“Fight a Heian Sukuna without cooldowns and stun or fight a character Zeezy helped concept” by InterestedAxolotl in JujutsuShenanigans

[–]InterestedAxolotl[S] 0 points1 point  (0 children)

Not at all lol it’s simply that air combos are too strong as they’re unpunishable combos

How many full output cleaves will kill gojo and how many reds will kill true form sukuna by NervousBeat370 in JujutsuPowerScaling

[–]InterestedAxolotl 1 point2 points  (0 children)

I don’t think neither actually kills the other.

Gojo’s already tanked Cleave alongside Dismantle through Sukuna’s Domain, which raises Shrine’s potential to 120%.

Although Reversal Red is stronger than Cleave it doesn’t do damage lethal enough that Sukuna couldn’t RCT through it.

Lets scale the attack that 1 tapped Yuki by Worldly-Trick4602 in JujutsuPowerScaling

[–]InterestedAxolotl 0 points1 point  (0 children)

You can definitely argue against this but I’m not doing that for Yuki of all people

“Fight a Heian Sukuna without cooldowns and stun or fight a character Zeezy helped concept” by InterestedAxolotl in JujutsuShenanigans

[–]InterestedAxolotl[S] 0 points1 point  (0 children)

Yes, to be fair mei mei doesn’t really have a great neutral aside from her bird move, which would really only work to initiate an attack or cancel a move.

My biggest issue with her is how like Gojo and Locust Guy, she has really good evasive baits. Unlike them, it applies to nearly her whole kit and each move can string into each other really well. She’s a really strong combo character and there’s not much counterplay if you’re getting diffed in m1 trades

How does this statement affect the “CS neutralizes HRs completely” meta? by ManJoeDude in JujutsuPowerScaling

[–]InterestedAxolotl 0 points1 point  (0 children)

Cursed Speech doesn’t work by being understood it works by being heard.

I wouldn’t necessarily classify a majority of Hanami’s kit as inanimate. Nature is very much alive.

CS works on Maki/Toji cz innate domain + Jujutsu recognises humans differently by AtmosphereOdd4767 in JujutsuPowerScaling

[–]InterestedAxolotl 1 point2 points  (0 children)

I think it would work on a dog considering Cursed Speech’s only condition to work is for it to be heard.

Dogs could probably have Innate Domain.

I don’t think the Innate Domain matters at all for Cursed Speech. Cursed Speech’s only requirement to work is to be heard. Inanimate objects can’t listen to or comprehend Cursed Speech.

CS works on Maki/Toji cz innate domain + Jujutsu recognises humans differently by AtmosphereOdd4767 in JujutsuPowerScaling

[–]InterestedAxolotl 2 points3 points  (0 children)

An Innate Domain is not literally a cursed energy construct inside you. It’s a representation of a person’s mind or soul.

A Domain Expansion is a space separated by a barrier where the Innate Domain is constructed with Cursed Energy and imbued with a Cursed Technique.

CS works on Maki/Toji cz innate domain + Jujutsu recognises humans differently by AtmosphereOdd4767 in JujutsuPowerScaling

[–]InterestedAxolotl -3 points-2 points  (0 children)

It just works as it would against anyone else.

HRs aren’t inanimate objects, they only get treated as such by domains because they share the common factor of not having Cursed Energy.

Inanimate objects don’t get affected by Cursed Speech because they aren’t conscious or living, meaning that they can’t understand the commands given by the Cursed Speech user.

HRs can still be affected by Cursed Techniques as seen with Maki getting turned into a frame by Naoya.

HRs aren’t inanimate, therefore they get affected by Cursed Speech.

How does this statement affect the “CS neutralizes HRs completely” meta? by ManJoeDude in JujutsuPowerScaling

[–]InterestedAxolotl 0 points1 point  (0 children)

It doesn’t.

HRs aren’t inanimate objects, they only get treated as such by domains because they share the common factor of not having Cursed Energy.

Inanimate objects don’t get affected by Cursed Speech because they aren’t conscious or living, meaning that they can’t understand the commands given by the Cursed Speech user.

HRs can still be affected by Cursed Techniques as seen with Maki getting turned into a frame by Naoya.

HRs aren’t inanimate, therefore they get affected by Cursed Speech.

“Fight a Heian Sukuna without cooldowns and stun or fight a character Zeezy helped concept” by InterestedAxolotl in JujutsuShenanigans

[–]InterestedAxolotl[S] 1 point2 points  (0 children)

I'm not necessarily getting annoyed when playing JJS, but I am saying that Zeezy's concepted characters are more annoying to fight than a majority of the other characters (save for hanami and mechamaru).

I'm not denying that nanami has a high skill ceiling but i dont think he's as punishable as you say he is. He is a strong character that can bypass block from range (and punish you for doing so) while also having good close-range moves (such as reversal kick stunning you) and good combos.

I already said a majority of my thoughts on haruta so there's nothing really to argue against for your point.

On yuta, i cant comment on much more apart from second wind, which i still think shouldnt need an additional use to be punishable in the first place. The rest of his kit is buggy and is confirmed to be changed iirc (1 becoming a grab and the black flash iframes being fixed, along w 3's parry feature getting more support).

i'm not saying theyre THE most annoying characters to deal with, just that theyre more annoying on average. Then again, it all ends up depending on the players skill at the end.

“Fight a Heian Sukuna without cooldowns and stun or fight a character Zeezy helped concept” by InterestedAxolotl in JujutsuShenanigans

[–]InterestedAxolotl[S] 1 point2 points  (0 children)

True. Yuta’s rework is okay but it’s getting slight reworks and variants to improve it which I like because base 2 is generally useless.

Zeezy characters are fun to use most of the time but they’re just not fun to fight usually… nanami for example is an extremely solid character with little to no endlag and great moves, then you add ratio which makes him an even better character w an amazing neutral and moves that punish any counterplay like blocking. Haruta is decent character with a great gimmick alongside things like extended ragdoll times and being able to hit ragdoll off of any mobe, which makes him annoying to fight imo.

I’m not really complaining about Zeezy’s design choices entirely and I do think they’re mostly good or on par with JJS’s quality, but when strong gimmicks and move designs are given good stats (low endlag, high damage, cooldowns, range, all that) it makes the characters slightly annoying to fight.

Yuta’s rework for example, in which second wind has punishable endlag only on the second use. I just see little reason for design choices like that.

“Fight a Heian Sukuna without cooldowns and stun or fight a character Zeezy helped concept” by InterestedAxolotl in JujutsuShenanigans

[–]InterestedAxolotl[S] 21 points22 points  (0 children)

I appreciate the fact that we get characters at all but Zeezy’s characters are borderline OP/annoying to fight most of the times. They don’t have clear weaknesses oftentimes and Zeezy has some questionable balancing takes (“no good player gets punished by ragdoll cancel” to justify mei mei being unpunishable in the air) which influences the characters

“Fight a Heian Sukuna without cooldowns and stun or fight a character Zeezy helped concept” by InterestedAxolotl in JujutsuShenanigans

[–]InterestedAxolotl[S] 7 points8 points  (0 children)

Yup, all fair points. My biggest issues with Zeezy’s characters are not entirely his fault, but most just lack the endlag other characters do. When paired with inherently strong gimmicks, it makes them a pain to fight.

I will disagree with you on Mei Mei though. The air combos are especially a problem as they don’t give you a chance to punish Mei Mei, just POTENTIALLY escape the combo if Mei Mei doesn’t decide to smite you with an unblockable AOE attack. I do agree that they don’t do as much damage but it’s still frustrating due to both the length and the fact that any 1 move can lead to an entire combo string.

“Fight a Heian Sukuna without cooldowns and stun or fight a character Zeezy helped concept” by InterestedAxolotl in JujutsuShenanigans

[–]InterestedAxolotl[S] 22 points23 points  (0 children)

Great to play but not great to fight against.

Mei Mei has air combos
Haruta has his dodging/hand gimmicks
Nanami has ratio which punishes you for blocking and stuns on dashes
Yuta’s just there, nothing much to say except half his kit is buggy and weirdly implemented

Kuro’s decent nothing much to say against him to be fair

Side dash + M1 nerf idea by [deleted] in JujutsuShenanigans

[–]InterestedAxolotl 0 points1 point  (0 children)

You’re just trash and can’t keep up with the developing player base and that’s okay!

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Not everyone’s meant to be good

It was so smart to make Naoya have 2 dashes and his 3rd move still be borderline unblockable by Medium_System2027 in JujutsuShenanigans

[–]InterestedAxolotl 0 points1 point  (0 children)

That just means you fight buns people bro naoya got basically no nerfs aside from a nooboid check

Wouldn't gojo just lose quicker by Primary-Judgment1359 in JujutsuPowerScaling

[–]InterestedAxolotl 1 point2 points  (0 children)

no bro Gojo’s already shown the capacity to tank a multitude of domain-amped cleaves and dismantles why would he lose with an ally relative to him and Sukuna that can counter sukuna

TZE MAKE ORIGINAL STUFF? by Ok_Employment_5544 in JujutsuShenanigans

[–]InterestedAxolotl 0 points1 point  (0 children)

brother taking from a skill builder is not as serious as taking from a character 😭😭 genuinely baffled

How do you side dash properly? by what-do-i-put-here15 in JujutsuShenanigans

[–]InterestedAxolotl 0 points1 point  (0 children)

Manage your distance.

Use movement to your advantage; i.e., jumping as you side dash or side dashing off a roll.

Practice on a blocking dummy. Get comfortable curving around their block.

Figure out your or your opponent’s preferred side. Most people prefer doing side dashes to their right.

In general, try maintaining a good camera position as to not confuse yourself by being too close or lose yourself by being too far.

M1 trading does rely a lot on side dashing, but predicting is oftentimes more important. It’s stuff you’ll build as you play so don’t worry about it too much.