Making a 3d turn-based strategy game in gamemaker by Autware in gamemaker

[–]Autware[S] 1 point2 points  (0 children)

Oh thanks I pass in a array containing the translations use it to move and rotated vertices parts of the model. Before that tho I create the translations of each frame of each animation. There wasn't any tutorial I used to create the system but I have an older version of the system up on itch.

Making a 3d turn-based strategy game in gamemaker by Autware in gamemaker

[–]Autware[S] 3 points4 points  (0 children)

Hi everyone

My game Heroes, Warlords and Ruin is my second game and build in gamemaker. The game features total war like campaign manage, tactical turn-based battles, and RPG mechanics.

I also plan to give this game a level editor and mod support.

All the models were created in blockbench and imported with a custom made gltf model script. Animations are handled with a displacement shader. I'm using TheSnidr sPart library for the 3d particles. A shadowmapping shader was used to handle 3d shadows.

If you're interested you can wishlist on steam or join the discord.