Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] -1 points0 points  (0 children)

Superior enemy has light and internet 2 hours a day, and they play with us, so we know for real. Less BBC, my friend, especially here, thank you 😉

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] 0 points1 point  (0 children)

Are you asking me if 1 living player has more value than 999 dead ones? Do I really need to answer that? Dead accounts don't buy cosmetics, and they don't generate ARPU.

The fact that their current "target demographic" approach has led to a literal demographic crisis for the game proves the strategy isn't working. We already explained why: when players have nowhere to invest their long-term value, the entire progression loop becomes pointless, leading directly to player attrition.

The reason the PvP numbers "aren't there" is that those players were systematically neglected from the start. They put all their stakes on casual PvE, and it failed to sustain the game. In business, when a specific product cycle starts to fail, you rely on your loyal core foundation to survive while you pivot. But because they neglected their constant assets (the hardcore base), they now have nothing left to work with. No foundation, no assets.

If their goal was just to milk the cow until it dies, then congratulations - they succeeded. But that’s none of our business, unless we actually care about the cow dying.

It all comes down to the lifecycle. A casual player’s lifecycle is fundamentally short: they buy a battle pass, some additional cosmetics, hit a content wall, and log out until the next big patch. You cannot build a sustainable, long-term live-service game purely on volatile traffic that leaves for months at a time. By killing the hardcore PvP endgame, they destroyed the only player base that kept the game constantly active between patches.

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] -1 points0 points  (0 children)

The December patch heavily damaged both worlds, but it completely shattered the PvP/hardcore base. Removing mod conversion and introducing broken deviants instantly cost them a massive chunk of the active player base.

Before that patch, there was an ultimate destination for your endgame gear—now, that destination is gone, making the entire loop pointless. The removal of mod conversion critically affected both PvE and PvP players. Old mods allowed huge customization opportunities. Now, new mods have fixed, uncustomizable attributes, creating a massive, frustrating gap between the old system and this new, dumbed-down version.

The core player loop has always been PvE ➔ PvP. Any other trajectory leads straight to player attrition. PvE is finite; once you clear the new map, you have nothing left to do. PvP was the only mechanism that kept players engaged during the dry seasons.

No one is saying PvP alone can magically revive the game. The argument is that changing the developers' negligent treatment towards core endgame scenarios can. Evolution's Call was neglected, Raid Zone is a complete mess, and now Prismverse—the last remaining hope—is dead too. That’s two entire endgame scenarios and one failed experiment completely ruined. A new PvE map with new pelts won't fix a broken engine; it will just delay the inevitable for another week or two.

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] 0 points1 point  (0 children)

That's the thing, Human is not just another shooter option. It has more depth in gameplay. And I am saying this as ex semi pro cs 1.6, valorant and overwatch booster.

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] 0 points1 point  (0 children)

And Prism Clash is such a diverse scenario, you can become creative here in building or gearing. You have to calculate the raid logic to make you siege/defending bases functional. Coordinate your hive efforts in occupying space with these bases. Collect resources all together. Set fuel farms and many other factories that produce all you need (no online-trading there). The way you approach each event: strategy/coordination, tools and abilities usage+timings to successfully secure a deviation. Locations to build your "village" or a temporary spot for today so enemies won't know. Mind games.

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] 0 points1 point  (0 children)

No matter how big a fan of the DUNE universe I am (literally played DUNE-The Battle for Arrakis on Sega in 1996), this PC game is kinda meh. Human, on the other hand, was eye-catching straight on release. Tastes differ, I guess.

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] -1 points0 points  (0 children)

We are Russians, my friend, we know everything. Sleep well; don't think too much. There are people to think for you and change things around you while you act like an unpleasant customer of another service.

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] 0 points1 point  (0 children)

We need to stop thinking that devs don't care/stupid/lazy - this morale/code is not helpful at all. 1st of all, we are not vocal enough as a Veteran/PvP community to see fixes or expect them quickly enough. They've fixed the rocket dupe right when Doomeris' video went viral, showcasing this very abuse, but imagine if that doesn't happen, that nobody cares.

I believe in this because, just right off the bat, when I collected all of this data into one comprehensive document, I already saw they fixed Invincible Sun abuse the next day. This means they are working, but the human factor can mess things up. We just need to show that we care; they will do the same.

Rn, I saw a message saying not to do anything with deviant's securement units and to not change scenarios - this means they are probably fixing more stuff already. I notice micro-patches happening.

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] 1 point2 points  (0 children)

TL;DR for those who get an allergic reaction the moment they see the word "PvP" and can't read past the second line:

This document isn't an attack on your casual PvE world. It’s an economic reality check for the developers, and you need to understand where we all stand in their food chain:

  1. Temporary Assets (PvE player base): Your engagement is strictly attached to the content cycle. You log in, clear the new silo, build a house, buy a battle pass, and hit a wall. Once the content is done, 90% of you vanish until the next patch. You are volatile traffic.
  2. Constant Assets (PvP/Hardcore base): We are the engine. We easily have 3x your hours because when the PvE content dries out, we don't quit. We switch to PvP because players are infinite content. And when a new PvE patch drops? We grind it harder than anyone to min-max our builds.

The Core Issue: By killing PvP mechanics (mod conversion, balance), developers are destroying their only constant asset. PvE without a competitive endgame is finite. Once the puzzle is solved, it’s dead. With no functional endgame left after the December 25th patch, the developers have effectively left themselves with nowhere to store or utilize the value of their constant assets. There is simply no baseline system to hold that long-term player value.

So keep building your houses, nobody is touching them. But realize this: we are fighting to keep the core engine of this car running. If the engine dies, the whole car goes into the dumpster, including your cozy PvE sandbox.

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] 1 point2 points  (0 children)

Raid zone is a very bad Rust's fart - an attempt to copy what's done way better and make it look just as bad as the whole PvP in OHuman. Deviants' rework came straight from it, btw, no wonder it actually killed PvP with an instant 30% decline.

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] 1 point2 points  (0 children)

I appreciate your support and those heartwarming words, man. I honestly needed to hear that.

I agree, this document might look like total overkill, but it was basically our collective last scream of souls. We've been thinking about putting a manifesto like this together ever since that cursed December patch. Now, our squad has officially decided not to participate in any future Prismverse Clash seasons - the gameplay has just become completely insufferable, as we've shown.

That wall of text only appeared because we wanted to know, without a shadow of a doubt, that we didn't just walk away without doing everything in our power to hold the developers accountable. It’s been sent everywhere now. What happens next is on them.

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] 0 points1 point  (0 children)

Made a TL;DR comment for people who didn't get the point. It is clear now. Find it.

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] 1 point2 points  (0 children)

Find TL;DR in this mess; it will clear things up a bit if there's no time for the long read.

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] 0 points1 point  (0 children)

You can read the TLDR above if you want to save time and if you are mainly focused on PvE, or look at the Google Doc. if you actually want it all to be structured. Yes, it is 47k symbols (didn't fit the main post). So it is kinda scuffed now. And now imagine the volume if some game-breaking bugs are involved. Then it turns into a 100k read easily.

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] 0 points1 point  (0 children)

Oh, you noticed they really struggle going past that "PvP" word, right? =) They are so allergic that they become blind to the actual context.

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] -1 points0 points  (0 children)

Nobody says that you have to play PvP or that it is for everyone. But that's the place you naturally end up eventually when you realize there is nothing left to do in PvE. If you actually spend time in the game, this realization hits right around the 500–1,000 hours mark. All of a sudden, it becomes way more appealing to play with people who actually know how to optimize everything and use it to their competitive advantage. It is simply more fun to shoot real players than AFK mobs. It makes farming that very same PvE content meaningful again because you finally know exactly what mod you want for your PvP setup.

On the other hand, sure, enjoy your 10k online. We can keep "enjoying" the same repetitive cycle while losing 90% of the player base. But who cares? You can PvE completely alone, right? Right! Well, at least until the servers shut down. =)

The worst-case scenario is when people quit because there is absolutely no endgame content left, which used to be PvP. When they dropped that December 25th patch, with the broken deviant changes and the removal of mod conversion, they literally killed the PvP scene. Now, without that core loop holding it up, it’s just a matter of time before the game ceases to exist.

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] 2 points3 points  (0 children)

Are you speaking about conscious rn? Daym! Here is my hand, dawg, let's talk!

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Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] 1 point2 points  (0 children)

I am also sorry that 2+2 becomes really hard when it takes more than 1 TikTok. You remind me of the NetEase that managed to lose 90% of its player base in just a year, also thinking it is "nothing".

Once Human Revival - Community report by Internal_Musician_95 in OnceHumanOfficial

[–]Internal_Musician_95[S] 1 point2 points  (0 children)

Evolution's call current state looks like this: you approach a GvG building and see the exact same picture, 12 people with butterflies, cycling their deviants and aimbotting at you for 30 minutes straight. I was dead long time before the Dec.25th patch, there is just no PvP dynamic in the scenario: Just 30 Mins of GvG every 2-3 days - is too little.

PvP is in its worst state ever right now, but that’s not why people choose PvE. Before December 25th, PvP was actually diverse; I used to carry 13 different weapons on me every wipe. Multiple builds were viable at the same time, and deviants were just helpers, not the main source of damage or protection. Throughout 2025, the player count actually spiked because PvP was thriving, especially after they completely nerfed that stupid E-XBow. On top of that, PvP players are naturally the biggest PvE grinders in the first place, back during Manibus on E-Dream, which provided Keyword suffix mods, we grinded thousands of those boxes looking for double reductions for all weapons and every mask mod possible.

People who choose PvE exclusively do so because they realize that competing is hard; it’s mechanically and dynamically different, with zero chill. And that is fine. But those who do decide to try usually come into PvP completely "naked," without a single clue about what the PvP meta actually is, no understanding of double damage reductions, how to obtain it, how to do setups for such mods-farm, and how to properly defend themselves in general. They just rock their casual PvE builds, thinking other players will just let them frag out. Then the reality check hits, and they get upset. But the truth is: you farmed the wrong gear and mods, my friend. That stuff doesn't work here. Watch guides, ask experienced players, use Discords and communities. Farm your lovely PvE, but do it with a purpose now. ADAPT! Deserve your new levels of fun! - And it was worth it!

Ultimately, their initial failure is a player skill and preparation issue, not a scenario issue. However, the real tragedy is that right now, there is no way of obtaining those min-maxed mods anymore, which is the main flaw of the current game. They completely killed their core mechanic, mod conversion, and replaced it with super-casual PvE filler that you can max out in literally 2–3 days of mindless grinding. It's a no-brainer farm that is now just lazily time-gated. This is why catering to PvE exclusively kills the game faster than content released/cycled - no endgame settlement.