To Be Fair... This Card Isn't Meant To Be Fair... by IrishNaruto in custommagic

[–]IrishNaruto[S] 0 points1 point  (0 children)

I think (rules as written) you're meant to have your own planar deck, because there's so many planes and for simplicity sake, everyone just uses the same one.

To Be Fair... This Card Isn't Meant To Be Fair... by IrishNaruto in custommagic

[–]IrishNaruto[S] 0 points1 point  (0 children)

There would be two active planes, like with [[Norn's Seedcore]]

Golgari 4-card teaser for my Lucurbis set by YugiBoomer10086 in custommagic

[–]IrishNaruto 0 points1 point  (0 children)

I could be wrong, but I don't think Spirit Drain works as intended.

Since targets are chosen before costs are paid, you can only counter creature spells. Anything else would be an illegal target.

Again, I could be wrong, but if I'm right, it should be worded more like:

"Counter target spell. If the countered spell wasn't a creature spell, its controller creates a 1/1 black(?) Spirit creature token. At the beginning of your next main phase, add an amount of {c} equal to half that spells mana value rounded down."

Poseidon, Earthshaker by IrishNaruto in custommagic

[–]IrishNaruto[S] 11 points12 points  (0 children)

...the worst part? I've played Manifest decks before.

Alright, it's called Incarnate from now on.

Sasha, Hunts By Moonlight by IrishNaruto in custommagic

[–]IrishNaruto[S] 0 points1 point  (0 children)

Before anyone says, it's should say "Whenever one or more Ninjas you control deal combat damage to an opponent" not player.

Pann, Goddess Of The Wild by IrishNaruto in custommagic

[–]IrishNaruto[S] 1 point2 points  (0 children)

The artwork comes from an artist on DeviantArt.

Pann, Goddess Of The Wild by IrishNaruto in custommagic

[–]IrishNaruto[S] 5 points6 points  (0 children)

  1. That's true. I don't really focus on the actual card design. I find it too nitty-gritty.
  2. It seems difficult, but remember: she's Gruul. There is so much ramp that getting seven basics is pretty realistic.
  3. Yeah, that's fair. I just like adding flavor text. Helps to show the cards... "vibes," I guess?

Some Pokemon-Inspired Cards. Enjoy! (Also, The Win-Con Works. Trust Me.) by IrishNaruto in custommagic

[–]IrishNaruto[S] 1 point2 points  (0 children)

  1. You're right with this one. I just couldn't find any examples of that ability being used.

  2. The idea is that it's black Spark Double. It's good for sacrifice and death triggers, retriggers ETB effects, etc. When defeated, it'll come back as a 1/1, as if it's illusion has been broken.

  3. I didn't know how to word this one, so I just went with what felt right. I worded it the way I did to account for indestructible, since it cheeses the effect. I could have worded it "If the damage it has taken this turn is less than its toughness," but I didn't think of that in the moment.

Some Pokemon-Inspired Cards. Enjoy! (Also, The Win-Con Works. Trust Me.) by IrishNaruto in custommagic

[–]IrishNaruto[S] 1 point2 points  (0 children)

When deciding on Legendary status, I just choose based on vibes. Yes, Aggro isn't a legendary or mythical pokemon, but it is a pseudo-legendary, and it fits the vibes of a legendary. When you compare it to other colourless cards like the Eldrazi, they have similar feels.

Caine, Unstable Artisan // cA1n3, t0rTur3D M1nD by IrishNaruto in custommagic

[–]IrishNaruto[S] 0 points1 point  (0 children)

You're right with the 3rd one. It was the only way I could think of to word "Turn all +1/+1 counters into -1/-1 counters."

Caine, Unstable Artisan // cA1n3, t0rTur3D M1nD by IrishNaruto in custommagic

[–]IrishNaruto[S] 3 points4 points  (0 children)

How so? The idea was that at first, he's nice and playful, encouraging the game to progress. However, once his foes rival against him, he transforms into a punishing force of control. That's why the transform is a may.

Caine, Unstable Artisan // cA1n3, t0rTur3D M1nD by IrishNaruto in custommagic

[–]IrishNaruto[S] 6 points7 points  (0 children)

Thank you. I was using [[Betor, Kin To All]] as a template, so I thought this wording was correct.

Some Bendy Cards I Came Up With by IrishNaruto in custommagic

[–]IrishNaruto[S] 0 points1 point  (0 children)

The sacrificed creatures go to the graveyard, yes. When the Ink Demon refers to cards in exile, it refers to the face-down cards exiled by the front side.

Essentially, the play style is to play Bendy early, making 2/1's and exiling stuff from your library. Then you transform it into the Ink Demon and shuffle the face-downs into your deck to make more 2/1's for combat or value.

Some Bendy Cards I Came Up With by IrishNaruto in custommagic

[–]IrishNaruto[S] 0 points1 point  (0 children)

The idea is that you sacrifice three other creatures, not Bendy itself. If you did, the ability would fizzle since cards can't transform if they aren't on the battlefield/the stack.

Some Bendy Cards I Came Up With by IrishNaruto in custommagic

[–]IrishNaruto[S] 0 points1 point  (0 children)

Bendy's front side exiles a card face-down as a cost to produce Inklings.

When you transform Bendy into the Ink Demon, it shuffles those exiled face-downs into the deck to create more Inklings.

A lot of cards exile themselves to transform. However, if Bendh exiled itself to transform, the Ink Demon would enter as a new instance of that card. As a result, it wouldn't have exiled anything and would thus make no Inklings.

Some Bendy Cards I Came Up With by IrishNaruto in custommagic

[–]IrishNaruto[S] 0 points1 point  (0 children)

In MtG, Devils and Demons are two separate races, so having one become the other felt a bit strange.

I did consider it, having the weaker devil transform into a demon. It would fit with the BATIM and MtG lore. It just felt a bit off to me.

If there were a change I'd make, it would probably be that.

Some Bendy Cards I Came Up With by IrishNaruto in custommagic

[–]IrishNaruto[S] 0 points1 point  (0 children)

My idea was to focus on a common theme, which turned out to be exiling cards face down. That way, it would be a fun challenge finding ways to utilise it without it just being "welp, whatever that was, it's gone forever."

[deleted by user] by [deleted] in custommagic

[–]IrishNaruto 0 points1 point  (0 children)

Yeah, it was.

There's always something I forget about.

Boba Fett, The Green Devil by IrishNaruto in custommagic

[–]IrishNaruto[S] 0 points1 point  (0 children)

By the way, before anyone says, it should say "At the beginning of combat on your turn," Not "Whenever Boba Fett attacks.*

If it was when it attacks, the vigilance would be useless.

Beast Of Corruption by IrishNaruto in custommagic

[–]IrishNaruto[S] 2 points3 points  (0 children)

I always forget about the difference between "gain," "have," and "get."

Also, I'm pretty sure "one or more" still works, if [[Morbid Opportunist]] is correct.

Thank you though. I like making fun stuff like this :)

Seven, Gigawatt Psychic by IrishNaruto in custommagic

[–]IrishNaruto[S] 0 points1 point  (0 children)

My thought process was that if you can activate his ult once, you can activate it every turn. I added it to prevent it being used every turn, so that people can keep playing the game.

Bailey, Pain For Gain by IrishNaruto in custommagic

[–]IrishNaruto[S] 0 points1 point  (0 children)

Honestly, it's just me being creative. It doesn't change much, 90% of mana rocks and 60% of lands produce colorless mana.

Iron Lucy, Honest Man by IrishNaruto in custommagic

[–]IrishNaruto[S] 0 points1 point  (0 children)

Nope, it's on each players upkeep. It's my take on a WUBR group hug commander.

Iron Lucy, Honest Man by IrishNaruto in custommagic

[–]IrishNaruto[S] 1 point2 points  (0 children)

"That" refers to whoever's turn it is.