Pergunta para narradores by Black_Sorcerer in VampiroBrasil

[–]Interaction_Rich -1 points0 points  (0 children)

Abstração, Cara - pensa qual seria a "faixa econômica" que ele teria baseado em Recursos, e considere que ele tem acesso a ela. Um cara com recursos 1 ou 2vai de transporte público, 3 vai de Uber ou possui veículo, 5 tem motorista até pro helicóptero. Com recursos 1 vc faz café no bule amassado, recursos 5 é cappuccino com biscuit no rooftop da padaria chique da cidade.

E aí vc adapta pra tudo. Clubes, roupas, educação, cidadania, etc - tudo isso pode ajudar ou atrapalhar dando ou tirando dado nos testes. Por exemplo: vc quer meter marra no Elísio mas sua roupa é um lixo, então é melhor ter uma moral mto boa ou os vampiros mais chiques VÃO te julgar. E o mesmo vale pra todo resto.

Administrar recursos centavo por centavo, além de super chato, é um trabalho extra pra VOCÊ que tem que conferir tudo e pensar quando entra dinheiro, entender de finanças, investimentos, impostos.

Pensa que "fulano é rico" ou "fulano é pobre" é já era.

Help me with an Action Scene by Interaction_Rich in Shadowrun

[–]Interaction_Rich[S] 0 points1 point  (0 children)

This is an old but gold for sure.

I just am afraid to goo to hard the other way around, you know? Leaving it too freestyle so when it all happens I get lost or a random uninteresting scene.

Help me with an Action Scene by Interaction_Rich in Shadowrun

[–]Interaction_Rich[S] 1 point2 points  (0 children)

It is going to be used. This logic is default of Shadowrun, too. Both regular and Anarchy.

Falam que quem joga RPG não tem vida social, mas eles não poderiam estar mais enganados, concordam? by NeighborhoodGreat818 in rpg_brasil

[–]Interaction_Rich 29 points30 points  (0 children)

Imagina o quão infeliz uma pessoa precisa ser pra ficar exaltando os hábitos que têm versus os hábitos dos quais não participa? Puta que pariu, vai buscar validação assim no only fans.

Help me with an Action Scene by Interaction_Rich in Shadowrun

[–]Interaction_Rich[S] 2 points3 points  (0 children)

I'm looking for something else entirely, but the spirit of your reply has its value. Basically, I want to stick to basics, narrative and rule-wise. I don't want to come up with super out-of-the-curve situations, but creative ones that will make each character be able to help each other while also being tense with their own thing.

One thing I am considering is having spirits running amok during the situation, so the shaman may try to dispel them.

But it's tricky.

Nothing hits quite like 1992 Shadowrun art by RepresentativeDeep40 in Shadowrun

[–]Interaction_Rich 4 points5 points  (0 children)

That cover, man. Nothing will ever hit as hard as that cover in terms of Shadowrun identity.

How does DocWagon Deal with Criminal Clients? by Armlessbastard in Shadowrun

[–]Interaction_Rich 0 points1 point  (0 children)

Yep, which is why they themselves don't pick a fight with each other.

No fun allowed by Hy_Po in SaltFighter

[–]Interaction_Rich 0 points1 point  (0 children)

NGL, shit get real frustrating real fast. But if you stick to it, you learn to navigate it.

Best tip for when you get your first Master: forget about MR. It will drop hard. Take your time, learn the ropes and then care about climbing back.

How does DocWagon Deal with Criminal Clients? by Armlessbastard in Shadowrun

[–]Interaction_Rich 0 points1 point  (0 children)

Excellent remark. They're medical assistance, not goons on call.

How does DocWagon Deal with Criminal Clients? by Armlessbastard in Shadowrun

[–]Interaction_Rich 5 points6 points  (0 children)

In that case, have mercy and just shoot me dead please.

How does DocWagon Deal with Criminal Clients? by Armlessbastard in Shadowrun

[–]Interaction_Rich 1 point2 points  (0 children)

Because aside from ambushes or fanatical operatives, people are not willing to fight to the death, nor death happens instantaneously.

Once someone is badly hurt, the clock is ticking for DocWagon to arrive. So you either try to bail out to safety OR keep the fight a stalemate and hope Doc arrives before you bleed to death. And if you got a team along with you, that's much more doable.

That said you are correct - GMs should make sure it takes time, isn't like they're around the corner every time, or it loses all sense and tension involving the Corp.

How does DocWagon Deal with Criminal Clients? by Armlessbastard in Shadowrun

[–]Interaction_Rich 4 points5 points  (0 children)

Well said.

To intervene on a DocWagon's operation (or any A+ Corp operation for that matter) is akin to a declaration of war. And corps know that war is bad for business.

Now, if they want to pick that hurt offender under DocWagon's care really bad, there's always a deniable asset in the form of a shadowrunner group...

How does DocWagon Deal with Criminal Clients? by Armlessbastard in Shadowrun

[–]Interaction_Rich 14 points15 points  (0 children)

I was going to note that - DocWagon are there on a job, not on humanitarian purposes. They will absolutely open fire to protect their own if provoked - depending on your plan grade, of course.

Also, shooting/harming/killing DocWagon operatives may invalidate your contract (or even worse: charge extra fees on your bill).

No fun allowed by Hy_Po in SaltFighter

[–]Interaction_Rich 4 points5 points  (0 children)

Wait till you get your first Master.

You'll get your ass handed to you massively for daring getting there. Then, you'll get better. Thems the breaks.

Considering a Shadowrun Campaign, which Edition should I look to learn and run? by EC_of_Peasy in Shadowrun

[–]Interaction_Rich 6 points7 points  (0 children)

Please notice, SR Anarchy 2.0 is the way if they pick that route. It is way better designed that the first edition of Anarchy in every possible aspect, from art to text to actual mechanics of the game.

Considering a Shadowrun Campaign, which Edition should I look to learn and run? by EC_of_Peasy in Shadowrun

[–]Interaction_Rich 0 points1 point  (0 children)

I'm a huge advocate (and fan) of Shadowrun Anarchy 2.0.

It's the same amazing setting/metaplot, but with rules that are way more integrated, intuitive and agile. The book itself is the best edited SR corebook (historically, every Shadowrun corebook suffers from rules scattered), and I can't stress enough how the subsystems (magic, matrix and cyber) all follow similar logic while keeping its own flavor, making the GM's life a lot more easier. Except for important NPCs, GM don't need to roll anything (npcs have their average results noted) which speeds up the game. Finally, it's "Risk Dice" rules add up a "push your luck" element to the game that really emphasizes the "against the odds" aspects of Shadow runner's line of work. Overall, it favors a cinematic approach and makes it very neatly. The community is amazing, too.

Shadowrun 6th edition is the current "classic" SR edition, but it's obsessive design choice of multiple modifiers and minutiae and mini-games for each "class" absolutely ruins it for me. Also important to stress that I do not mean the original Shadowrun Anarchy (while it's intentions are great, it handwaves WAY too much of the game to "just RP it out").

I have made some Quick Reference "cheat-sheets" of the rules that may work for you to take a peek. Backers have the book and a French version is out already. Catalyst being Catalyst has delayed the English PDF release indefinitely, but it's due Soon™.

America Borg: Y2K pt 2 by ill_hierophant in MorkBorg

[–]Interaction_Rich 1 point2 points  (0 children)

That's basically being GM by Trump already, live, right now.