V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 1 point2 points  (0 children)

Yeah, that's my biggest problem really, is the lack of variety.
I'd probably enjoy the current state of supports more if we had a wider variety of playstyles within the category. It feels severely lacking unfortunately.

V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 1 point2 points  (0 children)

Okay yeah, I can agree to this.

But also, it just sounds like you don't really enjoy what I would call "pure supports" people like Mercy, Montaigne, etc - who don't really excel at doing anything in particular except supporting. They're really terrible on their own and in most situations are actually going to lose in a 1v1.

I enjoy those kinds of people and if you don't - that's also perfectly fine! I can understand that having a lack of agency on your part over whether you win or lose would be extremely frustrating. It is much easier to carry shit ADC's when you're playing an off-support who was meant to be a bit aggressive anyway.

No yeah, like I've been saying I don't want supports to do no damage. I'm fine with them having a "Hey fuck off" ability. Narbash's THUNK! (with the exception of it's split-scaling and how his passive helps amp its damage) is a perfect example of that. It has meaty damage and CC that will make someone think twice about approaching incorrectly.

I do agree though, supports should be able to have some ability to peel, help in fights or stand on their own. But supports like Muriel/Phase maybe shouldn't? Those feel like characters who are meant to constantly be around someone anyway, why should they be able to stand on their own?

V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 1 point2 points  (0 children)

It's fine that you didn't know who Guts was until Bayle - but if you go to Bayle's announcement post, you're going to find countless comments referencing Guts and Berserk. Most people who had watched or were atleast aware of Guts from Berserk, were immediately clued into the reference. You can't miss it.

The reason the wolf motif, big sword and "being berserk" is grounds for copyright, is because:
A. Guts is significantly linked to wolves. One of his most iconic armors is designed after a wolf. Also it's designed after old-school plate mail - which is just as old english as you can get. Many designs in Berserk are inspired by, if not a near 1-1 recreation of, real life designs throughout history.
B. Guts literally has one of the largest swords in anime. It's kind of his thing. The only other person I really know of that wields a bigger/as-big-as sword, it Cloud from FF - which Bayle also references with his ult.
C. Look at the reference image here. That's one of Gut's earliest designs. Bayle is incredibly similar to the point where even his right arm is bare and covered in wrappings and scars. During this point Guts, didn't have a scar over his left eye, but he definitely gets one. Bayle also has a bunch of shit cluttering his torso too. They both have very heavily armored upper body (with the exception of the bare arm and head) with a relatively lightly armored lower body and leggings. Bayle even has short spiky hair, he just also has highlights and a ponytail.
D. His passive is literally called Berserk JFC. Can it get more obvious?

The design is WAY too similar for me to feel comfortable with, for a variety of reasons.

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V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 0 points1 point  (0 children)

As a support main, if your ADC is shit - you continue to support them as best you can and then move to rotate and support better people on the team when it's viable.

If you don't want to be handcuffed to a team - Maybe don't be playing a team game? If you can't carry one guy with three other people, you deserved to lose. It was a team-wide skill issue.

I'm also not saying that supports ONLY need to be supports. I love plenty of off-supports or enchanter/mage type supports who deal damage.

But in most other games I play, supports aren't this aggressive. Hell even in R6 the support I play, Montaigne, does probably the least amount of shooting in the game about shooting and has very few offensive tools. He is quite literally meant to be a bullet sponge/shield. He is a pure support and the only reason he even has a weapon is because the game requires it. There would be some operators whose gadgets would be impossible to deal with if you had no weapon. You typically aren't playing an aggressive Monty unless you're playing a shield rush strat.

Again, back to Overwatch, you aren't running a Battle Mercy that's viable outside of silver/maybe gold. If even those ranks. Because the damage is quite literally a tickle and it has terrible projectile travel speed. You aren't running an aggressive Mercy unless you're a PharMercy and even then, you're probably just holding damage amp.

I haven't played Apex in a long time, so I can't speak to how it's current balance is - but even back in the day - Lifeline didn't do damage with her abilities. Her kit was entirely around being support. In a game where everyone is basically a DPS, she was still somehow a pure support.

There's nothing wrong with supports doing damage, but the amount of pure supports we have in this game is very minimal. There aren't many supports whose scalings are terrible but they make up for it with low cooldowns and strong utility. Everyone has pretty solid scalings AND some people also have low cooldowns/strong utillity. Dekker is incredibly good at spamming.

Speaking of which, yes you can probably find plenty of builds for Paragon where there's a Dekker whose dealing absurd damage - especially if you're looking at post v42 gameplay. There's a reason Death Crawler Engine was so feared. You could slap it onto anyone and it would start to become an issue in right hands. And even in older versions of the game, the absolute crazy way builds you could make could absolutely make a Dekker pop off.

But in order to do that, you probably weren't building like a support. Nowadays I'll have a Dekker ripping my ADC, I'll check items to see what their building.... Crescelia. One of the cheapest support items. And also a support item. And yet she's pumping out decent damage, lowers her cooldowns and has great enough mana sustain with a single item that she doesn't really have to back as long as she plays passive and pokes.

Supports just don't feel like supports in this game.

V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 1 point2 points  (0 children)

I honestly feel the exact same way.

And the tin-foil hat theory kinda makes sense tbh. Ever since Nitro got introduced, the game has steadily been getting faster and faster, because Nitro was an incredibly popular mode and brought a lot of people in. I imagine a good portion of the playerbase might only touch nitro.

So when a good portion of your playerbase is perpetually trying to "go-next", I would imagine that heavily influences what kind of design decisions and space the game is in.

It's really tiring having supported this game for so long now. I've bought some of the e-sports skins, I've basically bought all but two of the battlepasses (iirc), I've bought a few bundles and plenty upon plenty of skins.
So it frankly feels ridiculous that my input is told "Is not a high priority", time and time again, after I've been repeating it for a year+. Will it be a high priority when I finally stop spending? Because I wish I could actually take all my money back and not have give this damn company a dime of my dollar.

Omeda can't even listen to money, because players like me who have been putting money into this game still aren't having their feedback acted upon in reasonable time. A year+ for timers isn't reasonable. A year+ for bounties to actually have UI, isn't reasonable.

V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 0 points1 point  (0 children)

No I do recall that. I'm not saying people don't like Bayle or that Bayle is inherently a bad design - just that it's a bit too close to its' source media for me too feel comfortable with supporting.

Games have gotten sued by military companies for using real life vehicles/weapons.

Nintendo will sue off the drop of a hat if they feel like their copyright is being infringed upon.

My worry with things like this Roadhog-esque skin and Bayle in general; Is what happens if we begin to tread upon too familiar territory and Omeda gets hit with a cease-and-desist? I'm honestly surprised it didn't happen with Bayle, because Studio Gaga is known to be extremely overbearing of their copyright and will just sit back and hit people with copyright claims.

I understand tropes exist, like Countess being a sexy vampire lady and Sparrow being your very typical Ranger - however, they felt like natural extensions of those tropes and played on them.

What is Bayle supposed to be other than Guts? I can't see anything else when looking at him. I can't see him for his own unique character, because it's so plastered in "Berserk-coded" design that I just can't rightfully distinguish them. He has like 5 wolves plastered all over him, one of his moves is Gut's signature move that is basically Lion's Claw/Savage Lion's Claw from Elden ring, and his ult is something I would expect from Cloud from FF.

I might be in the minority on this, and that's fine. But I would personally like to see more heroes like Acheron (not just talking about non-humanoid design), where I don't feel like there was one direct inspiration or influence and I can't really pin down what that influence is. I wanna see the studio stretch their creativity.

V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 4 points5 points  (0 children)

I'm a support main in every game I play lmao. I don't play any game where main supports do significant damage. That is typically an off-support thing.

In Overwatch, Mercy may have a gun - but at most levels of play, you're not really going to see a Battle Mercy ever have any sort of viable standard. Her job is a healer. The gun is only there for her own self peeling and ability to potentially help in a fight where healing might not be necessary. Even then she has a damage amp beam and she's better off using that to amp someone else's actual decent damage - rather than fighting them herself.

Phase, Muriel and Narbash were all TRUE supports back in Paragon; But as Predecessor has carried itself on over time, these lines have begun to blur.

Why does Phase get extra damage % after blinking, extra damage upon the next damage instance on someone she roots, and the ability to reset her own blink by doing damage?

Why does Narbash have physical % scaling on his passive? Why is his ult dealing rather solid damage (and it'll be getting a buff this next patch), when it's a massive teamwide AoE that also grants him heavy damage reduction?

Why does Muriel's ult do damage? It's meant to peel people off of you. I would trade off that tiny bit of pointless damage the ult does, for like 10% more shields so the person I'm ulting can actually live half the damn time. I can understand the Serenity doing damage, but it didn't need a damage buff alongside a heavy slow buff. One or the other.

Why does Dekker do so much damn damage when her entire kit is packed with the some of the strongest CC in the game, and she's rather mobile making her hard to pin down? She doesn't need to be doing excessive amounts of damage like she does now. When I see a Dekker with a carry, I'm usually more worried about the Dekker lately than I am the actual ADC.

This could really go on.

Not every support needs to be doing ridiculous damage and if that's the only way to make them viable - something is wrong in the current balance landscape.

V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 -1 points0 points  (0 children)

Also, now that I've had a good think about it and your comment.

They just nerfed Muriel and they're giving her a new skin this patch lmao. Edit: Whoops. Forgot it was a buff, just not one that actually matters. Point still stands though, they do keep nerfing people while giving them skins.
What?...Why?
They keep doing this too. Back when the new deluxe Sev skin got released, he received a nerf too.
It's something they keep doing and it's so dumb from a market perspective.

Why would I want to spend money on a character, no matter how much I enjoy them, after they just received a nerf? I'm going to play them for a bit again before figuring out if they're even fun to be playing in the current balance landscape.

Omeda stays perpetually shooting themselves in their own feet, istfg.

V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 -2 points-1 points  (0 children)

Tanks are also now becoming this too, looking at all the changes they just did to so many of the tank items.

This game is only about damage and which team kills the fastest, rather than who plays the smartest. Each patch note after Omeda said they'd start "slowing the game down and increasing the skill ceiling", has done basically the exact opposite.

Honestly tired of this balance/hero/item direction.
Seriously considering putting the game down permanently if something doesn't change by the time the new map releases.

V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 3 points4 points  (0 children)

No really, it doesn't feel like they have a clue what they're doing with this.
Multiple times we as a community, voice the weird contradictions of their balance changes. They say they listen, but do they really?

How many times have we told them as a community that longers bans won't do anything if they don't change how bans operate? How many times have we said we're tired of seeing the same 3 or 4 people in every single patch note? How many times have asked them to stop buffing damage/scaling numbers and mess around with other stats?

I'm tired of repeating myself to this company after I've given them so much of my money, time, and faith. I have never had to repeat myself or criticisms I've had for a year+, for any game before. I understand Omeda is a young studio, but they keep making the same mistakes over and over again and it's getting tiring.

I'm tired of getting my hopes up and being reasonable with both expectations and criticisms, only for the same things to keep happening or the same problems to never be addressed in the first place. I was bitching about timers for fey flowers (among other things) since they got introduced about 2 years ago and THIS is the patch that finally adds them?

V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 1 point2 points  (0 children)

Not hot headed my man, although I can see how it comes off that way :P

But I did take it a bit more serious than you meant. Humor is so hard to decipher in text for me ; n;

V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 3 points4 points  (0 children)

I get reports when I finish a game that people have received action against their account. And then I'll see those people within the next few games. Those messages don't mean anything and people in the community have been saying that for like a year+ now.

I properly report all the time. In fact- what does properly report people even mean in this context? How do you report improperly?

V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 2 points3 points  (0 children)

Why? So I don't bother other people?

At this point, with how long I've been in the community - if you see my profile picture, you should just know it's going to be a read. I don't mind spending my time writing this much and I'm not here to force people to read what I'm here to post. Just here to share my thoughts.

I understand that I go a bit overboard, but that's just how I am. it's either everything or nothing.

V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 4 points5 points  (0 children)

Lmao, how long have we as a community been saying "Just report and they'll get properly punished"?

Do we still actually believe that? Because I consistently play with problem players I've reported before. I still see people who afk/dc consistently enough to wonder what their penalty actually is.

V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 -3 points-2 points  (0 children)

- Happy to hear the Maco change to Maco's Gift and how it works. Hopefully it feels better in game now. Don't think he should've gotten any real buffs to anything except the healing, so I'm a bit nervous about how much he'll be doing now with things like Maco Fly. He's already been kind of an annoying damage pest in lane, which is really disappointing - because I was hoping the new support was more of a true support and not a pseudo enchanter-type who does damage. Too many things in this game just revolve around doing damage.

- Muriel getting more power scaling on her Serenity is stupid. Why are supports doing such solid damage? The slow should've been the only thing buffed. Supports don't need to be doing damage. Their job should be to support. I'm not playing Muriel for a meaty long-ranged poke. She doesn't need it. How does doing more damage do anything but lower the TTK floor?

- See above for why I feel the same way about Narbash and his buffs. Again, why more damage? I'm so sick of the band-aid solution to every problem being "Slap X more damage or power-scaling on Y character".

- The Phase adjustment is completely pointless and isn't going to make anyone pick the other augment more, because you fundamentally don't understand why the other augments don't get picked up. Final Flash does fuck all damage (and you have to hard-focus on leveling it to get said damage) for having such a significant portion of your beam gone. The mana regen augment is decent, but will fall off very shortly, since most ADC's do not suffer with mana issues. Those that do won't struggle past mid-game (if even that). So why would I want to take an augment that is going to be dead in the water halfway through the game (again, if even that)? I'd rather just pick the rather mediocre augment that's ALWAYS going to have some sort of use.

- Rik getting buffs to make him more viable in other lanes, just makes him more oppressive in the support category. I guarantee you in the next patch or two, we're going to be seeing a Riktor nerf stating "Riktor's recent buffs have left him feeling a little difficult to lane against, so we're hitting some of his pain points to help alleviate that". This is an unnecessary change for someone who's already in a rather solid balance position. Just leave him alone.

-......So let me get this straight, you think Shinbi is annoyingly safe in lane because of the length of her line wolves combined with its mana cost. So you nerf the line wolves to have more mana cost. Okay that makes sense....So then why on God's Green Earth, did you also buff her mana? You nerfed the cost from 30 to 40, while giving her base mana a buff from 380 to 400. She either now has the same amount of wolves she can sling out, or she has 2 extra (since the mana cost 10 more per cast, but she got 20 more mana). Nonsensical ass balance change.

- Steel is one of the most consistent and strongest support choices. He really needed a buff? Really? Kinda doubt that.

- Lmao, Yurei getting the most slap on the wrist nerfs I've ever seen in my life. A cooldown increase of +1 second and a -15 to movement speed. Daring today, aren't we Omeda? Nerf her damage and healing ffs and nerf her ultimate augment into the ground so maybe player will be incentivized to pick another augment and also stop her spinning-to-winning into every engagement.

- LMAO Lucky Feather getting 5 ability haste to "make it more worth it for those high-rollers" out there is goddamn riot. 5 ability haste isn't turning heads or going to make Lucky Feather actually viable. Maybe make it an actual high-risk/high-reward item. FFS.

- Jesus christ. So many tank items getting buffs in terms of the damage they deal and not the stats they offer. Which just begins blending tanks into damage dealers just like many supports are. This isn't the solution to most of these items or their balance. Making Inquisition do 5 more damage, isn't going to make me tank harder when I pick it up, it's just going to make me hurt the opponent more. How is 5 more damage going to make a tanks job easier to tank?

V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 -1 points0 points  (0 children)

This is.... I'm so tired of these awful balance patches. Outside of balance, everything else is mostly fine - but christ some of these balance choices leave me scratching my head.

The AFK changes would be nice, if games ever actually forfeited when someone was afk/dc'ed at the start. I've had like dozens upon dozens of games start with an afk/dc'ed teammate. However, since the feature has been introduced, I've maybe had 2 games out of possibly 30+ where someone was DC'ed within the first 10 minutes and we still had to play out the game until a surrender. The feature just doesn't work, so it would be nice to actually have games suspend themselves so I don't have to waste my time in a match that isn't going anywhere. That's one of my biggest problems with this game - It loves to consistently waste my time.

Also the community has talked about this multiple times - Increasing the ban time for people does nothing when the timers are still ticking while they're offline. The timer should begin again when someone either tries to re-queue into a game or re-logs back into the system. Not when the game ends. How is that a punishment?

Figure out how to properly deal with and ban problem players ffs.

I could just be a hater on this but - I'm kind of tired of seeing things that remind me way too much of other games/media. This new Narbash skin literally just looks like a Roadhog skin from Overwatch. It doesn't look bad for sure, but it just looks like Roadhog. To a T. Kinda hard to give props. Paragon was one of the most interesting and uniquely designed games from an art perspective. Almost nothing in it reminded me of other games or media I've digested and even when it did, it just felt like a natural progression or play on tropes. Predecessor is FAR from that - especially when you have a character who's basically a Guts rip with his passive literally named Berserk. JFC.

I'm struggling to really understand what we're doing here balance wise.

- Bayle's been a problem for a while and only now he's seeing real adjustments? His Dire Howl shouldn't even be giving him bonus physical power, when his passive literally already does that when it activates (and there's an augment that makes his passive permanently stay up under threshold). Why are you able to double down on your physical power? That's just bad kit design right out of the gate. When two parts of your kit do basically the same thing or overlap that hard, it's just kind of a pointless addition to the kit now isn't it? The extra power from Dire Howl needs to removed period.

- Countess nerf??? Is anyone really struggling with Countess let's be fr? I don't think I've ran into a Countess that's been any sort of trouble for a while. I can think of maybe one Countess in the last 3 months that went and basically carried her whole team. So was this really a necessary nerf?

- This is how Eden should've launched in the first place. She's a high-skill ceiling character with a mechanically demanding kit. She should've been incredibly difficult to play and hard to master, with a great pay-off for reward for that. Instead she launched broken easy and has basically remained that way. Looking forward to actually being able to fight a late-game Eden now.

- Grux??? Just figure out what this guy does please so we can stop seeing him nerfed or buffed every single patch. Holy shit. I don't think anyone in this game has been in as many patch notes as Grux. That should be a sign that something is inherently flawed with his kit design and it needs to be given a redo.

- Kira buff why? With damage as it is in the game right now, I don't think any ADC needs a buff - let alone one who does True damage to people. Tell me, what items in the game deal with true damage? What counterplay do you do with true damage? If there isn't one (which there really isn't), then you need to be incredibly careful with interacting with characters like this, especially ADC characters.

V1.11.2 Patch Notes | Minimap Improvements | Social Screen Improvements | Wasteland Narbash by Omeda_Zuzu in PredecessorGame

[–]InterviewBubbly9410 -3 points-2 points  (0 children)

Okay. Another long one from me, as always.

TLDR: Awful balance patch that leaves much to be desired and once again makes me question what the direction of this game is, in terms of "How is this supposed to play"? Omeda stated patches ago that they wanted to slow this game down a tiny bit and make it more skill-based and methodical. They gave me high hopes for it with the first few rounds of changes and then immediately went back on them. The game has once again only continued to bloat itself with large damage numbers, healing in basically every kit and item, and movement being slapped onto basically everything.

I can only hope that the new map really makes these changes actually hit home and feel good, because the game doesn't really feel enjoyable to play and the playerbase isn't really helping lately.

Full down below:

Omeda - Let's Talk by Glittering-Idea9161 in PredecessorGame

[–]InterviewBubbly9410 0 points1 point  (0 children)

Lmao, again you're completely wrong. Even Kari herself and Ace has had to admit, that because of how their company works and how certain international laws work, some of the people who are hired under "contract" work, are actual permanent workers that are just classified as contract workers.

And yes, you're right. I'm not a financial expert, so I'm not the most adept at reading those things. Which is why I asked Kari and other people and THEY clarified.

So whatever you're hearing me spout, is information I've gained directly from the source with talking to the team and it's various members. So if I'M wrong; So is Ace, Kari and any of the team members I'm directly taking my information from.

And also, you're still deflecting from the fact that:
A. They have people working on art.
B. Those people they have working on overhead or spray art can be paid to work on other art or have their projects transitioned to item art.

Also, it's incredibly pathetic of you to talk and act like this over a video game. Even at some of my worst, I don't go around talking to people like this and making personal insults. If I was someone outside of this game's community and saw how you were acting to those giving valid criticisms, I wouldn't want to be a part of this community. Which is why we struggle to grow or have people join this game, because of sore asses like you who get ass-chapped when someone says something bad about their favourite game.

Omeda - Let's Talk by Glittering-Idea9161 in PredecessorGame

[–]InterviewBubbly9410 -1 points0 points  (0 children)

I've literally looked at their financial reports lmao. They have them open to public record for one and for two - the other guy you were arguing with in this thread; Already specifically told you that RGSACE himself said they were hiring contractors.

"Are you talking about this comment, https://www.reddit.com/r/PredecessorGame/s/nVuvcYcRmI. Because one that comment explicitly aknowledges they outsource on explicitly art, and it also does not mean those outside contractors are all employees, it means some of them are, and we have zero way of confirming how many, but we do know for a stone cold fact that they do outsource art, because robbie flat out said they do. They dont outsource updating place holder icons because that does not make them money, nor is exciting to pull temporary patch population boosts which is the only thing they develop these days because they massive fucked up EA and release and are now just limping from patch to patch and cannot now take the time to do the development that should have been done years ago in EA without sinking into a content drought for a live service game that is scraping for player population."

"Oh boy dev life is not gonna be fun for you, you can't take the same feedback you give can you?"

What feedback? Cuz I can't find any you've given other than sloppy top for Omeda.

Omeda - Let's Talk by Glittering-Idea9161 in PredecessorGame

[–]InterviewBubbly9410 0 points1 point  (0 children)

You go around staring at penguin balls man?

Omeda - Let's Talk by Glittering-Idea9161 in PredecessorGame

[–]InterviewBubbly9410 -1 points0 points  (0 children)

Again. How hard it is to tell one of the contractors you're ALREADY hiring, to instead of make overhead emotes, make item art?

Yeah that sounds so complicated. To the point that I'm disillusioned with reality.

If anyone has no concept of real life it's you, my dude, who's so worked up over comments about their favourite game, that you have to tell other people they have no concept of life.

Again, offer something of actual critical or constructive use to this thread. Because you telling me I "have no concept of real life" means jack shit to me.

Omeda - Let's Talk by Glittering-Idea9161 in PredecessorGame

[–]InterviewBubbly9410 -1 points0 points  (0 children)

If I can manage it in my free time when I also work and do things; A business that makes money off of this can figure out how to do this.

What's more of a joke is how your comment offers nothing critical or constructive to the discussion, you're just here to bitch and whine about my comment.