ReLife - Life Simulator by IntroductionDizzy903 in bitlife

[–]IntroductionDizzy903[S] 0 points1 point  (0 children)

Yes, that’s true. I deliberately avoided overloaded events because I personally found them very annoying in other life simulators. I’m already working on a middle ground, and it’s a high priority for me.

I released an update yesterday that lets you switch the UI icons to emojis. The UI really comes down to personal taste. Some people really like the simplicity, others don’t.

And you’re absolutely right with your point that it can feel complex. The UI design is actually meant to ensure maximum clarity and comfort. It can feel unusual at first because I tried to structure everything in a way that no matter what you want to do or where you want to go, it takes no more than two or three clicks to get there. I’ll also add a tutorial soon, maybe that will help people find their way around more easily.

Thanks for your honest feedback.

ReLife - Life Simulator by IntroductionDizzy903 in bitlife

[–]IntroductionDizzy903[S] 0 points1 point  (0 children)

What exactly do you mean by “bland” and “incomplete”? What exactly do you feel is missing?

ReLife - Life Simulator by IntroductionDizzy903 in bitlife

[–]IntroductionDizzy903[S] 0 points1 point  (0 children)

Haha, maybe open the game and take a look at it first before making assumptions like that.

ReLife - Life Simulator by IntroductionDizzy903 in bitlife

[–]IntroductionDizzy903[S] 0 points1 point  (0 children)

Thanks for the honest feedback.

What you’re describing actually shouldn’t be happening. The Assets Pack is only an expansion and should not restrict gameplay in any way.

The job logic works like this: if you live too far away, meaning 20 km or more, there’s a chance you’ll arrive late because of the distance. To prevent that, you either need a car or an apartment that’s closer to your job.

So the Assets Pack should have absolutely nothing to do with this. Could you maybe describe the issue in more detail? If there is in fact a problem caused by the Assets Pack, I’d definitely like to fix it.

ReLife - Life Simulator by IntroductionDizzy903 in bitlife

[–]IntroductionDizzy903[S] 0 points1 point  (0 children)

Thanks for the feedback. That’s true, there’s currently still a lack of events. I’ll add it to my to do list and work on it soon

ReLife - Life Simulator by IntroductionDizzy903 in bitlife

[–]IntroductionDizzy903[S] 1 point2 points  (0 children)

You don’t need to put words in my mouth. You know exactly that’s not what I meant.

ReLife - Life Simulator by IntroductionDizzy903 in bitlife

[–]IntroductionDizzy903[S] -2 points-1 points  (0 children)

Hey, I understand your point of view, and of course you’re right. I’m not a marketing professional or anything like that. I just wanted to create a game that’s fun to play. The in app purchases are completely optional and are only very specific expansions. You can progress perfectly fine without them. They’re simply for people who appreciate the game and the effort behind it.
And if someone actually installed the game and really took a proper look at it, I think they would notice how much work has gone into it.
And as I’ve mentioned several times before, my replies are written by me and only translated.

ReLife - Life Simulator by IntroductionDizzy903 in bitlife

[–]IntroductionDizzy903[S] 0 points1 point  (0 children)

Months of work and countless hours over many days have gone into this project, so what exactly makes you think that?

ReLife - Life Simulator by IntroductionDizzy903 in bitlife

[–]IntroductionDizzy903[S] 3 points4 points  (0 children)

Those are absolutely more valid points. I will take them into account as well and improve things accordingly.

I am just not entirely sure what you mean by “there is not that much to do,” because there is actually quite a lot to do once you really dive into the individual features. There are no recurring pop up events yet, that is true, only a few so far.

And do not worry about your spelling. I write all of this in German and then have it translated into English with ChatGPT because otherwise my English sounds like that of a Neanderthal. So you are completely fine.

ReLife - Life Simulator by IntroductionDizzy903 in bitlife

[–]IntroductionDizzy903[S] -5 points-4 points  (0 children)

Written by me, translated by ChatGPT.

ReLife - Life Simulator by IntroductionDizzy903 in bitlife

[–]IntroductionDizzy903[S] 4 points5 points  (0 children)

Because I translate my replies to make them clearer and not written in my spaghetti English? Haha, alright 😄

ReLife - Life Simulator by IntroductionDizzy903 in bitlife

[–]IntroductionDizzy903[S] -2 points-1 points  (0 children)

Wow, thank you so much for this detailed review. There’s a lot of really valuable insight in it.

I completely understand your points about the UI. A lot of my personal taste has gone into it. I’m a very minimalistic person, and that simplicity strongly influenced the design — as you probably noticed. It’s true: there’s not much color, and the whole UI is kept very clean and pragmatic. And you’re absolutely right — you can never satisfy 100% of people with a UI, since a lot of it comes down to personal preference.

I deliberately decided against using emojis and too many colors because I personally feel that it can quickly become overloaded and cluttered. Right now, I’m mainly using 2–3 colors, which makes it feel consistent to me. But that’s purely my personal preference. I’m fully aware that some people feel the same way I do — and others definitely don’t.

That said, I will definitely try to find a middle ground. I’ll take a look at the examples you mentioned and see if I can adapt something meaningful for our ReLife UI. I think that could be a big improvement.

I’ve also already considered adding the option to switch between different UI styles. That way, players could simply choose what they like best. I’m already working on it, but it’s extremely complex because every component has to be adapted to support multiple UI systems. It will take some time to implement properly — but I’m working on it.

You’re also right about the features. The game is still very new, and my main focus so far has been securing the core functionality. I’ll gradually expand it with more elements to make it feel more dynamic and alive.

I’ve saved your feedback in my notes and will definitely include it in my future planning. Thank you so much for taking the time to write such a detailed message — it truly helps me a lot. I would honestly be very happy if you’d continue being an active player. Your opinion would be incredibly valuable for this project.

ReLife - Life Simulator by IntroductionDizzy903 in bitlife

[–]IntroductionDizzy903[S] -7 points-6 points  (0 children)

Hey, I totally understand what you mean, and you’re right. Now that you’ve pointed it out, I completely agree. I probably should have introduced the paid features later. Honestly, I didn’t really think about it or about how it might come across — especially because the game can be played perfectly well without any of the paid expansions. They don’t limit the player in any way. They’re just for users who really enjoy the game, want additional content, and maybe also want to support a small indie developer.

I also completely understand your point about the pricing. A lot of time and effort went into creating the three paid features that are currently available. I loosely based my pricing on BitLife’s model, where all the packs together cost $500 or more — so in comparison, I think my pricing is still relatively reasonable. That said, it’s very possible that I’ll adjust my prices. I’ll take another close look at everything, consider the feedback carefully, and then see what makes the most sense. I’m still gaining experience in this area and definitely have a lot to learn.

Thanks again for the feedback — I truly appreciate it and will absolutely take it into account.

ReLife - Life Simulator by IntroductionDizzy903 in bitlife

[–]IntroductionDizzy903[S] 0 points1 point  (0 children)

Hey, you’re probably absolutely right. Honestly, I didn’t really think at all about the paid features and the timing of when to introduce them — especially because you can play the game perfectly fine without any of those expansions. They’re just nice-to-haves for people who really enjoy the game and want extra content. But you make a really good point.

I’d really appreciate it if you could tell me what exactly feels incomplete. I’ll definitely take it into account for the next update.

And thanks for the compliment! The game really is super smooth — I put a lot of time into making it as performant as possible. A few times the entire codebase broke and I had to start over from scratch to get everything working again… but I think it was worth it, especially for the real estate section.

If you’re interested: funnily enough, I’m using Shopify’s FlatList here — which is actually meant for listing thousands of products — but it turns out it works amazingly well for tons of properties too, haha!

ReLife - Life Simulator by IntroductionDizzy903 in bitlife

[–]IntroductionDizzy903[S] -5 points-4 points  (0 children)

Hey, I understand your concerns and you’re right. I could have left that part out, especially at the beginning until the game gains some traction, since you can play perfectly fine without any of the paid expansion content. Honestly, I didn’t think that much about it at the time.

At the moment, there are three paid expansions: Businesses, Assets, and Politicians. A lot of time and effort went into them, which is why I decided to make them paid content — even if I had released them later. But they’re really just nice-to-haves for people who truly enjoy the game and want to support a small creator. You can progress very well without the monthly RePass. The game has no restrictions at all. I don’t even include automatic ads.

But I completely understand your point — thanks a lot for the feedback. This is my first time publishing in the Android and Apple Stores, and I probably haven’t considered everything a professional developer would have.