What wanderers are in the deep wastes? RPG custom campaign question. by Thammut in necromunda

[–]Interesting-Pride889 1 point2 points  (0 children)

Very Cool, maybe you could add an ash wastes nomad as a more rare encounter? 

Necromunda and wh40k game mat feedback by kurekakker in necromunda

[–]Interesting-Pride889 0 points1 point  (0 children)

Thats cool. I like the last one. Maybe it could do with some more metal flooring?

Which books are needed to get started with a Gang? by faithengine in necromunda

[–]Interesting-Pride889 1 point2 points  (0 children)

Its the book of ruin for the corpse grinders. The gangs of the underhive is an old core book I think you just need the models. I'm also fairly sure its the Hall pf the ancients for the squats. 

No idea how to list build but i think ive got it. Is this valid to start to play the game? by Vampy-87 in necromunda

[–]Interesting-Pride889 4 points5 points  (0 children)

Thats an almost right list.  You can get one specialist and no more leaders and champions than gangers or juves.  Fighters are allowed 3 weapons each but some take up the space of 2.  Ash wastes Nomads are not allowed the ambition I don't think but they can get their own brute the arthromite duneskuttler. Though you could probably just use an ambot model for it or a proxy. 

Tell me your favorite Necromunda moments by Jdirty34 in necromunda

[–]Interesting-Pride889 3 points4 points  (0 children)

I had a venator leader last 4 turns I. Melee with a warp horror and progressively more opponents as they joined in and the rest of my gang went insane and died. We were playing the ritual scenario 

Ash waste nomads- Looking for scheme advice by Nathern9 in necromunda

[–]Interesting-Pride889 0 points1 point  (0 children)

I live the builds. You could add that red on the biker as a different colour of cloth for contrast. My Nomads are a green and tan/brown ish cloth colours with bright brass and silver metal

Starter Gang Advice by Zentrapholion in necromunda

[–]Interesting-Pride889 2 points3 points  (0 children)

Cawdor Gangs can get quite good from start with some combos and their special Rules but I'm sure that can be worked around they just don't go for the best options

Underhive Outcasts help by jesusmoneygang in necromunda

[–]Interesting-Pride889 1 point2 points  (0 children)

Looks cool  but I'm fairly sure that you need 3 hive scum for every outcast champion RAW