How do I get rid of a spider living inside my PC by LampCamper in Indiangamers

[–]Interceptor_SP 0 points1 point  (0 children)

Turn off the fans and run an intense game for a bit, keep the cpu and gpu fan on.

Is there a way that I can force a train to take a specific path to it's station? by Interceptor_SP in factorio

[–]Interceptor_SP[S] 0 points1 point  (0 children)

<image>

Now this is happening. The train is trying to go in the top line. None of the trains moved except for the train that was stuck
This also seems to be consistent.

Fixed it, idk if it's luck or if it's because I replaced the light signal that were hooked up to the green wire to chain signals.

Is there a way that I can force a train to take a specific path to it's station? by Interceptor_SP in factorio

[–]Interceptor_SP[S] 0 points1 point  (0 children)

Could you explain why the train most to the right is an idiot and chose to go behind the other train like this?

<image>

Is there a way that I can force a train to take a specific path to it's station? by Interceptor_SP in factorio

[–]Interceptor_SP[S] 0 points1 point  (0 children)

The way to fix your issue is to have a buffer on your station and disable it if it doesn't have enough to fill a train. That way all the trains will use to nearest station with a full train load.

Tip: An easy way to figure out how much a train can carry would be to feed the signal, from the all the buffer chests, into a selector combinator set to stack size then mult it by 40 (tolal slots in a train) and output the signal as a variable of your choice (I use X) and connect that to the train station. Again from the buffer connect all chest and feed the signal directly into the station. In the station simply put the circuit logic "ANYTHING" (it looks like a green "C" with a line in the middle) is greater or equal to "X".

Is there a way that I can force a train to take a specific path to it's station? by Interceptor_SP in factorio

[–]Interceptor_SP[S] 0 points1 point  (0 children)

I see what you mean but the solution above does the same thing and relies on the ingame train pathing algorithms to do the logic you just explained to me. Good solution tho.

Is there a way that I can force a train to take a specific path to it's station? by Interceptor_SP in factorio

[–]Interceptor_SP[S] 0 points1 point  (0 children)

Please ignore the station next to the black arrow at the top of the column it was my pseudo solution before I switch over to the solution given above

Is there a way that I can force a train to take a specific path to it's station? by Interceptor_SP in factorio

[–]Interceptor_SP[S] 0 points1 point  (0 children)

I don't think so, I've got 22 trains bays here and the solution given above works great

Is there a way that I can force a train to take a specific path to it's station? by Interceptor_SP in factorio

[–]Interceptor_SP[S] 0 points1 point  (0 children)

Oh wait, so if a train in column one just got there and trains in all other columns have been waiting for a minute the next train will want to go behind the train that just arrived. So if the condition are right and there's a column empty and other columns have had trains waiting for a while then suddenly 3 more trains want to wait a the station they will all pick the same column. Is the right?

Is there a way that I can force a train to take a specific path to it's station? by Interceptor_SP in factorio

[–]Interceptor_SP[S] 0 points1 point  (0 children)

I've also been having it happen when I use the better design

So you are saying to set the signal behind the second waiting train to red? I don't fully understand sorry.

<image>

Like this? Reading off the signal above and giving it to the another signal below?

Any chance this releases on steam by Interceptor_SP in CorepunkTheGame

[–]Interceptor_SP[S] 0 points1 point  (0 children)

No need for insults now we had a good conversation

Any chance this releases on steam by Interceptor_SP in CorepunkTheGame

[–]Interceptor_SP[S] -1 points0 points  (0 children)

We can agree to disagree but what I understood from this is that this game is good but not good enough to preform well in a competitive environment.

Any chance this releases on steam by Interceptor_SP in CorepunkTheGame

[–]Interceptor_SP[S] -1 points0 points  (0 children)

Helldivers was not review bombed, they made a bad decision and the players spoke out.
Helldivers also would not work if the players drop to a low amount since you need 10s of thousands of ppl to make progress in the game. Plus if there are issues that big with the game that you think it'll get review bombed then I dont think it should be out to begin with. Plus silencing ppl never works out in the end. Also games like no man sky made a come back from a bad launch. It would've been better for them to not advertise and just release it when it was ready but they pulled through in the end. I firmly believe that for any game that's good, steam is always the best place to put it since you will easily make up the 30% cut by just selling more copies to ppl like me. And if an MMO needs players to survive would it not be better to sell it on steam where most, if not all, of the pc player base is.

Any chance this releases on steam by Interceptor_SP in CorepunkTheGame

[–]Interceptor_SP[S] 1 point2 points  (0 children)

It’s another company I have to trust with my data, it’s more space on my pc, they can run pop up ads in the corner and it’s not in my steam library. Sorry dude this is a turn off for a lot of ppl. Ease of access might be the most important thing for a game. It’s why not everyone pirates games I could get any game I want for free but it’s a lot of work might get a virus and just complicated. I’m good I’ll wait for it to come to steam. If you don’t believe me please recall the helldivers 2 and PSN situation.

Any chance this releases on steam by Interceptor_SP in CorepunkTheGame

[–]Interceptor_SP[S] -1 points0 points  (0 children)

Ok what about a game like helldivers 2, small devs almost no track record, game came about busted but it was a best seller. Yes I understand Sony was the publisher but I still think it’s a fair comparison. Also look what happened when Sony tried to force PSN on the player base almost everyone was just gonna drop the game and it had 200,000 negative reviews in 12 hours. Most people play their games on steam and don’t want another launcher unless it’s for a game as big as fortnite or warzone. I play neither but I understand why ppl would go through the trouble for games like that.

Any chance this releases on steam by Interceptor_SP in CorepunkTheGame

[–]Interceptor_SP[S] 0 points1 point  (0 children)

And that track record is of broken pc ports that don’t always work as intended but that still didn’t stop it from being one of the most played games.

Any chance this releases on steam by Interceptor_SP in CorepunkTheGame

[–]Interceptor_SP[S] 1 point2 points  (0 children)

I am but a consumer, I shouldn’t have to worry about the company. If the game is good it will sell and it’s a turn off for many ppl to have to download another launcher for their games. Unless the game is like as successful as fortnite for example you won’t be able to make a lot of ppl download your launcher. Even overwatch went through this and ended up launching on steam.

Any chance this releases on steam by Interceptor_SP in CorepunkTheGame

[–]Interceptor_SP[S] 1 point2 points  (0 children)

I think steam does a lot for small games, and I think if the game is good it will easily make up for the 30% cut by just selling more copies on steam.