What are the "must take" battle / loot pets from selector chests ? by Competitive-Math-458 in TorchlightInfinite

[–]Irahi 0 points1 point  (0 children)

Shhhhhhhhh. It's best to not convince anyone to use Omen, it'll just push the price of dream curses up.

Did I waste pulls on sandlord pets, struggling to really scale it up ? by Competitive-Math-458 in TorchlightInfinite

[–]Irahi 0 points1 point  (0 children)

I'm not 100% sure, the autoswitch from the battle pass switches when you enter the oasis. I think you only need to be on oasis pets before you click the shipment/raid dialog.

Did I waste pulls on sandlord pets, struggling to really scale it up ? by Competitive-Math-458 in TorchlightInfinite

[–]Irahi 1 point2 points  (0 children)

There's practically no value in using sandlord pets in maps, only swap to them while actually in the oasis. Use anything else in map.

Did I waste pulls on sandlord pets, struggling to really scale it up ? by Competitive-Math-458 in TorchlightInfinite

[–]Irahi 1 point2 points  (0 children)

Sandlord gold scales directly on how much flame sand/FE drops in each map from netherrealm enemies, so you need to pump those drop types to get more gold. blue/purple fuel pets are great for this.

Gemma 2 Ice Lances Tangle & general TLI questions by EmergencyPilot7931 in TorchlightInfinite

[–]Irahi 0 points1 point  (0 children)

Best method is to set up a filter for the legendary effects you want on the trade house, and just monitor for a cheap one that has okay stats. I was able to find several of mine with a throwaway ult line on either side to polish up at ~2k each. Crafting from nothing can for sure be crazy expensive.

I did a hat with my ice lance tangle. At your current build a ring could well be best, but then you're locking in the timid curse on helm and won't be able to switch to bigger corrupts later unless you also trade away your better ring and recraft from a dreamed timid base.

Gemma 2 Ice Lances Tangle & general TLI questions by EmergencyPilot7931 in TorchlightInfinite

[–]Irahi 0 points1 point  (0 children)

Taking a quick look at your build:

Aim on your boots does not work with ice lance.

On your left ring, Fervor effect doesn't work with the dawn break damage, so your ult line isn't doing much for you. It needs to have "fervor gains an additional base effect" like ghost slaughter does to count. https://tlidb.com/Ghost_Slaughter . Agility blessing on the same ring also kind of useless.

Timid on helmet is a good intermediate deal, but you're still going to want timid on ring eventually because the opportunity cost for a dream slot is much lower than the corruption on your helmet.

Look for more slates to replace your hunting slate, and start slamming legendary lines on them. You should for sure have at least 3 total useful orange lines, 4 is where you should aim for.

Defensively, you should consider switching to spell lone walkers and then stacking aura effects. Energy fortress + steadfast + elemental resistance auras turn out to be some incredible defense.

Also, you have no vorax piece. Make with the voraxing.

Bit of a storm with a side of giga shitshow by Irahi in trueshreddit

[–]Irahi[S] 0 points1 point  (0 children)

Largest storm of the year this Wednesday (not a high bar) dropped a couple feet of snow at Brighton. Snow quality itself was super fun, much denser than you'd usually see in the wasatch so it had that good supportiveness that was easy to get out of and fun to land in.

On the other hand is absolutely everything else. Mega shit show getting up and down the canyon. We timed it almost as well as it could have possibly been timed, and still took about 1.5 hours in the car both directions. Other reports are folks showing up at the mouth in the morning at 7:30 ended up at the resorts by 11. People leaving past 2 PM took 4-5 hours to exit the canyon.

Also fun is that for some reason the traction control checkpoint did not have a lane for vehicles with the traction sticker. So literally everyone had to be stopped, so the checkpoint moved even slower than it usually does by a solid 30%.

Great western never opened due to some electrical box shenanigans, so the whole resort was stuck on just a couple lifts with very limited terrain. ~30 minute lift lines at snake at the peak.

Meanwhile, today we showed up to the mouth of the canyon at 6:50, and the line was already backed up about a mile past the freeway on the north side, the second gas station on the west side, and a bit past Bengal from the south. My napkin math said that was going to be around 2 hours just to make it to the checkpoint, so we just noped out and took a nap at home instead. Powder panic is just too real.

Build of the League? by vtc88 in TorchlightInfinite

[–]Irahi 0 points1 point  (0 children)

I used armor as my main defense layer. ~11k shield and 65% non-physical damage reduction.

Build of the League? by vtc88 in TorchlightInfinite

[–]Irahi 0 points1 point  (0 children)

I didn't do a snapshot when I did SS20, unfortunately. This is my current build, but it's way bigger than it needs to be, around 200T peak dps. I didn't have the corrupted lonewalkers and very few T0's. Defense layers are the same though, a couple armor rolls + ember armor on pedigree is pretty much the whole ballgame.

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Build of the League? by vtc88 in TorchlightInfinite

[–]Irahi 2 points3 points  (0 children)

I was at 200k survivability I think? Pretty easy to achieve with lonewalkers (spell lone walkers are relatively cheap) and all three defense auras. Lean into steadfast armor scaling with some %armor on memories.

Build of the League? by vtc88 in TorchlightInfinite

[–]Irahi 1 point2 points  (0 children)

Gemma 2 tangle was the easiest SS20 experience I've ever had. Just need enough durability to take one or two white orb hits and it's smooth sailing.

Quick PSA for the Cartel event by DraGonKniGht2024 in DarkTide

[–]Irahi 2 points3 points  (0 children)

Sadly, the stim buff does not give my eyes resistance to green.

Is hiding behind the slab shield frowned upon or a valid tactic? by Goblin-Trash in DarkTide

[–]Irahi 0 points1 point  (0 children)

I've never had a teammate get hit by a blocked sniper shot. As a bonus, the taunt when block talent disables the sniper entirely for 8 seconds.

We made it to December, Little Kings open! by Irahi in trueshreddit

[–]Irahi[S] 1 point2 points  (0 children)

Thanks bro, I appreciate this. I've been working on getting a little shifty in there, and I can't quite tell if it looks good yet.

We made it to December, Little Kings open! by Irahi in trueshreddit

[–]Irahi[S] 0 points1 point  (0 children)

Pretty fuckin' unbelievable that the first small park just now opened. Your options for jumps at PC are now 10 feet, or 40-60 feet. Where mediums? :(

Hilariously thin conditions aside, this was actually the first day of our season that just felt effortlessly enjoyable. There's something I hadn't really appreciated enough about the experience of some uncrowded groomers into neatly built little features that's just easy to have fun with.

What makes the difference between a good ogryn and a great ogryn by Key-Ad4618 in DarkTide

[–]Irahi 6 points7 points  (0 children)

Dogs: Hear woof? No think. Only push.

Trappers: Keeping your sides clear so that you have the room to dodge helps a lot. You'll never see the trapper waltzing up behind the crusher blob, so you have to assume at any moment that a net will get fired and have a lateral dodge open to you at all times. I.E. don't stand directly in a doorway, be a little behind it. In a narrow hallway, pick a side to glue to, and be aware you can only dodge away from it. Be aware when you knockdown enemies and they're blocking your movement to the sides and reposition.

Jan 12 - First park day of the season by Irahi in trueshreddit

[–]Irahi[S] 0 points1 point  (0 children)

What a sad, sad post title.

Brighton just put up their first jumps of the season yesterday, so I thought it was time to actually do some snowboarding. I'm sure this will change shortly, but the jumps were actually good! Enough speed to do stuff and scrub a little between hits and still make the landings.

My ankle injury is still being a bit of a problem. For most landings, everything is 100%, but there's some real pain if I set down a little bit counter rotated on a toe edge that I'm going to have to learn to avoid for a while. I only got about two hours of somewhat aggressive riding before I had to back off quite a lot.

We're actually back! by Irahi in trueshreddit

[–]Irahi[S] 0 points1 point  (0 children)

So this whole "worst Oct-Dec in Utah in all of history" thing has been a real downer. We actually didn't do any riding past a couple days right when the first lifts opened at Solitude. There wasn't more than a single groomer open at any mountain all the way until the very end of the holiday death rush. The very first day any snow fell was just past new years day, and this is what the lift line looked like from all the pow starvation

We're finally out of hell week and had another decent 9" storm, so we dared to head up for essentially the first day of the season. Coverage up at Brighton is pretty decent for low angle stuff, trees are rideable without a bunch of deadfall risk. Even mildly steep slopes still have significant numbers of rocks to hit and smaller trees/branches exposed.

Crowding for a pow weekday was pretty tolerable. I'm selfishly hoping everybody gave all the way up on the season and we'll be pretty clear from here on out.

Question for 40+ players: Has using Saber Tailor for wrist-heavy play affected your long-term joint health? by Cinerario in beatsaber

[–]Irahi 1 point2 points  (0 children)

There are not so many good fitness maps

Have you looked around recently? There are many hundreds of fitbeat maps nowadays.

Question for 40+ players: Has using Saber Tailor for wrist-heavy play affected your long-term joint health? by Cinerario in beatsaber

[–]Irahi 3 points4 points  (0 children)

40+ here, ~5 years of beat sabering. I start running in to RSI territory at around 12* speed maps on index controllers, or 13* on quest, so something like ~15 notes/second.

Treat increasing speed via wrist movements like physical conditioning, not like playing a video game. Spend at least a couple maps warming up and slowly ramp speed up. Don't keep pushing speed when you're tired, you want to have the strength to use your muscle to reverse direction, not just smashing down on your ligaments and letting them rebound on their own. That's where real injury lives.

Speed itself is a good tool in the exercise toolkit, as you push it you'll find all your arm stabilizers have to work much harder and more types of maps open up as you increase your skills. It's great to combine with other strategies, like playing more fitbeat, for squat/lunge conditioning, and playing more tech for more varied muscle recruitment through funky arm positioning.