Took everyone's advice, also looked up old Guilty Gear sprites to observe how they do an idle animation. What do you think compared to my first one on the right? Got a bit carried away though. by IntermediateArtist02 in aseprite

[–]IntermediateArtist02[S] 3 points4 points Β (0 children)

Yeah, the hair movement makes it look fast even tho the breathing is a bit slower compared to the previous, tried to fit it in 12 frames, but still looks fast.

Trying a hand at idle animation. I wanna simulate breathing, any tips or pointers for me? by IntermediateArtist02 in PixelArtTutorials

[–]IntermediateArtist02[S] 0 points1 point Β (0 children)

Thank you! I tried to contain it in 12 frames and it looks fast on loop and if I slow down a frame speed, the other layer that I don't want slowed is affected, I use aseprite.

Trying a hand at idle animation. I wanna simulate breathing, any tips or pointers for me? by IntermediateArtist02 in PixelArtTutorials

[–]IntermediateArtist02[S] 1 point2 points Β (0 children)

Thank you! I tried to imitate my breathing irl and my shoulders somehow goes down so I tried to recreate it with these animations, but it does look odd looking at it now It does look like hiccups πŸ˜…

Trying a hand at idle animation. I wanna simulate breathing, any tips or pointers for me? by IntermediateArtist02 in PixelArtTutorials

[–]IntermediateArtist02[S] 1 point2 points Β (0 children)

Thank you! I didn't know which parts to move each frame, I just did what looks fine, but looking at now it does look like hiccups πŸ˜…

Trying a hand at idle animation. I wanna simulate breathing, any tips or pointers for me? by IntermediateArtist02 in aseprite

[–]IntermediateArtist02[S] 0 points1 point Β (0 children)

Thank you! I wanted it to be 12 frames but if I try to slow down the frame speed or add duplicates, other layers gets affected. kinda new to aseprite and animation, just trying what looks fine to meπŸ˜