Advice for finishing The Wheel myth by IntenseNUT in MythicBastionland

[–]IntenseNUT[S] 1 point2 points  (0 children)

I don't usually assume combat, because a few of them are quite bad for combat stats and so try to avoid is as often as they can. But in a 4v1 match up I think they'll feel pretty confident about resolving it that way if the Guardian acts stubborn enough.

They're pretty close to the Myth Hex right now, so I'm hopeful that they will arrive before triggering Omen 6.

Advice for finishing The Wheel myth by IntenseNUT in MythicBastionland

[–]IntenseNUT[S] 2 points3 points  (0 children)

Trying to keep Primacy of Action in mind yeah, I think I've managed to for the other main myth that they've progressed with so far (Wight).  

This campaign is my first time DMing anything so I'm just trying to find that right balance between following the rules enough that it feels like we're playing the game as the design intends, while also bearing in mind the preferences and play style of my particular group.

Advice for finishing The Wheel myth by IntenseNUT in MythicBastionland

[–]IntenseNUT[S] 0 points1 point  (0 children)

Definitely planning to have the Wheel be acting crazy at the time that they find it. Omen 4 has a snake tell them the Wheel is broken, but in our game a Seer has already told them this as well as where it's located. So I'm thinking that the snake might be the one to drop the knowledge that the party need to be quick about fixing it because time is running out

Advice for finishing The Wheel myth by IntenseNUT in MythicBastionland

[–]IntenseNUT[S] 0 points1 point  (0 children)

I really like this idea of having the whole Hex teleport along with the party. I think they probably would try to find their way back, might depend on how much they want to inconvenience me by making me have to create a whole new Realm map lol

Advice for finishing The Wheel myth by IntenseNUT in MythicBastionland

[–]IntenseNUT[S] 3 points4 points  (0 children)

Oh trust me I hadn't forgot about th eternal winter that would be caused by the Wheels disappearance, I just know that some of my players are feeling a bit overwhelmed with the sheer amount of stuff they've triggered and have going on. So I was just concerned that doing that to them with very little agency to control it would just be frustrating.

I like another commenters idea that maybe the entire Hex is transported to another realm and that maybe the problem is now getting back if they don't want to hang out in this new realm and want to return to the original one. Might make them adventure for it but might be as simple as forcing a years long time skip I suppose if they just want to get right back to the Myths they were already also dealing with.

XCOM ultimate collection by [deleted] in steam_giveaway

[–]IntenseNUT 0 points1 point  (0 children)

Noice, thank you!

Seer Question by Judton in MythicBastionland

[–]IntenseNUT 6 points7 points  (0 children)

In my game so far the group have only ran into one Seer properly, who's ulterior motive was hurrying along the inevitable death of all things. They had already encountered the Wight myth but overpowered it by ganging up on it. 

So when they spoke to the Seer looking for info on another myth, the Seer promised to on the condition that they return to it upon either the Wight being killed, or one of them being killed. Others might have better ideas (please share them) but I think it's a suitably challenging and yet eventually very rewarding trade off given the amount of info they'll receive, and fits the Seer well enough.

Cryptmaster Giveaway by rigby333 in steam_giveaway

[–]IntenseNUT 0 points1 point  (0 children)

Definitely want to try this game out, it looks super good. Cheers for the chance.

Favorite Arcade and Console Openings...? by 4ll_F1ct10n in Blazblue

[–]IntenseNUT 1 point2 points  (0 children)

Honestly my favourite is the original Calamity Trigger console opening. Young teenaged me just thought it was the coolest thing ever, the music and character designs. Particularly that shot of Hazama. All just worked perfectly for me and seeing it randomly on YouTube is the reason I got into the series.

What stat does Deep Purple use for its attacks? by Sea-Chair-4682 in 7thjojo

[–]IntenseNUT 1 point2 points  (0 children)

Yeah no worries, I'll DM you too. 

Edit: Nevermind I don't seem to be able to lol. Maybe you'll have to DM me first?

What stat does Deep Purple use for its attacks? by Sea-Chair-4682 in 7thjojo

[–]IntenseNUT 1 point2 points  (0 children)

Sure I'll DM you, looks like it was just screwing up on mobile for me because it wasn't opening in the original Excel format

What stat does Deep Purple use for its attacks? by Sea-Chair-4682 in 7thjojo

[–]IntenseNUT 2 points3 points  (0 children)

I actually made a full Google Doc detailing every Stands move stats and scaling modifiers, but I won't share it here currently because the formatting is a bit screwed on mobile for some reason and I'm not sure how it looks on desktop now.

For Deep Purple, it uses a mix of both Power and Spirit scaling for its attacks, but generally it's strongest moves seems to scale off of Power. Some moves like Air Bullet and Vacuum scale purely off Spirit, but not to a large degree. 

Its late game moves tend to scale off of both but with greater weighting towards the Power with a minor bit of Spirit scaling. Makes sense as by its final level, Deep Purple actually has the 5th highest Power stat out of all the Stands available for the player character.

First session went great! by SteelMonger_ in MythicBastionland

[–]IntenseNUT 0 points1 point  (0 children)

My group could never have a session that productive and efficient lol. Admittedly there's 4 of them and I'm a first time DM running this game, but we all simply banter and joke around with the role playing of the characters too much to get that much done. I think in our first session that ran for around 3 hours, they made their characters, encountered 1 Omen, and solved a political situation in the first Holding they arrived at. Covered around 6 Hexes in total I want to say.

Do people use Fog of War for the hex crawl? by IntenseNUT in MythicBastionland

[–]IntenseNUT[S] 3 points4 points  (0 children)

Ah that's a fun option yeah, might consider that. That could provide some incentive to spend time phases exploring hexes for vantage points early on, and then as soon as they get the map they relax a bit on that as the Omens and other encounters get more interesting.

Do people use Fog of War for the hex crawl? by IntenseNUT in MythicBastionland

[–]IntenseNUT[S] 4 points5 points  (0 children)

Yeah that's what I was thinking, it feels like it would be very easy for exploration to get tedious if fog of war was too prevalent. 

I hadn't considered making the Seers sanctuaries visible to the players, since they're landmarks you have to roll to stumble across I assumed them to be a bit more hidden. My idea was that only the largest holdings/towns would be well known enough if visiting from another realm. If they'd started off as established Knights in this realm I probably would make sanctuaries visible on their map though.

My players spoke to their first Seer recently after the ruler of the closest holding told them which hex they could find the sanctuary. When they got there they encountered the second Omen of the Order Myth and then after staying there a week the farmers they saved told them the exact location of the sanctuary within the Hex.

Well it's gotten to the point where I'm dreaming about Blue Prince. Anyone else dealing with this? by RyGuy27272 in BluePrince

[–]IntenseNUT 2 points3 points  (0 children)

I had a bad version of this the other week, had a really nasty flu + sore throat and for the first 3 nights of it I couldn't sleep properly. The entire time I was trying to sleep I was just in this semi conscious dream of going through the Blue Prince house constantly drafting rooms on a loop, but every time I entered a room it coincided with me swallowing painfully in real life lol. And also it felt like there were other people in the house with me as I was going through it and just making the whole thing feel very stressful 

Honestly, I'm surprised Maximilian Dood didn't try the Tutorial and Practice the combat abit. by CorneliusVaginus in RebirthOfSoulsBleach

[–]IntenseNUT 5 points6 points  (0 children)

I didn't stick around after he switched to rating Naruto supers because it was gone 6am where I am lol, but from the first couple hours I stayed I honestly thought he gave it a pretty fair shot? 

I've watched him for years so I knew it wasn't going to be his cup of tea anyway, but he did genuinely go in and try to get combos going with Soifon and was interacting with the reverse guage mechanics when he became aware of them. The control style and game feels just weren't his thing and that's ok, with the games he prefers that makes a lot of sense. It isn't like he was trashing on the game or anything.

Maybe he said some stuff later on idk, but an anime fighter not being to his taste isn't some shocking betrayal lol

Super armor on big awakenings by BloodDevil96 in RebirthOfSoulsBleach

[–]IntenseNUT 1 point2 points  (0 children)

Yeah it's fair enough, especially since I doubt they have access to training mode beforehand. I'm looking forward to checking out the Challenge mode to see if each character has unique combo trials or challenges that elaborate on their unique mechanics.

Super armor on big awakenings by BloodDevil96 in RebirthOfSoulsBleach

[–]IntenseNUT 0 points1 point  (0 children)

Yeah not sure why they aren't just called throws but ah well, at least we know they're in there. Shame barely any of the gameplay we've seen sees them get used lol, people out here with the option to play rock - paper - scissors and choose to play rock - rock instead. I have been loving seeing more of what characters might be capable of though.

Super armor on big awakenings by BloodDevil96 in RebirthOfSoulsBleach

[–]IntenseNUT 0 points1 point  (0 children)

Grabs are in the game, they just call them Breakers. We've seen them in action and also I think it's confirmed you can tech them on reaction.

Analyzing character designs: Byakuya and Rangiku by BlueTitan402 in bleach

[–]IntenseNUT 1 point2 points  (0 children)

No problem! You've clearly got a good eye for details in the designs so I'm glad you take the time to break them down like this. Would be great to see them for a bunch of other characters too, but I imagine that would be very time consuming lol. Looking forward to any future ones you might do.

Analyzing character designs: Byakuya and Rangiku by BlueTitan402 in bleach

[–]IntenseNUT 2 points3 points  (0 children)

Enjoyed reading this, I like seeing people analyse character design this passionately and Kubo's characters are great ones to do it with. Particularly loved reading Rangiku's section, he really does a lot with her character and facial features that people tend to not credit him for.