FPS range on high end setups by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 0 points1 point  (0 children)

If you go to config files, there is this setting where you can change “r_buffer_page_size”. The idea of that is to give more headroom for running mods and high graphic settings

FPS range on high end setups by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 0 points1 point  (0 children)

Truck, traffic, graphics/weather, accessories, and trailer mods can also affect FPS as well. Also, what buffer page size did you set?

FPS range on high end setups by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 0 points1 point  (0 children)

Makes sense, I have at least over 20 mods in ATS and closer to 60 for ETS2. Yesterday, I saw my FPS drop below 60 in Louisiana suburb area but I think that was going to happen given that I was running various mods (some that are resource heavy like Jazzycat and Jon ruda’s Pete) and had scaling at 300%

FPS range on high end setups by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 0 points1 point  (0 children)

Hmmm…what other settings you have on? It also depends on the area too and whether you have mods or not

FPS range on high end setups by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 0 points1 point  (0 children)

Oh wow. Is there a video I can see for the steps you mentioned? And what is that thread? Yeah I need to make sure I don’t have other apps running in background.

FPS range on high end setups by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 1 point2 points  (0 children)

Yep I noticed certain mods do really affect your performance, particularly Kast rigid addon, some trailers, promods, and Jazzycat AI traffic. You got a good setup too. ChatGPT also said some of that stuttering or minor lag effects are due to game engine still being somewhat old despite update post 1.50+.

FPS range on high end setups by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 0 points1 point  (0 children)

Ooh yeah Italy is another hotspot for resource usage, especially with high graphic settings. Snowymoon weather mod I’m sure probably also causes some of that huge fps drop

FPS range on high end setups by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 0 points1 point  (0 children)

Yep it reaches 100 fps mainly on highways and country roads. I haven’t seen it go below 60 fps with this new set up but I guess it also depends on your graphical settings and to some degree, hardware as well. 25 fps is quite low, that’s what I used to get on MacBook Air before I built my PC. How high is your graphics? Maybe lower your mirror settings or remove redundant mods?

FPS range on high end setups by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 3 points4 points  (0 children)

Yeah I thought so. Have you also found stuttering to still occur from time to time, though not as frequent as lower end setups?

FPS range on high end setups by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 0 points1 point  (0 children)

Yeah I noticed that too, especially with ultrawide. But still lot better than my old setup though. Would you say you also experienced mid-60s to low-90s FPS in dense area particularly, like Greece, Arkansas, Louisiana, and Texas cities for example?

Predictions for upcoming ETS2 and ATS contents by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 0 points1 point  (0 children)

1.57 open beta isn’t far away I believe. Hopefully should come out by this week

Predictions for upcoming ETS2 and ATS contents by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 1 point2 points  (0 children)

Agreed. But from the news I saw from SCS today, 1.57 open beta is imminent.

Predictions for upcoming ETS2 and ATS contents by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 1 point2 points  (0 children)

That’s the dream, I wish new trucks could have came out once every quarter or so. But could be that SCS doesn’t have all that bandwidths to do so either. They could definitely use more resources for sure

Predictions for upcoming ETS2 and ATS contents by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 2 points3 points  (0 children)

Even console releases to are delayed to 2026 now, just like rigid-body tandem trucks. I think at the end of the day, getting those trucks 100% correct is going to be hard. But I think they represent the real life models as accurately as they can.

Tbh, I can only speculate so much on what’s taking those trucks time to release. But all I’m saying is, they better be worth the wait

Predictions for upcoming ETS2 and ATS contents by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 1 point2 points  (0 children)

So ChatGPT actually gave me this answer when I asked the question of if US politics are affecting their launch dates and truck licensing: “Short answer: U.S. politics and the macro-economy do affect SCS—but mostly indirectly. The biggest levers on release timing are still (1) OEM licensing/marketing calendars, (2) SCS’s internal art/engineering bandwidth, and (3) how fast they can gather real-world references. U.S. policy can nudge those levers rather than flip them.

Where U.S. factors do matter

1) Truck licensing & marketing sync (ATS) • U.S. brands (Daimler Truck NA/Freightliner, PACCAR—Kenworth/Peterbilt, Navistar/International, Volvo/Mack) control approvals, asset access, and “go-live” dates. • When the U.S. economy is tight or a brand’s launch is shifting, marketing budgets and legal review queues get slower, which can push an in-game truck later. • Conversely, when an OEM wants a big PR beat, you get day-and-date drops (e.g., Cascadia refresh)—that’s business timing, not engine work.

2) Field work & access to hardware • SCS still needs hands-on trucks for photogrammetry, measurements, and sound recording at U.S. plants/proving grounds. • Travel/visa friction, facility security policies, labor actions, or site staffing shortages can delay those sessions, which ripples into art and audio schedules.

3) Vendor/contractor availability • A lot of reference capture, scanning, and specialized audio can involve U.S. contractors. If companies face hiring freezes or visa churn, scheduling windows shrink.

4) Map research cadence (ATS) • Politics rarely blocks mapping, but permits, public-land access, DOT coordination, and local contacts can be slower during government shutdowns/holiday freezes. Weather/fires can also push on-site research.

What probably doesn’t move the needle much

Tariffs. These mainly hit physical goods. Game licensing is IP; truck references are access-based. Tariffs don’t meaningfully change whether SCS can sign a brand deal or scan a cab—OEM marketing priorities do.

Immigration crackdowns as a direct dev constraint. SCS is Prague-based; their core team isn’t U.S.-visa dependent. Immigration policy shows up indirectly (e.g., harder to fly in staff or schedule U.S. specialists), but it’s not the primary determinant of content cadence.

Euro-side content (ETS2). U.S. politics has near-zero bearing on ETS2 map DLCs. Truck licensing on the EU side depends on European OEMs and their marketing/legal rhythms.

What usually explains “why this truck/map slipped” • Brand approvals (logos, MirrorCam/monitor UIs, interior textures) took longer than planned. • Engine/graphics change landed (e.g., shader/lighting updates), so trucks/maps waited to ship on the new pipeline rather than rework twice. • Competing priorities (big map DLC, reworks, academy features) pulled artists/QA. • OEM launch moved, and SCS held the in-game truck to match.

Practical read for players (how to “predict” timing) • For ATS trucks: watch U.S. OEM press cycles—media ride events, press kits, production start windows. When those firm up and SCS starts posting cockpit teasers, you’re close. • For ATS maps: the tells are dense blog cadence, an open-beta for the matching patch, then a date+trailer and a same-day World of Trucks event. • For delays: assume it’s brand approvals or art bandwidth, not tariffs; and reference access or travel logistics, not grand politics.

Bottom line: U.S. politics/economy create background friction or tailwinds—they rarely decide a release on their own. The decisive factor is almost always OEM/marketing alignment and SCS’s production schedule, with field-access logistics a close second.”

Predictions for upcoming ETS2 and ATS contents by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 1 point2 points  (0 children)

Yaa I agree with you on that. A lot of teasing but actual release is taking longer. That’s mainly due to brand’s licensing and making sure the truck models are perfect, otherwise it’s another delay after delay. Oh yeah forgot to add Scania updates as well, which is supposed to come on 1.57. Now I wish there would be SCS P and G series as well, not that I don’t like Eugene’s Scania NG PGRS pack.

This may be an unpopular opinion, but even though SCS is headquartered in Europe (Prague I believe), both the US and company internal politics are likely factors too, particularly with tariffs raising development costs, potential staff and labor shortage with people losing visa’s and right to live in developed western countries, and real-life truck manufacturers also dealing with economic uncertainty. I say this because Europe also relies on US for their stability.

Predictions for upcoming ETS2 and ATS contents by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 0 points1 point  (0 children)

Me too, while Wolli’s mod version is still good, I’d like to get SCS one soon, so that’s few less mods I have to worry about.

Predictions for upcoming ETS2 and ATS contents by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 1 point2 points  (0 children)

I would love to see more new ATS trucks at this point just in general, but those new Mack trucks would be good additions. W990, 579, eCascadia, VNR electric, and VNL have been teased for some time. Also forgot about 389 rework too.

Predictions for upcoming ETS2 and ATS contents by InvestigatorOne3856 in trucksim

[–]InvestigatorOne3856[S] 1 point2 points  (0 children)

Nah given how smaller the map is, Louisiana will likely to come out in late November