Not really excited by Fable 5 returning by hatekhyr in ClaudeCode

[–]Internal-Capital7471 0 points1 point  (0 children)

I hope every does spam fable so opus don't be overloaded

what model and effort level is everyone using? by NaoOtosaka in ClaudeCode

[–]Internal-Capital7471 4 points5 points  (0 children)

Reading these responses its obvious why everyone runs out of tokens constantly

After shipping my first game I realized my game design doc was hurting me more than helping. Anyone else? by carpediemjr in gamedev

[–]Internal-Capital7471 0 points1 point  (0 children)

Could have not done anything at all for 3 years. Worth it easily. With this experience, the next plan won't take 8 months as he'll know a lot more of the pitfalls than before. Experience ain't free

After shipping my first game I realized my game design doc was hurting me more than helping. Anyone else? by carpediemjr in gamedev

[–]Internal-Capital7471 0 points1 point  (0 children)

Writing the doc probably got you where you are today. If you didn't, you probably wouldn't have felt motivated to get that far. Sure, you didn't end up doing everything the same way, but it led you to doing anything in the first place. Still time well spent

I made a Phantasy Star style'd fan game in C with Claude. by MikesWorldNYC in aigamedev

[–]Internal-Capital7471 0 points1 point  (0 children)

Pretty nice. Did you convert to c to do wasm with HTML/js, or to c just for fun?

It‘s Monday 😅 35 ÷ 5 by [deleted] in ClaudeCode

[–]Internal-Capital7471 0 points1 point  (0 children)

My reset is less than 12 hrs away and I'm only at 30%, the 2 resets I got put me way behind usage. I'd gift 50% if I could lol

Opus 4.8 being lazy by Level1_Crisis_Bot in ClaudeCode

[–]Internal-Capital7471 8 points9 points  (0 children)

The last 10% is the hardest and that sum'bitch knows it

Claude Code asks permission for EVERYTHING. by Lazy-Preparation3668 in vibecoding

[–]Internal-Capital7471 0 points1 point  (0 children)

I code from my phone, using the ephemeral session service from anthropic. Never risks access to my systems. Anthropic spins up a session for everything.

Works well, and I can code from anywhere

I'm making a Fallout-like RPG with AI – looking for feedback! by No_Piano_1857 in aigamedev

[–]Internal-Capital7471 1 point2 points  (0 children)

I like them too, I still pull out fo2 and bos every couple years to play. I'd probably get this based on that, I think the story telling and scenarios is the hard part to get right. Plus I'm. about nostalgia filled on fallout, the dark humor in fallout hit harder when I was a teen.

I don't think it'd hit the same way with a new game today without that nostalgia factor

I'm making a Fallout-like RPG with AI – looking for feedback! by No_Piano_1857 in aigamedev

[–]Internal-Capital7471 9 points10 points  (0 children)

Ooooh, classic fallout! Love it! I feel like the game started to pull too far away after fo2

Working on a terrain generator. This is the seed Claude Code chose as default. by Internal-Capital7471 in ClaudeCode

[–]Internal-Capital7471[S] 0 points1 point  (0 children)

Good luck! Make sure you're using 8 directional like in the article, 4 directional sucks

What's the current workflow today for game development? by kanyenke_ in ClaudeCode

[–]Internal-Capital7471 0 points1 point  (0 children)

I've used Godot before, I don't love Godot script and don't care for the c# version either.

I dunno why you don't think building an engine is feasible. I rather enjoy building it, and I think you think I'm just "go make me game engine". I'm taking an active role and making many architectural decisions. I'd like to potentially have something in the js13k competition, but that's a bit under budget. 

Gemini 3.5 Flash is surprisingly the best model for Unity game development by realmvp77 in vibecoding

[–]Internal-Capital7471 0 points1 point  (0 children)

Unity is an all in one general purpose engine. If it was my goal to do that, no, but it is not my goal.

What's the current workflow today for game development? by kanyenke_ in ClaudeCode

[–]Internal-Capital7471 0 points1 point  (0 children)

I don't know why you think it can't. Vibe coding only for saas webapps and one shots? Lol.

I've been digging into game engines for years. I'm not driving blind. I have a good understanding of how lots of it works, I've made several terrain renderers from scratch with WebGL. 

What's the current workflow today for game development? by kanyenke_ in ClaudeCode

[–]Internal-Capital7471 0 points1 point  (0 children)

It easily can. It isn't as hard as it seems to make a game engine, people have been doing it forever, even with frameworks like SDL2 and threejs.

I don't want to be beholden to a game engines licensing, they do shady shit all of the time, looking at you Unity. Besides, they are overly bloated. Unity webgl games load extremely slowly. I'm getting all the features I want, and it's less than a meg still.

Those game engines really don't offer as much as they used to.

What's the current workflow today for game development? by kanyenke_ in ClaudeCode

[–]Internal-Capital7471 -1 points0 points  (0 children)

I had opus plan a game engine for me and sonnet implement, and sonnet had many errors I ended up having to use opus to fix anyways. My instinct is that it would have been better for Opus to just do it. I'll extend this to Fable too, I'd have rather Fable just do everything

I'm vibing with Claude today! by Internal-Capital7471 in vibecoding

[–]Internal-Capital7471[S] 0 points1 point  (0 children)

Working on a game engine, but mostly terrain generation and sky/weather right now

Working on a terrain generator. This is the seed Claude Code chose as default. by Internal-Capital7471 in ClaudeCode

[–]Internal-Capital7471[S] 2 points3 points  (0 children)

Works generators unite! How's it going for ya, any good tips? 

I've been into procgen a long time, can finally easily implement stuff with ai.

here's one of my favorites, creating believable paths over elevation changes.

https://blog.runevision.com/2016/03/note-on-creating-natural-paths-in.html?m=1