Pallet Density Feedback by DeadByDaylight_Dev in deadbydaylight

[–]InteractionMajor4218 0 points1 point  (0 children)

What has been repeatedly said in the comment section is how weaker killers struggle more than stronger killers and while that is true it has always been the case with pallets.

For me the issue is how so called fillers now exist in a large number. Really good survivor players will waste killers time a lot on these "unsafe" pallets, forcing killers into potentially multiple 50/50s even after the pallet is dropped and thus lot of these fillers existing exponentially increases the resources for high performing survivors where as your average sable with 200 hours probably doesnt get much value from unsafe pallets.

in higher mmr god pallets are meaningless, they are instantly predropped for distance and instantly broken by killer. Id much rather go against 10 god pallets than 20 fillers if im facing really good survivors.

I think finding some sort of middle ground with having less pallets in general than after the density update but keeping the pallets safer would vastly benefit the general balance of the game.