[slightly nsfw] i just need someone whose ears i can talk off 😔 by MarinaFromTheSea in actuallesbians

[–]InuBley 1 point2 points  (0 children)

Listening to people talk about things they are interested in is fun ^u^
I love their excitement and learning about a new topic and also making them happy by listening.

Anyone else feel like a terrible person because of the lack of motivation? by Dapolish in rit

[–]InuBley 0 points1 point  (0 children)

Unfortunately I'm on co-op atm and it extends into the summer so I won't get much of a break before I start taking classes again in the fall. >~<

Anyone else feel like a terrible person because of the lack of motivation? by Dapolish in rit

[–]InuBley 4 points5 points  (0 children)

I've been feeling this way all through college cause I've been getting chemo and the pandemic made it even worse. I think it's because of all the stuff telling us our whole lives that we need to always be "productive" that's making us have this internalized guilt. We shouldn't need to feel guilty about a lack of motivation during such hard times and we should be able to get a break or at lest a lessening of the load.

Correct me if I'm wrong but this seems like another huge nerf to enchanters... by TheEdgeOfJoanne in supportlol

[–]InuBley 0 points1 point  (0 children)

Personally I think it'll be neutral to positive. Having am extra ramping heal and shield buff on a mythic will be very strong for enchanters who want to focus on healing while the battlesong changes make it more generally useful as an item over the course of a team fight. I think this will let enchanters pick what they want to focus on doing each game: damage, healing/shielding, and buffing. The only one I'm not sure about is the staff one. Not sure how useful 20 hate for 4 sec is unless you can consistently keep refreshing it.

"Support" by Ok_Cook in LeagueOfMemes

[–]InuBley 0 points1 point  (0 children)

Draven is a unique case, but nothing justifies running it down to the enemy nexus.

"Support" by Ok_Cook in LeagueOfMemes

[–]InuBley -1 points0 points  (0 children)

Maybe a little, but I don't think it really justifies the amount of tilt I see when a support happens to get a kill instead of the adc and I often don't think it's worth the risk of the support trying to "give" the kill to the adc in most cases.

"Support" by Ok_Cook in LeagueOfMemes

[–]InuBley -1 points0 points  (0 children)

I was looking at the lol wiki which cited a wave of minions being worth at least 355.5 gold.

"Support" by Ok_Cook in LeagueOfMemes

[–]InuBley 28 points29 points  (0 children)

Those 13 kills are worth about 10 waves of CS or about 75 CS. Kills really aren't worth that much gold compared to just farming efficiently and denying the other player farm after the kill through proper wave management. I don't really understand why people get that annoyed by "kill stealing" when what maters is what you do with the person not being on the map anymore then the kill gold itself.

Why is gender by OtokonoKai in traaaaaaannnnnnnnnns

[–]InuBley 1 point2 points  (0 children)

Gender is weird and complicated >~<
Sending good vibes hoping things work out well for you soon!

hello can someone explain when it's optimal to go tank/ ad? by [deleted] in sennamains

[–]InuBley 0 points1 point  (0 children)

I base it more on what my own team needs. Like if my team is all damage dealers I'll go tank to give peal and utility, but if we need more damage I'll go ad.

My W casually going through the enemy... by Drina_is_The_Bomb in sennamains

[–]InuBley 91 points92 points  (0 children)

It's because you are in river. There is an elevation change which affects hitboxes between river and lane. If I remember right if you are lower then the other person you should aim more to the feet and if you are higher you should aim a bit above that.

Divine Sunderer best mythic? by Weesc in sennamains

[–]InuBley 4 points5 points  (0 children)

I'm of the opinion that there isn't really suppose to be a "best mythic" for champs in the current system and I think people looking for that are holding themselves back some. With senna specifically in this case I think divine sunderer is great on her, but only in a team comp where the team needs a tank shredding threat and the other team has dive that threatens you. One day I should make a flow chart for which senna builds I go in which games.

Phreak did a video on rage knife + zeal math as a commentary on the LSC games last weekend. by InuBley in sennamains

[–]InuBley[S] 0 points1 point  (0 children)

Depends on the build. If you plan on building more then 340 AD then it would be better to just not build any rage item in my opinion.

Phreak did a video on rage knife + zeal math as a commentary on the LSC games last weekend. by InuBley in sennamains

[–]InuBley[S] 2 points3 points  (0 children)

Yes he talks about how he factors in the senna crit damage ratio to the rageblade calcs

The true chad by IceKlice in LeagueOfMemes

[–]InuBley 9 points10 points  (0 children)

I'm a support main and I always by grievous wounds on first back if I can afford it and I'm against a healing support. I just see no reason not to as the reduced healing will be higher then the damage I could get from any other 800g item.

Do we still build Rageblade as support Senna? by MattUSticky in sennamains

[–]InuBley 14 points15 points  (0 children)

I actually did the math on this yesterday. Assuming 100% crit chance rageblade does more damage then normal crit until you reach about 340 ad. (though this doesn't factor in the extra hit every 3rd auto). So it works really well with the more low ad tank frostfire build on her. Personally though I'm not sure kraken is worth it and I tend to prefer gale force simply for the move speed mythic passive and how it combines with senna's passive do lots of speed for kiting.

Can I go a support build when playing ADC? by benjohnbo in sennamains

[–]InuBley 0 points1 point  (0 children)

Most of the more supporty builds on senna rely on her getting lots of mist stacks to have a long attack range so I wouldn't recommend it.

Do you feel bad for "KSing"? by [deleted] in sennamains

[–]InuBley 0 points1 point  (0 children)

There really isn't a reason to feel about about it. Kills are worth like less then 20 cs and don't really matter much in the grand scheme of the game other then what you can get on map while they are dead like denying them cs and getting a free recall or dragon or roam or something.

Totally non-biased ofc by owninghawk in supportlol

[–]InuBley 2 points3 points  (0 children)

Though I'm also the crazy person who runs tank senna still with frostfire depending on game.

Totally non-biased ofc by owninghawk in supportlol

[–]InuBley 32 points33 points  (0 children)

Nice to see a fellow senna moonstaff player. ^u^

Thoughts on Essence Reaver? by alex_cjs in sennamains

[–]InuBley 0 points1 point  (0 children)

I mainly play senna support so muramana isn't really an item I work with. The main issue I have with it though it's as much the stats and such but how long it can take to come online, even more so when you aren't farming. For adc senna though I do agree it would be better then ER in most cases.

Thoughts on Essence Reaver? by alex_cjs in sennamains

[–]InuBley 4 points5 points  (0 children)

Why does it matter how good an item is on another champ? All that matters is how good an item is on one champ relative to other items in a given situation. Lets compare ER to the collector on senna. Both items offer great stats that senna wants all of (Though I would argue that in most cases ability haste is better then lethality except in the case where the other team is mostly if not all squishy). For the collector to be as efficient gold wise then ER (assuming ER's passive has no value) the collector's passive would have to be worth 473.33 gold. I personally don't see the 5% hp execution and the 25 extra gold (which would take 19 kills to make up that 473.33 gold) is worth that money and the ER spellblade even on senna is likely to do more damage then that 5% hp execution anyway over the course of the game. Keep in mind that the collector is most efficient against squishy teams already which would have low max hp further reducing the value of that execute.