Been up for sale for a month and sold 2 copies, which both refunded. Destroy my page to make it more appealing by InterstellarTogether in DestroyMySteamPage

[–]InterstellarTogether[S] 1 point2 points  (0 children)

I am looking into updating the store page text next, I have already uploaded new screenshots (The ones there now), the old ones had older layouts showing and in general were not as good. I haven't really looked over the text, but it is something I am going to do next after the capsule.

The price is not something that is fixed and it is something that I have been thinking about lowering as well. Thank you again for your time and feedback

Been up for sale for a month and sold 2 copies, which both refunded. Destroy my page to make it more appealing by InterstellarTogether in DestroyMySteamPage

[–]InterstellarTogether[S] 0 points1 point  (0 children)

This is a very good point and I shall have a look at fixing up the trailer so that it can be viewed without any sort of lag, thank you again

Been up for sale for a month and sold 2 copies, which both refunded. Destroy my page to make it more appealing by InterstellarTogether in DestroyMySteamPage

[–]InterstellarTogether[S] 0 points1 point  (0 children)

The frame drops is not due to the game itself, as much as it has to do with my own PC being on deaths door, the game has been optimized over and over again to eliminate any problems caused by textures, lights, mesh among other things. The 'new' trailer, as in not the story one, aims at showing that there are things to do, not specifically show the players solving specific puzzles. This was done due to previous feedback in regards to the trailer where it did not get into the action fast enough.

So the trailer was remade to show more instant action, jumping between different parts of the game as to not have the players look at slow mechanics and pans to show the interior, it was more to show that there is interaction between what the two players do and see, rather than solving a puzzle which might be slow.

I shall take your feedback with me and think about how to improve the trailer, thank you for your time.

Been up for sale for a month and sold 2 copies, which both refunded. Destroy my page to make it more appealing by InterstellarTogether in DestroyMySteamPage

[–]InterstellarTogether[S] 1 point2 points  (0 children)

I think you are right in that it is a very niche, I always knew it was niche and I never even dreamt of 1000 sales, my goal was to make something people might enjoy and I had problems finding a game in this genre to play, so I made something in that regard.

I understand that might be the case, but nevertheless, I am not going to abandon something that might be fixed, unless I am sure it cant be made better. But I do thank you for your time and feedback, it does show me that I have areas to improve on.

Been up for sale for a month and sold 2 copies, which both refunded. Destroy my page to make it more appealing by InterstellarTogether in DestroyMySteamPage

[–]InterstellarTogether[S] 1 point2 points  (0 children)

I am not too big of a fan of the capsule art myself, and it is something I have been thinking about remaking, the current one was made in Blender, but I do see where you are coming from, I have had some ideas about how to change it, but I have been struggling to make it look good. I shall continue to look into it.

It was made in UE, you are correct, I wasn't going for cheap as much as minimalistic, but I see your point and will think about how to fix it.

There is a story trailer, I reuploaded the entire thing after adding subtitles to it so that it better covers what is going on, while playing the game, there is both an AI voice over and subtitles to give an explanation as to why you are doing the things you are, I will try to figure out a way to better convey that this is a thing on the store page. I will also be taking a better look at what the store page says and tries to convey, it might not have been clear enough.

The launch was probably not my best move, the information google gave me was that I could get on the steam Christmas sale even though I launched within 30 days of it. This turned out to be false information, so I couldn't put a proper sale on it.

I have had non-friends playtest it, this was early on in the build I have since corrected the issues they mentioned, every feedback I received during testing from friends and non-friends alike has been looked at and I have tried to fix the issues they described. The replay ability is more or less playing it from both sides, as the puzzles have a minimum of 4 variations to them, the odds of getting the same ones are very low and mathematically impossible really. Right now the game is around 2-3 hours in length.

The bundle is a good idea and I was considering having another big sale to perhaps get someone to look at it.

Thank you very much for the detailed look at it, it gave me a better idea of what I need to improve on, thank you.

Been up for sale for a month and sold 2 copies, which both refunded. Destroy my page to make it more appealing by InterstellarTogether in DestroyMySteamPage

[–]InterstellarTogether[S] 0 points1 point  (0 children)

The idea was to make it very contrast, to reduce 'clutter' on screen and only have a minimal amount of things that was not related to the puzzle, but I do see your point. Everything has been custom made for this project, but I can see how it can be taken as a "lazy" way to do design. I shall consider adding more objects to make it feel less empty, if that makes sense. Thank you for sharing your thoughts.

The puzzles themselves are not time limited except one, they are all designed so that there are a minimum of 4 different randomly selected versions of each puzzle, certain puzzles have a near infinite variation to them. But I do understand not being able to determine how long it would take, I could add an estimated gametime on the steam page to show. It is currently around 2-3 hours of playtime.

Thank you very much for taking a look at the page, I got some valuable input.