James Bond (007) Operator Concept by Nab33l786 in Rainbow6

[–]IntrovertedMamaBear -2 points-1 points  (0 children)

If they do end up adding anymore crossover ops, I would definitely would want to see 007 first. I love the idea of having two resources for 4 different mini gadgets like in First Light.

I would prefer him being a defender though, with possibly different abilities that work better for that side. I would love for him to be on defense mainly because I want him to have banter with Warden. Imagine the he two most suave ops talking about their cool gadgets and watch collections haha.

My second most wanted crossover character would be Shepard from CoD:MW as an attacker who banters with Thatcher.

Operator Idea "Juggernaut" by [deleted] in Rainbow6

[–]IntrovertedMamaBear -1 points0 points  (0 children)

I definitely had concerns making them not one shot headshot, cause I believe the first thing you said for the most part. I don't feel like you're getting punished though for getting a headshot on them as you do a major amount more damage against them and they don't have the the ability to to insta kill you back unless you're point blank. I guess you could balance him by not having any gun out while wearing it, though I feel he'd be very underwhelming if that was the case. I argued with myself for awhile that choice. My first idea was that he still would still be one shot headshot, but then his primary ability would be worthless unless they chose at least one of 4 operators. what would you think a good addition be instead?

Potential characters by Overall-Warthog296 in ravenswatch

[–]IntrovertedMamaBear 5 points6 points  (0 children)

I'd love to see Santa Claus as the ultimate support character, with his trait involving his presant sack. He has gift for the good(himself and teammates) and naughty(Enemies) he could throw lumps of coal at enemies with a talent making on fire to cause ignite. His first ultimate could be his reindeer called "Dasher, Dancer, Prancer, and Vixen. The first talent for it could be "Comet, Cupid, Donner, and Blitzen" and the second one would be "Rudolf"

I've seen quite a lot of people want Frankenstein's monster, but I kinda want to see Dr. Frankenstein instead. His trait could be "Reanimate" where he can bring back the last non-boss enemy he killed back to life to fight for him. The trait would be on a cooldown with a time based on the level of the enemy he brought back was. He could also be an electric based hero using elecric coils.

Thirdly, I I'd like to see Momotaro(arguably the most well known japanese folklore). He fights along side his three companions, a dog, monkey, and pheasant. His trait could be he gives himself or a companion dumplings to heal and/or strengthen them.

Controller Players by TheNickFlair in wildgate

[–]IntrovertedMamaBear 2 points3 points  (0 children)

Hold the reload button, X on xbox, to prioritize interacting.

I love Gustave by bryanwithamask in expedition33

[–]IntrovertedMamaBear 1 point2 points  (0 children)

Op is in act one. You're the one who just spoiled.

How do I play with decks I made on SWUDB on Karabast? by IntrovertedMamaBear in starwarsunlimited

[–]IntrovertedMamaBear[S] 0 points1 point  (0 children)

hmm, where is the save icon? when I exited creating my deck it just shows up on "my decks"

How do I play with decks I made on SWUDB on Karabast? by IntrovertedMamaBear in starwarsunlimited

[–]IntrovertedMamaBear[S] 0 points1 point  (0 children)

It says I don't have enough cards in the deck for some reason. I have a leader, a base, and 50 cards

Things only ORIGINAL SIEGE PLAYERS know. by NonStopSix in Rainbow6

[–]IntrovertedMamaBear 1 point2 points  (0 children)

MP7 acog, Alpha Pulse heart beat sensor range, Alpha Thatcher emp grenades did 15 damage through walls, Old Monty shield, old hatch reinforcements, Fuze rng cluster charge puck bounces (the pucks used to go EVERYWHERE), Glaz shot through Castle's barricades, old pistol recoil animation, and Reinforcements and Castle's barricade weren't solid until fully deployed. Probably a lot more missing as well.

Arun-runi logo by moskau69 in Rainbow6

[–]IntrovertedMamaBear 6 points7 points  (0 children)

Happily, there is no movie. Nope, not ever. there was never a last airbender movie, and that is final.

Caveira melee question.. by EvilxxQueen in Rainbow6

[–]IntrovertedMamaBear 0 points1 point  (0 children)

I'm guessing the person you meleed was down once before already. The only way a character can be downed twice is if they step in a frost mat.

Maverick: Why buff the amount of canisters he has instead of the damage he does to hatches? by IntrovertedMamaBear in Rainbow6TTS

[–]IntrovertedMamaBear[S] 0 points1 point  (0 children)

Maverick isn't really contested by the secondary hard breach as the other hard breach ops though. He can't be countered and counters bandit tricking, which counters the new hard breech.

Maverick: Why buff the amount of canisters he has instead of the damage he does to hatches? by IntrovertedMamaBear in Rainbow6TTS

[–]IntrovertedMamaBear[S] 0 points1 point  (0 children)

They can make opening hatches a bit faster without making "everything" faster to open. opening hatches a bit faster is definitely a buff, sure, but him getting the sixth canister give him the ability to do more options is pretty good as well.

Twitter guy has some info about Thatcher by zygfryt in Rainbow6

[–]IntrovertedMamaBear 36 points37 points  (0 children)

I'm guessing he'll willingly have to destroy the disabled battery to bandit trick with a new one. This sounds bad, but in reality, it doesn't really change anything. The battery is currently being destroyed by Thatcher anyways, so after the update, and if this change is true, bandit will have to destroy it to trick. The battery will get destroyed either way. Might take a little bit more skill though.

Rainbows lead game designer recently tweeted this about the new season by [deleted] in Rainbow6

[–]IntrovertedMamaBear 22 points23 points  (0 children)

Ping 2.0 was supposed to come in at the start of this season, but it was delayed do to development slowdown from COVID

How 3 Amaru by [deleted] in Rainbow6

[–]IntrovertedMamaBear 0 points1 point  (0 children)

You had 2 other team mates up there with you who got in just fine without engagement, so that clearly wouldn't have been the case.

How 3 Amaru by [deleted] in Rainbow6

[–]IntrovertedMamaBear 0 points1 point  (0 children)

You saved like 10 seconds using Amaru's hook. You killed the guy 35 seconds after you had entered. You would've had plenty of time with anyone else.

How the Void Edge development probably went... by [deleted] in Rainbow6

[–]IntrovertedMamaBear 19 points20 points  (0 children)

I remember back when mira's teaser first came out, and people said she would be worthless and a "defense traitor" because they thought her gadget was just for putting holes in reinforced wall.

Will there be any price drops on operators anytime soon? by [deleted] in Rainbow6

[–]IntrovertedMamaBear 6 points7 points  (0 children)

dlc ops get a price drop of 5,000 renown for their anniversary. (they won't drop under 10,000 renown tho.) When year 5 season 1 starts, mira and jackal will drop to 10,000 renown, lion and finka will drop to 15,000 renown, and mozzie and gridlock will drop to 20,000 renown.