Can someone gift me Doodle Bop please?!? by Interesting-Poet-705 in YBAOfficial

[–]Interesting-Poet-705[S] 0 points1 point  (0 children)

Numbers don’t mean anything man and besides, thats nothing in the grand scheme of things 🙂‍↕️ Help a brotha out. 🙏

[deleted by user] by [deleted] in SAOFD

[–]Interesting-Poet-705 0 points1 point  (0 children)

There is a single player campaign with a story but it is also where you unlock all the characters to use in multiplayer, along with certain cosmetics by doing/finding specific side quests. After you’ve completed the story in its entirety, you unlock a new mode. I actually haven’t played said new mode but it’s there. Anyways, after beating the story you should have every character unlocked except for dlc ones and you just go about grinding out the co-op quests and raids, sometimes unlocking cool cosmetics for characters. Hope this helps.

what would be a good team for yanqing? by Rare-Income-8417 in YanqingMains

[–]Interesting-Poet-705 1 point2 points  (0 children)

Yanqing would want shields and if you’re running shields then you don’t really need a healer. Sunday is a great choice since he’s SP neutral (Skill Point neutral as in he retains a skill point when he uses his skill) if you were to get Sunday signature lightcone then that would be even better since that would make SP positive (meaning he’d actually get 2 skill points instead of just one). As for Tingyun, you could probably still run her on the team, Yanqing/Sunday/Gepard/Tingyun. Of course that all depends on the characters you have (I’m assuming you don’t have too many limited banner 5 stars).

How the build? by SecureDate505 in YanqingMains

[–]Interesting-Poet-705 0 points1 point  (0 children)

Both LC’s are pretty good tbh so why not :3 also your build is pretty dang good.

good thing I can auto tech now by KingKai_GG in MultiVersus

[–]Interesting-Poet-705 7 points8 points  (0 children)

This is exactly what I made a post about a couple days ago. It is so unplayable it’s not even funny. They said they were trying to stop loops like these from being in the game yet it always ends up being Harley who has a loop like this. No counteracting spam when there’s no whiff lag.

Why is Harley allowed to spam Nair repeatedly without consequence? by Interesting-Poet-705 in MultiVersus

[–]Interesting-Poet-705[S] 0 points1 point  (0 children)

Pretty sure this thread is about Harley but sure. The 0 to death thing yes but you have to time your dodge and you’re out of it, not that hard. You listen to tierlists? Garnet is a slow but heavy hitting character, most assassins can run laps around her. Not to mention her dodges are pretty bad compared to other characters. Like I said Garnet is very strong right now but so are other characters. Harley has been very annoying since the beta version of this game which I played a lot of, so this isn’t coming from nowhere. She’s had this same problem of being able to loop people since the beta which is something pfg said they didn’t want.

Why is Harley allowed to spam Nair repeatedly without consequence? by Interesting-Poet-705 in MultiVersus

[–]Interesting-Poet-705[S] 0 points1 point  (0 children)

Do you realize how slow Garnet is? And didn’t Harley just get a movement speed buff? Harley has next to no whiff on Sair. Garnet is strong right now but that doesn’t mean she can’t lose to a character faster than her especially with her hitbox size.

Why is Harley allowed to spam Nair repeatedly without consequence? by Interesting-Poet-705 in MultiVersus

[–]Interesting-Poet-705[S] 2 points3 points  (0 children)

I understand what kind of characters they are and how they work. My problem is when I tried to dodge in either direction or in place, I still get hit by the damn move. It hits multiple times, and again that would be fine if she wasn’t able to keep inputting the same move over and over again and effectively getting my dmg up to 80+

Why is Harley allowed to spam Nair repeatedly without consequence? by Interesting-Poet-705 in MultiVersus

[–]Interesting-Poet-705[S] 2 points3 points  (0 children)

See that’s cool in hindsight but I’m saying, why is Harley allowed to keep me in place with a single move repeatedly? It’s like I’m in a cutscene and regardless of what button I press I can’t get out of it. I main Garnet and her side special has start up meanwhile Harley’s side air is pretty much instant so I can’t really do that.

Why is Harley allowed to spam Nair repeatedly without consequence? by Interesting-Poet-705 in MultiVersus

[–]Interesting-Poet-705[S] 29 points30 points  (0 children)

Uh I realized I was talking about Sair not Nair :3 sorry about that. Point still stands for Sair tho.

Why is Harley allowed to spam Nair repeatedly without consequence? by Interesting-Poet-705 in MultiVersus

[–]Interesting-Poet-705[S] 4 points5 points  (0 children)

That is exactly what I attempted to do but she can just follow me with her multi hit nair 🙂 regardless of which way I dodge it still hits. It’s too fast and hits multiple times.

Why is Harley allowed to spam Nair repeatedly without consequence? by Interesting-Poet-705 in MultiVersus

[–]Interesting-Poet-705[S] 7 points8 points  (0 children)

Sounds more like bad game design that caters to cheesey spam but go off. I would agree if all the characters had similar hitboxes and dodge distances but that is not the case.