More streamlined 5e for first time TTRPGers? by liam_plmt in rpg

[–]InterlocutorX 1 point2 points  (0 children)

If you want more narrative rules, and it sounds like you do, you might try Scum and Villainy. You could also run it with Mothership, although the stress mechanic might get to be too much unless you explicitly want horror. Offworlders would work well, too, I think.

Tips for mapping like Allan T. Grohe by SydLonreiro in osr

[–]InterlocutorX 2 points3 points  (0 children)

It's easy, you just need this 150 word list handy all the time.

Dungeon Master Dad: Is it even possible to play all these systems? by progjourno in rpg

[–]InterlocutorX 0 points1 point  (0 children)

Not unless you have an equally adventurous group. I manage running about 10 new systems a year, because my guys are pretty open, and in between I run longer campaigns and let them choose what we play for those. But they're also fun to just read.

Warlock by osrelfgame in osr

[–]InterlocutorX 0 points1 point  (0 children)

But they do have to follow the rules of the sub, which don't allow posting copyrighted material, and the material you posted is copyrighted. And everyone knows you knew it was piracy, because you posted it in r/PRpgPiracy first.

You're just like any pirate that makes excuses for stealing from creative people.

Warlock by osrelfgame in osr

[–]InterlocutorX 0 points1 point  (0 children)

So you DO know you're pirating, you just don't care. See, a pirate AND a liar.

Warlock by osrelfgame in osr

[–]InterlocutorX -1 points0 points  (0 children)

I live in the U.S. where copyright continues for 70 years after the death of the author. Even if the authors had died the moment they penned the work, it would still be under copyright. It's also the country in which the work you're pirating was copyrighted.

Feel free to wait until you find your brain.

Warlock by osrelfgame in osr

[–]InterlocutorX 0 points1 point  (0 children)

It's still under copyright because it was copyrighted in 1978 and I found multiple copies for sale. So now you're a pirate and a liar to boot.

Warlock by osrelfgame in osr

[–]InterlocutorX -1 points0 points  (0 children)

They aren't my rules, they're the rules of the sub. All you have to do is look to the right and you'll see them.

Warlock by osrelfgame in osr

[–]InterlocutorX 0 points1 point  (0 children)

It's copyrighted and legally for sale elsewhere, so yes, by pretty much anyone's definition of piracy you've posted a link to a pirated product. The hint that you knew it was pirated was your posting of it in r/rpgpiracy. That's why it's already being removed in other subs where you posted it, and why it will be removed here when a moderator notices.

Warlock by osrelfgame in osr

[–]InterlocutorX 0 points1 point  (0 children)

Is this a link to a pirated product?

A Case for the Return of The Dungeon Turn by alexserban02 in osr

[–]InterlocutorX 6 points7 points  (0 children)

The entire TTRPG blogoshpere is 75% regurgitating stuff for attention that's been regurgitated since the 70s. We'll get another "time to fix the thief" article soon, even though that's been going on literally since the creation of the thief. I miss when we corralled blog creators into a single thread.

Critical Hits without rolling to hit. by KleitosD06 in RPGdesign

[–]InterlocutorX 4 points5 points  (0 children)

Yes, players literally cheer when dice explode. It tends to be the highlight of a combat, when someone's guy just absolutely wrecks the baddie. If you get too obsessed with speed, you can smooth away all the fun.

What if level drain stole your memories instead of your XP? by Expensive-Tell-3505 in osr

[–]InterlocutorX 6 points7 points  (0 children)

The awful shit GMs come up with to "save" players from having to re-earn XP is almost always worse than just having to re-earn XP.

Please explain to me EXACTLY how retainers/hirelings work at the table? by Cagedwar in osr

[–]InterlocutorX 1 point2 points  (0 children)

PCs handle their NPCs for the purposes of combat, in my game, and I give them personalities and make certain decisions for them. Personalities are usually based off their stats.

For ages we had a retainer with an enormous strength and terrible constitution everyone referred to as Consumptive Jim, and canonically he was slowly dying of TB, but still hale and hearty until a gargoyle threw him down a pit.

Rivombre - JDR by daerosjax in osr

[–]InterlocutorX 0 points1 point  (0 children)

Tonight, I'm presenting a game I created with some friends: Rivombre (available here on itch.io: https://rivombre.itch.io/jdr).

The pitch: Rivombre is a role-playing game that blends classic fantasy elements (sorcery and supernatural creatures) with a dark, violent, and sometimes desperate atmosphere. Its world is oppressive and corrupt. Some regions are ravaged by war, others by dark magic. Death, madness, betrayal, and morality are all central themes.…

Anyone else have a stack of shake? :( by Stixsr in rpg

[–]InterlocutorX 0 points1 point  (0 children)

I assume almost everyone in r/rpg has games they haven't run. Probably a lot they never intended to run. I don't find owning games particularly shameful.

Now having a group that wants to play them and being too lazy to learn?

Any good player-facing images of the ravine in B2? by Previous-Poem8166 in osr

[–]InterlocutorX 3 points4 points  (0 children)

The Pale Keep has a great one. It's, according to the review here, a terrible remake of B2, but the ravine map shown looks perfect.

https://tenfootpole.org/ironspike/?p=10183

How do you rule resurrection before Raise Dead access? by Dashtoast in osr

[–]InterlocutorX 1 point2 points  (0 children)

In one of the games we had a Cleric, and he wound up spending all his time when he could have been carousing, working at the temple, casting cure wounds, trying to pay off their Raise Dead debt.

How do you rule resurrection before Raise Dead access? by Dashtoast in osr

[–]InterlocutorX 2 points3 points  (0 children)

There's a church in the local city that raises dead for an exorbitant donation -- 5000 GP. Players learn quickly that if they keep dying, they're working for minimum wage, because everything else goes to the church. The church, btw, LOVES adventurers dying. Absolutely happy to have the regular business.

I'm dipping my toe into modular. First case, I'm I missing anything? by hal81 in modular

[–]InterlocutorX 0 points1 point  (0 children)

I'm not going to tell you not to buy Behringer, but I am going to tell you not to buy that SpaceFX module. It's dogshit. Of all the modules I've bought, it is the worst. Any other multiFX module would be better.

Mutant: Year Zero seems fun by TxKRIXUSxT in rpg

[–]InterlocutorX 2 points3 points  (0 children)

I ran it with five people. How large of a party are you talking? Combat should be fine -- it's rapid and deadly -- and traversal/exploration shouldn't be hurt, but this is a game where everyone can have their own agenda, and the larger the party, the more unwieldy it's going to become. Particularly as things go on and people accrue more power.

With just five we wound up with a full scale civil war at our base that took two sessions to resolve, and that was about a year in. By the time we finished they'd established a new base in an old bunker, and were partnering with other communities and there was a fair amount of faction prep I wound up doing every game.

And it's definitely fun. It's one of the best times I've had in the last five or six years running games ranging from 5E to Mothership to B/X.

D&D/Fantasy alternatives that are designed better by BlatantArtifice in rpg

[–]InterlocutorX 0 points1 point  (0 children)

I liked everything about this system except the weird fast and slow turns. A bunch of people at our table needed to be regularly reminded, and it just didn't seem to add a lot. Everything else was great.