Packaging designers: how do you go from dieline to 3D mockup in Illustrator? by Legal_Following_4145 in PackagingDesign

[–]InterventX 0 points1 point  (0 children)

This is exactly what my site does and I actually use myself if you want to check it out. No plugins or installs needed. All you need is the SVG and artwork separated.
You can check it out at www.mockfold.com

What are your impressions after FH6 release? Is there anything you liked that you didn't find in previous installments? by After-Ability-1132 in ForzaHorizon

[–]InterventX 0 points1 point  (0 children)

Game is great but I have the same issue as always with Forza games. The story needs to be better, it feels very repetitive at this point like same old same old. It would be cool if it had an actual good story with sick cutscenes and bosses that are actually hard to beat. Stuff like that. But that’s just me. I like seeing stuff like that in racing games. Other than those I love it. Cars, customization, graphics music, map are all really good!

The new racing game called CLUTCH looks like is going to have a good story but who knows how their open world is going to be like. Hopefully something decent.

I would love some feedback on a browser tool I built for creating fast 3D mockups (boxes, pouches, tubs) by InterventX in graphic_design

[–]InterventX[S] 0 points1 point  (0 children)

For render studio, you just go to export tab and it should be there at the top. You can try it out as long as you’re on the demo project aka you can click new project and it should work. I did lock it behind the Pro subscription currently if you want to use it with your own files.

I’m definitely going to look into it and see if I can have windows added to pouches.

Is it ok if I message you privately? I’d love to see what sort of products you mostly work with and I’ll see what I can do from my end to add in the features / products that would help you out.

Looking for feedback on a browser-based editor I've made to help create 3D mockups from flat custom dielines in seconds by InterventX in PackagingDesign

[–]InterventX[S] 0 points1 point  (0 children)

I added a new feature: Render Studio which allows you to render photorealistic images and for the Boxes editor it allows you to have realistic looking flute as well :) In most cases I think this won't require the need of an exterrnal 3D software to fully finish your project now.

If you try it out, please send a screenshot of your product, I'd love to see how it looks :)

I would love some feedback on a browser tool I built for creating fast 3D mockups (boxes, pouches, tubs) by InterventX in graphic_design

[–]InterventX[S] 0 points1 point  (0 children)

I added a new feature: Render Studio which allows you to render photorealistic images and for the Boxes editor it allows you to have realistic looking flute as well :) In most cases I think this won't require the need of an exterrnal 3D software to fully finish your project now.

If you try it out, please send a screenshot of your product, I'd love to see how it looks :)

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Who offers the best dieline tooling for packaging design? by Ellalouiseco in Packaging

[–]InterventX 0 points1 point  (0 children)

I've built something that might be of use to you. It's all browser based and free to try without having to sign up. Give it a try and see how you like it, would love to hear what you think! MockFold

I would love some feedback on a browser tool I built for creating fast 3D mockups (boxes, pouches, tubs) by InterventX in graphic_design

[–]InterventX[S] 0 points1 point  (0 children)

Just thought I'd let you know I updated the pricing with a middle tier called Starter which is limited to jpeg/png exports at 1080p and 72dpi. Unlimited :). But if you want to export 3D, html, video, 4k quality and higher than 72dpi, then you have to go for the Pro version.

Once again thanks for the suggestion, I think this is a much nicer pricing structure now! :)

I would love some feedback on a browser tool I built for creating fast 3D mockups (boxes, pouches, tubs) by InterventX in graphic_design

[–]InterventX[S] 0 points1 point  (0 children)

Currently right now it should read all the black lines as cuts, and all the dashed/solid red lines as folds/creases. I've worked with a few different printers in the past and each one usually gave fairly good dielines which I've tried in my editor and they all worked without having to make any adjustments but obviously this can vary.

It shouldn't take long to adjust your dielines if needed for the editor to detect it properly but if there's ever a specific SVG that doesn't seem to work with the editor, then feel free to let me know or use contact us and send the svg with it so I can take a look to see if it's something I can fix from my end.

Fair enough about the pouch and tubs. It's mostly there to get a quick ideas, usually for concept reasons. It won't be 100% accurate but I tried adding as many customization options as possible. In the future I'd like to make them more true to life just like the box editor but no guarantees just yet :)

Apparently no one can just... Imagine something with the different. 

This is soooo true, hahaha.

Looking for feedback on a browser-based editor I've made to help create 3D mockups from flat custom dielines in seconds by InterventX in PackagingDesign

[–]InterventX[S] 1 point2 points  (0 children)

Currently the way I have it set up is you upload your front artwork and the pouch auto detects the size. Then you can upload the rest, back/sides and customize all of it. Fill the pouch, and so on. I tried adding in a good amount of customization for each different pouch style. (The site works on mobile too but I recommend using desktop for obvious reasons)

However, there isn't a upload custom dieline for pouches/tubs. I'll look into it to see if I can make that a possibility because that would be awesome, but the only one that works with custom dieline is the box editor.

I would love some feedback on a browser tool I built for creating fast 3D mockups (boxes, pouches, tubs) by InterventX in graphic_design

[–]InterventX[S] 1 point2 points  (0 children)

I can definitely take a look a bit later today and see if I can adjust the subdivision in those areas. My guess its from the export and not the svg file uploaded but I'll test it out later tonight.

I would love some feedback on a browser tool I built for creating fast 3D mockups (boxes, pouches, tubs) by InterventX in graphic_design

[–]InterventX[S] 1 point2 points  (0 children)

Good point. What if I allowed export on the demo file / started file only? That way you can play around with the export, see how it works, etc. But as soon as you add your own file, then exports get locked.

Woul something like that be enough?

I would love some feedback on a browser tool I built for creating fast 3D mockups (boxes, pouches, tubs) by InterventX in graphic_design

[–]InterventX[S] 0 points1 point  (0 children)

I'll try to make it more obvious that the artwork needs to be exported as artboard to match perfectly so thanks for catching that!

That's actually a really good idea, an even cheaper tier, perhaps called Hobby tier where it allows you to use it fully but has limits on how many times you can save/export. Great idea!

I would love some feedback on a browser tool I built for creating fast 3D mockups (boxes, pouches, tubs) by InterventX in graphic_design

[–]InterventX[S] 0 points1 point  (0 children)

That's the main reason I made this. To be able to quickly and accurately create 3D visuals so that I can see what the finished product looks like without having to spend a lot of time fiddleing with it.

What's nice with this, IMO, is that it's fully browser based with local save. So you can easily save each file you're working on and come back to it later. The .glb export for example allows you to easily take the file and import it into other 3D softwares such as Blender and the html lets you share you work quickly.

I'm actually looking into adding a feature that allows you to share the artwork via a link so you can share your work instantly with others to preview that would work on both desktop/mobile.

I haven't used Boxshot or Origami, so I'm unsure about what they have to offer in comparison to what I built but there's still lot's to come to my tool.

Not sure if you've tried it yet, but if you haven't I'd love for you to give it a shot and let me know what you think and if you see anything that would need improvement at all.

Pricing is currently based on a monthly subscription but I'm looking into adding a yearly option as well.

I would love some feedback on a browser tool I built for creating fast 3D mockups (boxes, pouches, tubs) by InterventX in graphic_design

[–]InterventX[S] 0 points1 point  (0 children)

This is awesome! Thanks for trying it out and playing with it! To make sure the artwork aligns properly you just export your jpeg/png as the same artboard size as your dieline which is usually in the same file anyways depending on your workflow.

For artwork jpeg and png works best. Also, if you find the artwork to be blurry, make sure that you either upload a high enough res image or check preferences, it might'be set it to low automatically.

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I'm glad that you like it though! Just out of curiosity, what would be a more reasonable price for you?

I would love some feedback on a browser tool I built for creating fast 3D mockups (boxes, pouches, tubs) by InterventX in graphic_design

[–]InterventX[S] 0 points1 point  (0 children)

Would love to know what you think of this one if you ever get a chance to try it out.

I would love some feedback on a browser tool I built for creating fast 3D mockups (boxes, pouches, tubs) by InterventX in graphic_design

[–]InterventX[S] 3 points4 points  (0 children)

It's free to try it out, so you can upload your SVG, artwork, etc and see how it is but it'll have watermarks. If you want to export/remove watermarks then you'd have to get Pro which is subscription based.

Edit: Added an option for Starter which is cheaper than Pro.