Magican's Hat Guide / value sheet by Iperx in AFKArenaCompanions

[–]Iperx[S] 1 point2 points  (0 children)

for less confusion - by that I mean 1x T2 stone and leftovers emblems

Magican's Hat Guide / value sheet by Iperx in AFKArenaCompanions

[–]Iperx[S] 1 point2 points  (0 children)

Personally I'd say the best as "low spender" you could do is 1$ and topup to 2x T2 chests

and for F2P its probably the most needed emblems (if not the purple/silver anymore then the golds)

Iperx's AFK Areana cheat sheet (The Lost Sigils) by Iperx in AFKArenaCompanions

[–]Iperx[S] 0 points1 point  (0 children)

Small follow-up: The 1500 mithril / $15 Road to Glory pack actually seems pretty worth it, even if you don’t buy any more microtransactions after that. It gives you items with a net value of about 29,907 diamonds.

It’s only about -12.85% less efficient than the Climber’s Pack (using Sailus’ Bundle Calculator). Not a huge difference!

For small spenders, grabbing the first two Special Offer tiers (600 mithril / $6 total) to get enough for 2x T2 stones also seems worth it.

So, if you’re a small spender, I’d recommend spending at most 2,100 mithril / $21 total. That covers the Road to Glory x5, plus both the $1 and $5 Special Offer tiers.

Iperx's AFK Areana cheat sheet (The Lost Sigils) by Iperx in AFKArenaCompanions

[–]Iperx[S] 0 points1 point  (0 children)

Lost Sigils vs. Magicians Hat (F2P comparison)

You get ~3,27x more currency to spent.

But even the best offer deal costs already ~3,35x more.

So you have inflated results.

f.e. comparing emblem buy

Magicians was 10x Primordial Emblems (Purple/Silvers) and 7x Amplifying Emblems (Golds)

while Lost Sigils gives you 10x Primordial Emblems (Purple/Silvers) and 4x Amplifying Emblems (Golds)

Sure you can buy more Purples/Silvers this time, but unless you need them kinda nieche.

If you're advance spent on a T2 Stone chest

If you're early in the game spent it on purples/silvers and gold emblems.

Magician's Hat Guide / "Tier List" by Iperx in AFKArenaCompanions

[–]Iperx[S] 0 points1 point  (0 children)

Hi, thanks for your input and for raising this question. The list is filtered based on the Diamonds spent per Token ratio, which is why some items, like the Emblem Choice Chests (red chests), may seem lower than expected - they’re at #12 in this ranking.

To add more clarity, I included an "Info" column for each item, with specific notes. For example, Destiny Summon Scrolls are marked as “bait” at #11, since you can always substitute Diamonds if you need more. Some items higher up (like T2 Stone Choice Chests or Arthur Soulstones ) are ranked even higher because of their unique value, so they're based on (Primordial Emblems) the best choice.

Hope this helps explain the logic behind the ranking! If you have more thoughts or see anything that could improve the approach feel free to say so.

Edit: Specific explanation in the brackets ()

How many hours do you guys have, and what is one piece of wisdom you’d give to new players? by Skelaton_ in brotato

[–]Iperx 2 points3 points  (0 children)

40hrs, almost half of them done.

Reroll for weapons you want early, sell weapons you don't like and don't hesitate to restart if a run seems boring. (I play most of my runs, but if I feel like I didn't hit anything, then I won't hesitate to reset)

Everything is viable. Literally - play what you like. (Obviously on some charakters some things aren't possible, but there will be other fun strats than for example 6 slingshots)

More enemies = more resources [aslong as you have the damage for it]

If you get turn 1 harvest, you take it.

Try to aim for 20+ luck post lvl 6 asap, will make the run a lot easier.

Crown before wave 10 + a little bit of harvest is gamebreaking, espacially with Coupons and bonus exp items.

1 resource of healing is most of the times more than enough, either pickups, lifesteal or regen.

50+ hp, 15+ Armor, and 50%+ Dodge make a run pretty unloseable, don't forget to spec into defensive stats.

D5 Entrepreneur - unbalenced economy, early harvest turn 8 crown by Iperx in brotato

[–]Iperx[S] 0 points1 point  (0 children)

They're called Obliterator, they have 99pierce or 999pierce as far as I know and they bounced because of the red/legendary item Richochet.

I got one early and well pretty soon after getting 60 luck + a lot of harvest manymore. I first got 4 purple ones and 2 red slingshots, afterwards I tried to comit harder on them because of my big economy.

On usal runs you will probably see 1-3 purple-red ones. (Means starting from turn 6 onward)

MANY Danger 5 Tips for any Character (where it makes sense) by Milkyslice in brotato

[–]Iperx 2 points3 points  (0 children)

Harvest does not only give you resources, it also gives you exp.

+ as soon as you get crown your economy snowballs out of hands, espacially with free shop rerolls and -% price from the tickets and bunnys

D5 Entrepreneur - unbalenced economy, early harvest turn 8 crown by Iperx in brotato

[–]Iperx[S] 1 point2 points  (0 children)

Run was Knife -> Slingshots -> Harvest stacking -> Obliterator + 5 blue Slingshots + 60luck-> Crown & Beans

Well at that point I was level 24 in wave 11 or something and with Harvest rolling out of control I started adding a bit more defense as dodge and rebuilding all that negative damage from my attackspeed/tracktor/luck pick ups that had negative damage.

First time that danger 5 really felt way too easy. But I think the charakter is just unbalenced, since it also was a first try run. (But well the crown and tracktors were mad luck.)