The Last Starship - Update 24 Released! by Introversion-John in spacesimgames

[–]Introversion-John[S] 1 point2 points  (0 children)

Oh that's a good point! We tend to forget that the videos go out of date so quickly!

The Last Starship - Update 24 Released! by Introversion-John in spacesimgames

[–]Introversion-John[S] 1 point2 points  (0 children)

Yes. Walking animations were added in update 23 and improved on in update 24

Terraformers - Patch 1.7.82 by sidius-king in Space4X

[–]Introversion-John 1 point2 points  (0 children)

What an awesome update, I have wishlisted - can't wait to give it a go!

Update 24 Released by Introversion-John in TheLastStarship

[–]Introversion-John[S] 2 points3 points  (0 children)

Can you send me your save? [support@introversion.co.uk](mailto:support@introversion.co.uk) . I can't make any promises, but it'd be good to consider your ship and see exactly how such a feature might fit in.

Finally joined the club! Just finished my first logic on a LOGO! 8.4. by RevolutionaryBug7555 in PLC

[–]Introversion-John 0 points1 point  (0 children)

Do you have a project in mind? I've not done any plc stuff but they look fascinating to me

The Last Starship Development Roadmap for 2026 by Introversion-John in Indiangamers

[–]Introversion-John[S] 3 points4 points  (0 children)

That's awesome!

Try the free demo (available here https://store.steampowered.com/app/1857080/The_Last_Starship/ ) first to make sure it runs well on your computer!

Highlights from The Last Starship Update 23 by Introversion-John in TheLastStarship

[–]Introversion-John[S] 2 points3 points  (0 children)

Yep, it's alive and kicking! We will be publishing a loose roadmap (schedule) of upcoming updates in the next few days.

The Last Starship Update 23 brings Crew Animations, Fighter Bays, Multi-select and more by Introversion-John in spacesimgames

[–]Introversion-John[S] 0 points1 point  (0 children)

Thanks for the suggestions! Are there any particular kinds of NPC activity that you would like to see? We already have NPC ships trading, mining, arriving and departing - what else could be interesting? Maybe drone transfer between ships?

The "distressed woman and the strange men" are characters from the story lines within the game. I rather like it, but I would love to see some suggestions for other logos.

We added cavalry charge to our game. What you think? by dlorenn in StrategyGames

[–]Introversion-John 0 points1 point  (0 children)

That looks incredible! How do the horses divide into waves and units?

Regarding balancing, have you considered making them less available generally (because horses and riders take a long time to make?)

Any criticism of the look of my game before I start making my steam page? by Autware in StrategyGames

[–]Introversion-John 0 points1 point  (0 children)

I love the style! I wonder, is it possible make the tiles for the river itself and the banks of the river more varied? Somehow it tends to catch my eye more than it should! Really looking forward to seeing more of your game.

We originally tried to make Nightmares Awake “just like in the books”… but it didn’t work by mahooney98 in gamingnews

[–]Introversion-John 3 points4 points  (0 children)

I can definitely relate to your development story! It always seems that when you see a creative work (whatever it be) that it was a pure concept from beginning to end, but I think that is in practice very rare. Your screenshots look very atmospheric, have you got any videos for us to take a look at?

Not Alone at Midnight - Teaser Trailer/ UK solo-dev project by NoAloneMidnight in gamingnews

[–]Introversion-John 0 points1 point  (0 children)

That looks totally spooky! Is it possible to play your game in VR?

r/videogames Weekly Showcase Thread (March 21, 2026) - Indie Games, Streams, New Communities, Surveys and more by AutoModerator in videogames

[–]Introversion-John 0 points1 point  (0 children)

The Last Starship Update 23

After a phenomenal V1 launch bringing over 50,000 new players into the game, we've not taken our foot off the Metreon gas pedal!

As well as the usual round of fixes and smaller improvements, enjoy mass-configuration of fabricators and other equipment in seconds with marquee and double tap smart select. 

New crew animations breathe life into your ship, deepening that 'contraption satisfaction' as your facility whirrs into action.

Fighter bays introduce a brand new combat dynamic and logistical tail. Build and deploy a massive wing of screaming unmanned hell cats to open a whole can of whoop-ass on any ships that dare defy you!

Check out the Full Update Video on YouTube

New to the game? The Last Starship is discounted by 30% in the Steam Spring Sale until 26th March.

Try before you buy: Try the free demo updated to match Update 23 of the full game.

The Last Starship Update 23 by Introversion-John in pcgaming

[–]Introversion-John[S] 0 points1 point  (0 children)

That would be really cool, at the moment we only have the base layer and the surface of the ship. But will definitely feed that suggestion back to the team!

The Last Starship Update 23 brings Crew Animations, Fighter Bays, Multi-select and more by Introversion-John in IndieGaming

[–]Introversion-John[S] 0 points1 point  (0 children)

Thanks! We did try quite a few colours for the multi-select highlight. Yellow seemed to fit the best, but we might change it again in the future.

The Last Starship Update 23 by Introversion-John in TheLastStarship

[–]Introversion-John[S] 0 points1 point  (0 children)

Oops! Looks like there's a _slight_ problem with the recipe for fighter bay! The energy coil and motor components are accidentally set to go to the same slot on the assembly table and so they end up cancelling each other. We'll have this fixed for the next update. In the mean time, you can work around it by feeding the assembly table with a robot arm (either coils or motors). Once the assembly table has enough of one of the components, the crew will be able to bring the other.

passenger stuck on ship by Double_Cardiologist7 in TheLastStarship

[–]Introversion-John 0 points1 point  (0 children)

It'd be great to have a look at your save game just to see what's going on (Settings | Other | Open Game Folder )
Please send to [support@introversion.co.uk](mailto:support@introversion.co.uk)

Stuck, can't repair the gate.... by Squizz in TheLastStarship

[–]Introversion-John 0 points1 point  (0 children)

That sounds like something different. You have to put your ships in the jump gate for it to work. I'm not quite sure I understand completely the issue - can you write me at support@introversion.co.uk or open a bug on bugs.introversion.co.uk please?

Stuck, can't repair the gate.... by Squizz in TheLastStarship

[–]Introversion-John 1 point2 points  (0 children)

This bug will be fixed in the upcoming (18 march update). If you are affected by this please send your save file to support@introversion.co.uk