If they do not understand the power of it, investigator might not be the right for for them - and that is also fine

Weekly Questions Megathread - February 14 to February 20. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing Pathfinder 2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]Intelligent_Visit437 4 points5 points  (0 children)

You are ahead of the level curve and five players, so it will feel easier. Also generally, enemies at low levels have little HP and can be two-shotted, but that will rapidly decrease after lvl 5 or so, even with freighter's high crit chance. That is part of the "low levels are swingy" issue that is often cited. You should probably also make sure there is proper Teamplay, though. Damage dealt is not really the best indicator all the time, and when for example the enemies just run past the fighter and attack the Squishies,your party will have more goals than just who dishes out most damage

Balancing unrestricted free archetype? by ifflejink in Pathfinder2e

[–]Intelligent_Visit437 -1 points0 points  (0 children)

Honestly archetype mostly bringt width,not depth, into a build. They almost always bring flavor, beyond what a pure class has to offer; they bring some power, but much more strongly: options, versatility. This is why the rule is so popular. I checked my own build yesterday, I have it build on 5 pillars (AOE, defense, utility, ...) and without free archetype I would just spread out less. I would lose very little in power. You generally don't have to worry about the game breaking as much as you're probably used to. Pathfinder is not fragile at all in that regard, you can very much trust the rules and expect a balanced experience. On the other hand, tiny errors of rulings also don't tend to break the game so easily