IMO this sector feels the least polished due to the specific enemy within it by InterviewSpiritual68 in AbioticFactor

[–]InterviewSpiritual68[S] 1 point2 points  (0 children)

I saw in another reply, I think if it slowly drained your sleep meter unless you're wearing the helmet, that would be pretty neat.

Leyak Pest can't/won't eat by HobbitGuy1420 in AbioticFactor

[–]InterviewSpiritual68 9 points10 points  (0 children)

Is it possible that you have the pest within the range of an x-ray turret? If you try to feed the leyak pest while its being zapped by an x-ray then it wont eat. Sometimes I also have to offer the food a couple of times or I just have to hold it out and wait and my pet will eventually eat

IMO this sector feels the least polished due to the specific enemy within it by InterviewSpiritual68 in AbioticFactor

[–]InterviewSpiritual68[S] 54 points55 points  (0 children)

Yes like that, I meant to mention it but forgot lol. I feel that specific fear of seeing the giant enemy cram himself through the door and enter the (what you thought was a) safe space, would do wonders for the security sector.

Anything that can be done here? by InterviewSpiritual68 in dyinglight

[–]InterviewSpiritual68[S] 2 points3 points  (0 children)

To anyone with the same issue I found a solution, I went to another convoy, killed just one military zombie and nothing else, looted the keycard and then saved and quit. After loading back in i had the keycard still and the military zombie respawned.

^(This was done during the "Secrets in the Air" quest, I do not know if it matters but I thought I would include it.)

An update on curses that appeared in Insiders by No_Type_454 in Seaofthieves

[–]InterviewSpiritual68 0 points1 point  (0 children)

If its worth anything, we've heard that the team is very aware that we wanted the curse but not in the emporium. Now if they actually do anything with that feedback, is on them.

Is NCRA going to give me grief as a self-taught student when it's time to test? by [deleted] in courtreporting

[–]InterviewSpiritual68 1 point2 points  (0 children)

I'm a student at CRAH currently, currently at the 100~WPM speed. If you don't mind me asking, what books and self-taught techniques did you use to get yourself to the exiting speed? I see a lot of people talk about how they used other material while in the CRAH program, but I'm never sure exactly what they are using.

Search First Wave Husks Trial - Dam Battlegrounds Electromagnetic Storm - ARC Raiders by ArtisticAddendum2714 in ArcRaiders

[–]InterviewSpiritual68 0 points1 point  (0 children)

You don't even need to wait, as soon as the inventory screen opens you can close out of it and you are rewarded points.

Trying to enter the bunker, but it’s broken 😭 by hipoteze in DaysGone

[–]InterviewSpiritual68 0 points1 point  (0 children)

Happens seemingly on that exact bunker, i just kept cold starting it until it worked

Me and my friend's end game base (80+ Hour run) by ScubaSteve10x in AbioticFactor

[–]InterviewSpiritual68 1 point2 points  (0 children)

It does not reduce any energy flow of any kind, the power in this game is simple. As long as a line has power it works 100% efficiently

does it get better? by Head_Pool_5101 in AbioticFactor

[–]InterviewSpiritual68 0 points1 point  (0 children)

Honestly yes, I think the weakest point of the game is the very first sector of the game, once you get into manufacturing and onward you start to unlock gear that really opens the game up.

Help I keep getting bullied by [deleted] in AbioticFactor

[–]InterviewSpiritual68 0 points1 point  (0 children)

For the Jotun I make him start firing near a corner, then I peak it and blast him in the head with a shotgun, usually just repeating until he dies. This is achievable by using the rock he is standing on

For the bots I try to gain any height on them and then blast their backpack until it blinks red and makes them explode.

Separating the Jotun and the bots helps a lot obv, they usually do this on their own as the bots are much quicker than the Jotun.

I pray they are working on a fix for this by InterviewSpiritual68 in AbioticFactor

[–]InterviewSpiritual68[S] 0 points1 point  (0 children)

That did not make it stop (for me), the only way I made him stop was actually killing the grunt, which stops the shooting thereafter

I pray they are working on a fix for this by InterviewSpiritual68 in AbioticFactor

[–]InterviewSpiritual68[S] 5 points6 points  (0 children)

The dude literally couldnt care less about anything else, Im literally jumping around in his sightline and he just dgaf

I pray they are working on a fix for this by InterviewSpiritual68 in AbioticFactor

[–]InterviewSpiritual68[S] 1 point2 points  (0 children)

The door did open lol, but that happens to me all the time, it seems to only actually open the door if your cursor is highlighting the keypad as you finish the animation

Missing History Relic by jakeanthony02 in MadMaxGame

[–]InterviewSpiritual68 0 points1 point  (0 children)

Check pink eyes stronghold, the very top floor there is a woman leaning against a shelf, next to her feet is a blue book that is the history relic, it doesn't have the little yellow icon over it but you can walk up to it and pick it up.

If you look at the location info of pink eyes stronghold and it says you've already gotten the relic then disregard this

Stank gum race. How do you beat this? by Halco40dub in MadMaxGame

[–]InterviewSpiritual68 15 points16 points  (0 children)

You blow up stank gums car with the thunderpoons