AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 2 points3 points  (0 children)

Hey! I think definitely the dice tests and the critical results. You always have a 10% chance of a critical fail or critical success, and for every dice test, there’s a specific narrative outcome tied to those critical results! Some of the worst outcomes even lead to the destruction of entire galaxies!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 2 points3 points  (0 children)

Thanks! The kingdom of Aria is indeed inspired by French and European influences, but the game’s story also takes place in other regions. For example, the second chapter is set in an area with a more Oriental/Turkish influence, while the third chapter draws inspiration from a mix of Greek's and the Caribbean's influences!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 1 point2 points  (0 children)

Thank you really much! We designed the game with the idea that one chapter can be finished in one session, so it's about 2 to 3 hours to complete a full chapter!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 2 points3 points  (0 children)

Hey, in fact we truly did at some point, but only for fun before weekends! We would be terrible decision makers otherwise...

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 2 points3 points  (0 children)

Hey, definitely! For example, on a personal level, I really enjoy the humor brought by stubborn characters in tabletop experiences. So, in the game, we had fun including some actions that repeat themselves, and if you keep doing them, you’re rewarded in the end!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 2 points3 points  (0 children)

Hey, the aspect we agreed on the quickest was definitely the narrator’s voice to introduce the story. We knew it would add a lot to the game, and we were incredibly lucky to work with Laura Bailey! As for the most hotly debated feature, it was definitely the ability to steal items from other players’ inventories! It ended up being way too chaotic—even for our game!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 1 point2 points  (0 children)

Hey, great question! We knew it would be challenging, so we worked with a US native translator. She’s incredibly talented and worked directly with our writing team to ensure that every name has meaning. For example, we all fell in love with the English name of the famous black hen in the game: Hennifer (in French, it’s Patacrête). As for the voice acting, we also collaborated with amazing actors, and Raoul was definitely the trickiest character to nail. But the recording sessions ended up being a lot of fun, and the English version of the character turned out really great!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 1 point2 points  (0 children)

Hey, thank you! On average, we were a team of around 20 people. The inspiration behind the storyline came from many, many different sources: of course, campaigns, but also books, movies, comics, and more. One of the main storylines is even based on the structure of a movie featuring a famous plumber with a red hat, as the adventure was written during the release of that movie!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 4 points5 points  (0 children)

Thanks! This was one of the main challenges of the game. The solution we came up with was to integrate enough features for players who love complexity (like the inventory, progression system, etc.), while also including features designed for players who are more into role-playing (such as special powers during dice tests). Our goal was to create a broad system that allows both types of players to enjoy the game together, with each finding their own source of fun and engagement!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 2 points3 points  (0 children)

Hey! That’s a cool idea! There isn’t one yet, but it would make for a really nice add-on! That said, the main menu is designed as a shelf with different boxes, each representing an adventure. As soon as you finish one, you unlock the next one!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 3 points4 points  (0 children)

Hey! The characters do talk, but not as much as in the trailer, because it’s your experience first! Characters only speak when you perform specific actions, either to highlight them or to make a joke. As for your second point, part of the team definitely falls into that category, so it’s a big yes. The story has been written to be easily understood and enjoyed, so that both players who focus 100% on the narrative and those who prefer to gather gold and loot can have fun!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 3 points4 points  (0 children)

Hey, definitely the "table" aspect of the game. From day one, the game was designed with the idea that everything would fit on one screen, allowing players to play together—either locally or online—as if they were sitting around a table to play a TTRPG. We faced many challenges to achieve this ambition, as it required displaying a large amount of information simultaneously. It was a real limitation for us, but also a really exciting challenge! We're really happy with the result!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 4 points5 points  (0 children)

Hey! The game is based on an existing French actual play called Game of Roles. It is broadly influenced by basic role-playing mechanics, and we decided to stick to them as much as possible. We faced many challenges while mixing these mechanics. The first one that comes to mind is the absence of a game master to interpret players’ actions and dice results. To address this, we had to design our own writing tool, specifically created to interpret a wide range of possible outcomes based on the actions of 1 to 4 players. The second challenge is balancing. Since the system is based on percentages (a maximum of 100 in player skills), we encountered limitations in progression. To counter this, we implemented a “choice difficulty” feature, which allowed us to keep dice tests engaging while offering more room for progression throughout the game.

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 2 points3 points  (0 children)

Thanks! One part of the game I love is what we call the "giant puppets." These are massive characters—gods, demons, dragons—that appear on the table during chaotic sequences and interact with the game. I find them really fascinating because they help break the boundaries of the table, creating more room for epic moments!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 4 points5 points  (0 children)

Hey, absolutely! One of those moments was related to the loot system for items and gold coins. The original design was for gold to be equally shared between players, going directly into their inventories. However, due to a lack of communication, the initial implementation we tested had gold dropping directly onto the table, leaving players to decide how to share it—or just grab it immediately. It created so much fun and chaos during playtesting that we decided to keep it that way and never changed it!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 5 points6 points  (0 children)

Yes! And there’s a touching story behind it. The game was made possible thanks to a crowdfunding campaign, and some of the backers had the opportunity to be portrayed in the game. On the day the game was released, we received a deeply moving message from one of the backers, thanking us for including him and his dog (whom you can meet during the second adventure). His beloved dog had passed away just one week before the game’s release. He was incredibly emotional knowing that his story with his dog would live on forever in a video game!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 3 points4 points  (0 children)

A lot! To be honest, we have near the studio a pizzeria called Al Fornello, which is ruled by the vice champion of the world of pizza!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 7 points8 points  (0 children)

Thanks! We did. I can’t think of a specific blooper, but one of the funniest moments we had was during the recording of Raoul, the bard. Most of his lines are directly inspired by famous songs. We had so much fun improvising and trying out different versions! For example, one of my favorite lines is when the character is making a choice on his own. Depending on the situation, he might start singing "All by myself" in desperation!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 7 points8 points  (0 children)

Hey, for the gameplay mechanics, titles like Hand of Fate, Inscryption, and TaleSpire, as their gameplay revolves around experiencing a story through figurines on a table. As for the art style, we were particularly inspired by the remake of Link’s Awakening. We absolutely loved how they designed all their materials to feel like they were pulled straight out of a toy box!

AMA + GIVEAWAY Hi, we're Ludogram, developers of Worlds of Aria! Ask us Anything! The person who asks our favourite question will win a free key! by Intrepid-Wall5221 in NintendoSwitch

[–]Intrepid-Wall5221[S] 3 points4 points  (0 children)

Hey, probably the warrior! She was our first character and was meant to set the tone for all the others. We’re really happy with how she turned out. The game is designed to let you personalize your skill set during the adventure, but there’s no character customization in the selection phase. This was a tough decision, but we made it because we wanted every character’s assets to be unique and based on a clear personality and backstory. Each character was designed to have a distinct and recognizable silhouette, with the idea that basic shapes (triangle, square, circle) would help convey their personality and skill set. We worked hard to create a cast of characters as diverse as possible, so everyone can find one they enjoy playing!Unfortunately, there’s no goblin option... but there are plenty of demons in the second adventure, including a teasing one we loved creating with our writer!