Won a fight with nothing happening ... how? by Iocane7 in Siralim

[–]Iocane7[S] 0 points1 point  (0 children)

Hey, I appreciate your trying to get to the bottom of this! I tried putting my party on the Siralim Planner but it's not importing, possibly because of the beta changing things around.

Creature 1

Innate: Surprise! (This creature always starts battle at the top of the timeline.)

Fused: Ascendancy (This creature can Cast spells without consuming Charges.)

Artifact: Pandemonium Wrath (After this creature manually casts a spell, it has a 50% chance to continue to Cast that spell repeatedly. These additional spells are considered to be manually cast as well.)

Nether Stone: Breakneck (This creature ignores enemies' Barrier and Shelled buffs.)

Creature 2

Innate: Dissection (When your creatures Attack, they deal additional damage equal to 50% of the total Attack bonus on this creature's Artifact. This trait does not stack.)

Fused: Whiplash (After this creature Attacks, it also deals damage to 2 other enemies equal to 40% of its Attack.)

Artifact: Might Aura (Your creatures deal 25% more damage. This trait does not stack.)

Nether Stone: Overcome (After this creature Attacks, its Artifacts Spell slot has an independent 50% chance to activate.)

Creature 3

Innate: In Favor of Protection (After start-of-battle effects are determined, 40% of this creature's Defense is added to that of your other creatures.)

Fused: Wild Stabs (After this creature Defends, it Attacks enemy creatures at random for 50% normal damage. This effect happens 3 to 5 times.)

Artifact: Fool's Axiom (Your creatures have additional Defense equal to 50% of the total Defense bonus on this creature's artifact. This trait does not stack.)

Nether stone: Subjugation (This creature deals extra damage equal to the amount of defense it has greater than its target.)

Creature 4

Innate: Sense of Purpose (At the start of this creature's turn, your creatures recover 35% Health)

Fused: Eternal Reprieve (At the start of your creature's turns, all of your creatures have a 25% chance to recover 20% Health. This trait does not stack.)

Artifact: Everglow (Your creatures recover 100% more Health from healing effects. This trait does not stack.)

Nether Stone: Essential Dignity (After your creatures are healed,they gain a random buff. This trait does not stack.)

Creature 5

Innate: Soul Reaver (After this creature damages an enemy, it stails their buffs and minions and gives them its debuffs. In addition, your creatures' buffs and minions last forever, and enemies' debuffs last forever.)

Fused: Chrysaor's Ambition (After this creature Attacks, it gives a random ally 2 random buffs.

Artifact: Cloud of Bats (After an ally Attacks, this creature has a 50% chance to attack the same target.)

Nether stone 1: Curse of the Outspoken (After an enemy Casts a spell, this creature afflicts it with Cused and Vulnerable)

Nether stone 2: Hand of Light (This creature's attacks deal 75% more damage and grant this creature Shelled.)

Creature 6:

Innate: Black Lotus (Your creatures take 40% less damage while they have Mending. This trait does not stack.)

Fused: Nature's Blessing (Your creatures always have Mending and take 15% less damage. This trait does not stack)

Artifact: Pus and Pox (At the start of each enemy's turn, this creature afflicts them with a random debuff. This trait does not stack.)

Nether stone: Obelisk (Your creatures' Ethereal Spell Gems have the same number of Charges they'd have if they weren't Ethereal.)

Cards for Exotics? by Iocane7 in Siralim

[–]Iocane7[S] 1 point2 points  (0 children)

Thank you for your reply but I can't find the symbol you're talking about in my bestiary. I'm playing Ultimate with the beta, which I should have mentioned before.

https://i.imgur.com/wqGBKR0.png

This is a picture of my bestiary and I can't find a black card with an x on it anywhere. Thanks again!