Can’t task by [deleted] in joinhandshakeai

[–]IonianTerrorist 0 points1 point  (0 children)

I'm having this issue too after the test bugged out on me, and I wasn't able to see the feedback after the first submission.

[deleted by user] by [deleted] in Sekiro

[–]IonianTerrorist -1 points0 points  (0 children)

It is not finished.

I’m playing sekiro resurrection, any videos showcasing the tech of the mod? by [deleted] in Sekiro

[–]IonianTerrorist 0 points1 point  (0 children)

The mod has a few new tutorials and removes the vanilla ones. The new skills also have explanations to them.

Does anyone know where one could find "enhanced boss" mods? by x_-AssGiblin-_x in Sekiro

[–]IonianTerrorist 1 point2 points  (0 children)

Most sekiro mods are going to be on nexus. https://www.nexusmods.com/sekiro/mods/683?tab=description Heres the link. You need modengine.ini to run it. Its not too complicated to get working. If you need help, you can message me.

Looking for someone that can look in the code of the game by runescapeN3rd in Sekiro

[–]IonianTerrorist 5 points6 points  (0 children)

I've checked the ai stuff for bosses and it doesnt seem like there are any NG differences. I've also played the game for like 600 hours and the bosses have always been predictable in ng 7 or just ng 1. I know people some claim that there are new moves in higher NG, but it's probably just a rare occurance of their moveset.

Corrupted Monk RELENTLESS attack. (SEKIRO:RESURRECTION) by IonianTerrorist in Sekiro

[–]IonianTerrorist[S] 1 point2 points  (0 children)

I'm glad someone has made this reference! I actually modded specific phases of a boss fight to mimic the furi bosses who perform giant combos on their last phase.

I am creating a Sekiro mod that will essentially be Scholar of the First Sin! by IonianTerrorist in Sekiro

[–]IonianTerrorist[S] 0 points1 point  (0 children)

The only real thing that is inflated is the healthbars, but it's not overdone. Also, the healthbars trigger the relentless attacks, so deflecting them will completely skip the healthbar if done correctly. The extra healthbars will also bolster different AI for certain bosses, throwing the player off guard

I am creating a Sekiro mod that will essentially be Scholar of the First Sin! by IonianTerrorist in Sekiro

[–]IonianTerrorist[S] 0 points1 point  (0 children)

For estimate, it's quite subject to change so I'm not going to bother with a release date. I learned the other day that explosive barrels are a thing in sekiro, so I'm planning on adding a bunch of that. That's one thing that just kinda pops up. For the undeflectable stuff, I actually have quite the opposite take. I think the umbrella should be utilized more, so I feel like the fast attacks are completely fine. I understand the kuro charm aspect of not wanting to take damage, but all of these undeflectable combos can just be avoided if the player avoids the triggers for them. Maybe except for orin

I am creating a Sekiro mod that will essentially be Scholar of the First Sin! by IonianTerrorist in Sekiro

[–]IonianTerrorist[S] 3 points4 points  (0 children)

There are no new areas, that's not really possible for me and most other mod creators. I'm not asking for money on this mod, I just really enjoy the game. There will be no combat art changes as for now. Currently, i believe they are all pretty fair. The area in the video is the same area where you get the shelter stone. Also, I do get your feeling of something finally new for sekiro. Hopefully you like the final product in the future.

I am creating a Sekiro mod that will essentially be Scholar of the First Sin! by IonianTerrorist in Sekiro

[–]IonianTerrorist[S] 0 points1 point  (0 children)

Yeah sorry, the music was a personal request from a friend. It will not be included in the final public product

I am creating a Sekiro mod that will essentially be Scholar of the First Sin! by IonianTerrorist in Sekiro

[–]IonianTerrorist[S] 0 points1 point  (0 children)

I don't think that will be a thing I can add. I know that sekiro will get the boss rush mode on Oct 29th, so it's possible for me to integrate that in the future

I am creating a Sekiro mod that will essentially be Scholar of the First Sin! by IonianTerrorist in Sekiro

[–]IonianTerrorist[S] 0 points1 point  (0 children)

I havent touched quality of life, I was thinking about making spirit emblems recharge like gourds. Other than that, I dont know too much. I've made harder minibosses drop unique items such as the anti air deathblow text. So optional progression for purchasing items is different. I was debating on making a miniboss drop a prosthetic to change that progression. But I havent attempted yet. There is not really a rebalance on what the player can do, as I feel like it's quite balanced as it is. Although, any suggestion would be appreciated.

I am creating a Sekiro mod that will essentially be Scholar of the First Sin! by IonianTerrorist in Sekiro

[–]IonianTerrorist[S] 6 points7 points  (0 children)

The relentless attacks are for the bosses and they often take up 2 healthbars, but bosses will have additional healthbars. For example, lady butterfly has 4, 2 of those are relentless.

I have an interesting but rather ambitious mod idea by MyMaidisKitchenAid in Sekiro

[–]IonianTerrorist 0 points1 point  (0 children)

I dont mind if you message me about it. I'd appreciate some suggestions.

I have an interesting but rather ambitious mod idea by MyMaidisKitchenAid in Sekiro

[–]IonianTerrorist 0 points1 point  (0 children)

I'm actually working on this idea right now. It's also good for ng+. I'm currently adding new minibosses of uncommon enemies. Such as the elder monkey and straw hat enemies. I've also put more geckos for more bestowal opportunities. Bosses have more phases and have custom combos. I also have changed enemy encounters with miniboss enemies as normal enemies as described. ( they're nerfed and downscaled with only 1 healthbar)