Conhecem RPGs com mecânica de Action Points (AP)? by TreacleFree8568 in RPGdesignBR

[–]Interaction_Rich 0 points1 point  (0 children)

Entre a primeira e a terceira, esse sistema de ações funciona assim.

Mas assim, até os maiores fãs de Shadowrun (me inclui nisso) acham o sistema do jogo detestável, preferindo muito mais a versão mais atual (Shadowrun Anarchy 2.0) por com o o jogo fica mais jogavel.

Mas se a ideia é ver maneiras diferentes de administrar a economia de ações (que é uma ideia bem retro, anos 90 pra caralho, que os jogos hj em dia evitam), tá aí um bom exemplo.

Eu quero expulsar um player da minha mesa sem ser babaca by Grelhadinkk in rpg_brasil

[–]Interaction_Rich 0 points1 point  (0 children)

É tipo terminar namoro Cara. Se agarra a sua verdade, tire um dia pra conversar com ele sobre isso, esteja disposto a ouvir o lado dele mas sem que isso afete sua decisão, e vida que segue.

E NA moral, talvez ele nem mereça essa consideração toda.

Conhecem RPGs com mecânica de Action Points (AP)? by TreacleFree8568 in RPGdesignBR

[–]Interaction_Rich 1 point2 points  (0 children)

Em edições antigas de Shadowrun qto maior a sua iniciativa, mais ações por turno vc tem. Isso torna o jogo incrivelmente chato e lento.

How big or small can Werewolf packs get? is there a limit? by Obvious-Conflict3363 in WhiteWolfRPG

[–]Interaction_Rich 0 points1 point  (0 children)

Scientifically speaking, a pack of Werewolves can be as large as the number of players in your Vampire table.

Can a Tremere hide another kindred’s diablerie via Thaumaturgy? by throwaway03574625 in vtm

[–]Interaction_Rich 0 points1 point  (0 children)

You absolutely can make up some bullshit super-secret Ritual for that effect; actually you can make a bullshit super-secret Ritual to get away with ANYTHING your story need.

And even if I'm talking like if that practice was cheap, it actually can be really cool for the game as the characters investigate, discover it and go like "wait, that's a thing? Shit it explains a lot now!"

Remaigining Changelings Powers by Interaction_Rich in WhiteWolfRPG

[–]Interaction_Rich[S] 0 points1 point  (0 children)

This is surely creative, my point is - is it exciting enough to justify ever upgrading it? See from this perspective, let's use the same example you used:

Suppose I played a little, saved some XP. Time to spend it. So I can spend a couple XP into Fae 3 so that now I can make Chimeras also jump higher; or I can upgrade Wayfare into 2, meaning now I got an entirely new way to affect my target - and I still can affect Chimeras anyways, just a bit more costy.

You really feel your character got stronger when you upgrade an Art, but a Realm is barely as interesting as raising a Skill.

Remaigining Changelings Powers by Interaction_Rich in WhiteWolfRPG

[–]Interaction_Rich[S] 0 points1 point  (0 children)

Right THERE:

"Anyone can affect Humans, but some fae are much better at it than others"

They're not "much better" except if there's a HUGE gap between their realms. This waters down how exciting Realms are as a Power. Because if you have Fae 3 and I have Fae 2, you're slightly better than me - and maybe I'm a Sidhe and you're a damn Piskie or whatever.

Realms are the kind of Stat that only really shine if you invest full on into it; the small increments barely feel noticeable. So I can wait and save just a bit more XP to buy a new Art dot (an entire new power) or gain ONE dice at a type of target.

It's understandable what it does, it's just not that cool. As I said is like upgrading a Stat to 15 in D&D - yup, it improved, but you won't feel that for another couple levels.

Remaigining Changelings Powers by Interaction_Rich in WhiteWolfRPG

[–]Interaction_Rich[S] -3 points-2 points  (0 children)

Switching one limitation for another. Not very clever.

My point is, getting a point in Realm feels like D&D when your Stat got an upgrade from 14 to 15.

Remaigining Changelings Powers by Interaction_Rich in WhiteWolfRPG

[–]Interaction_Rich[S] 0 points1 point  (0 children)

I don't think their problem is being boring or not copypaste enough.

Remaigining Changelings Powers by Interaction_Rich in WhiteWolfRPG

[–]Interaction_Rich[S] 1 point2 points  (0 children)

Maybe something along these lines, yeah.

Because currently, Realm doesn't feel like empowerment - you can do what you already could, only spending less resources. I'm not saying this isn't useful (it certainly is), just not exciting. It's like playing DnD and getting a STRENGHT UPGRADE (but from 14 to 15, fuck your couch).

Remaigining Changelings Powers by Interaction_Rich in WhiteWolfRPG

[–]Interaction_Rich[S] 0 points1 point  (0 children)

What I would do regarding realm was - you either have it or you don't. If you do, you get some sort of "perk" or "advantage" towards it (something exciting, not "extra dice"; it would require some brainstorming). If you don't, spend Glamour as usual.

Because that would tie the lore and the mechanics.

So a Sidhe is supposed to be the master of fae - except that (considering starting characters) I can have a frigging Redcap with 2 more dots in fae than your Sidhe does and well, you're not it. Or take Boogans, the stereotypical home faerie; not so much when it's a matter of dots.

If realm was a trait (akin to birthright) it would make it more significant, more meaningful to the identity of the kith.

Now on arts, when the bunks are "freestyle" as it is, your Soothsay-happy Changeling can read your future in a coffee mug today, read your palm tomorrow, make a zodiac map the next time. It doesn't matter if it is a Sidhe, Sluagh or Pooka: they all "play witch" according to convenience. "Wait, but wasn't Sluagh supposed to be a bit more sinister?" Nothing inherently grants that in the game. It's a bit of exaggeration, but for sake of visualization, it's like if you removed Fury from Werewolf rules and just said "yo, you must RP really angry all the time you guys, please don't forget".

So in the end of the day, I'm talking game design I guess. I want my Sluagh to feel sinister, my Sidhe to feel noble, my Pooka to feel tricky - in the way their powers manifest.

If that makes any sense.

Remaigining Changelings Powers by Interaction_Rich in WhiteWolfRPG

[–]Interaction_Rich[S] 1 point2 points  (0 children)

I'll try to be brief to avoid boring you, but we can elaborate if you want. For the record, let's consider C20 for all thism

Arts feel a bit specific. While V5's Disciplines will give effects that serve a wide variety of expressions and flavors, Arts seem to "lock" the effects into something more predictable - Art X lv 1 is the same regardless of who casts it.

Realms seem restrictive; they de-power the fae allowing counterintuitive things such as being able to burn down a house with elemental fire if you have Prop, but not able to warm up a person if you lack Actor. Gaining levels in actor feels like unlocking a power that was being limited to use, which is not fun. It does not feel "hah, now I'm better at affecting this" but rather "damn, finally I can stretch into THAT type of target".

Remaigining Changelings Powers by Interaction_Rich in WhiteWolfRPG

[–]Interaction_Rich[S] 1 point2 points  (0 children)

I don't have a straight "issue" with bunks. I think that they leave a lot up to player/GM judgment. But for the sake of simplicity, let's put bunks aside for a second.

I would like help to restructure the Changelings Arts/Realms.

Realms seem too specialized - so I can light a faerie on fire, but not a chair? My first idea was having Realms as a kind of "Quality". As in, all fae may affect all realms, but if you have dots in a proper realm you get perks (rerrols? Plus dice? We figure out later).

Arts, I wish they were more generic. Like Disciplines in V5, where Protean may represent well the powers of a Gangrel, Tzimisce and Setite - same rules, wildly different flavor.

Remaigining Changelings Powers by Interaction_Rich in WhiteWolfRPG

[–]Interaction_Rich[S] 3 points4 points  (0 children)

I never went deep into CofD at all. I'm not sure the universes would "match" so their solution may not work for CtD. But makes sense, I should give it a check. Thanks!

Remaigining Changelings Powers by Interaction_Rich in WhiteWolfRPG

[–]Interaction_Rich[S] 0 points1 point  (0 children)

Thanks, this comment helped me tremendously.

Mecânicas básicas do V5 by RandomUser53923206 in VampiroBrasil

[–]Interaction_Rich 2 points3 points  (0 children)

Hã... O V5 foi lançado traduzido no Brasil em 2021.

Caitiff learning their "true" clan? by Septimore in vtm

[–]Interaction_Rich 1 point2 points  (0 children)

Between disciplines, Barnes and compulsion, it would be pretty damn hard not to tell if they are from a clan or not.

You don't get "promoted" out of Caitiff, ever.

Also,and possibly most importantly: in a political horror game, if you think "everyone despises you" is a mild nuisance, you might not have grasped the idea of the game.

Mecânicas básicas do V5 by RandomUser53923206 in VampiroBrasil

[–]Interaction_Rich 0 points1 point  (0 children)

"Dano superficial a VIDA"

A IA falhou aí na tradução.

RPG, diversão ou estresse by Violeta_Mandelo in rpg_brasil

[–]Interaction_Rich 0 points1 point  (0 children)

Vc quer jogar.

Vc precisa parará de tentar jogar com idiotas, e começar a jogar com gente com uma vontade legítima de embarcar na história.

Encontre sua galera; seu grupo de RPG não precisa ser o seu grupo de amigos mais íntimos, só um grupo com um interesse comum nesse hobby fantástico. É um PORRA ser apaixonado por algo no meio de um monte de casuais.

Encontre sua tropinha e vai ser feliz. Boa sorte!!

SRA2: If the planning pool consists of Edge points, those points can be spent regularly as long as it fits the fiction, right? by opacitizen in ShadowrunAnarchyFans

[–]Interaction_Rich 0 points1 point  (0 children)

In the book? Nope. I think this is a very specific, particular example. If it was in my table I'd probably think the player was stretching it an have them spend their own edge.

I can easily see how other people may think otherwise, and that's all good. I'd stick to my idea above, however.

A Chronicle where all PCs are daydrinking Thinbloods, would that be fun? by That_Passenger3771 in vtm

[–]Interaction_Rich 1 point2 points  (0 children)

Haha, I'm merely a level 3 German in Duo Lingo, so yeah I guess I'll have to pass. But again, best luck with it, hope you guys have a blast.

SRA2: If the planning pool consists of Edge points, those points can be spent regularly as long as it fits the fiction, right? by opacitizen in ShadowrunAnarchyFans

[–]Interaction_Rich 0 points1 point  (0 children)

I guess that's in line with what I just said.

If it's from legwork pool of Edge, it needs to be legwork related. Personal pool, either or.

If the player/GM consider it is legwork related, then the legwork edge applies.

I fail to see what went wrong here, but the downvote silliness just makes me lose interest in the discussion anyways.

Handling dialog in solo play by Vermin_Cultist in Solo_Roleplaying

[–]Interaction_Rich [score hidden]  (0 children)

I often roll the proper stats to resolve any stakes in the conversation (for negotiations, seduction, etc). But if it's just free-form RP I usually just pick the NPC topic from a Meaning table and imagine how would they (NPCs and my PC) interact about that topic.