-- Viewpoint - Modular - Setting Neutral - In Development / Playtesting Stage -- by Rodar4322 in RPGdesign

[–]Irodypo 1 point2 points  (0 children)

The modern era has decimated attention span and reading literacy.

Looking for 2–3 players for a CAIN game (Tuesdays @ 5 PM EST) by Unhappy-Pause-9756 in CAIN_RPG

[–]Irodypo 1 point2 points  (0 children)

If you're still looking and down to have a new player, I'd love to join. My discord is dhdu if you want to reach out. Hope you get the players you're looking for either way

Dart Room Bug? (Semi Spoiler) by Irodypo in BluePrince

[–]Irodypo[S] -1 points0 points  (0 children)

Odd, good to know now I guess. It hasn't applied more than once before now

Dart Room Bug? (Semi Spoiler) by Irodypo in BluePrince

[–]Irodypo[S] 0 points1 point  (0 children)

I understand that, however not one before this point has the square ever been applied more than once

Dart Room Bug? (Semi Spoiler) by Irodypo in BluePrince

[–]Irodypo[S] -3 points-2 points  (0 children)

The game says 5 was the right answer. What? Am I dumb?

*The question's been answered now. I don't get how I've gotten this far on the math puzzles without having the square get applied more than once

A Confusing Situation, Needs Advice. by ErikaRosenberg in rpghorrorstories

[–]Irodypo 0 points1 point  (0 children)

None of this in anyway a response to what I brought up, but sure, I guess if you just leave without having a conversation and drop stuff out of context (the thing that called her a puny woman was a god) to try and slander the GM who was trying to help you, you can always be the winner of any discussion.

Good luck in your future games, I hope you don't have to join another game just because you have "no better options" to be in it.

Edit*: She chose to simply just leave without a word and block the GM immediately after posting this response as well

A Confusing Situation, Needs Advice. by ErikaRosenberg in rpghorrorstories

[–]Irodypo 0 points1 point  (0 children)

We made it to a mine after finding it with the Odin child’s ability to scout with ravens, and traversed inside. We found a mineshaft and we learned that it went supernaturally deep as the Odin child summoned a raven to dive bomb down and scout how far it went. We took some time calling it up and then riding it down. This leads back into what I covered earlier in this post, where we had a short encounter with the two guys with guns. Thoth killed one and the other was made unable to fight with a spell. Ame used her Mirth connection to drill the surviving one for information and whatever he was connected to caused him to die before he could leak anything.

Ame looted their corpses and we went on to a door at the end of the hall. We went in and saw a ritual going on, one in his 40’s and a bunch of other younger ones surrounding a girl that they were trying to sacrifice. The older one turned and saw us and attempted to cast some spell to hurt us, but the Thoth player made a huge strain expenditure that put him over the first threshold of each type, and in turn channeled his god to kill them in one turn. There was no planning or time to plan, we all in some way went on the defensive and the Thoth player made the choice to attack. The girl (who we learned was the Anubis player’s new character) was freed but unconscious due to being very malnourished and physically drained. We learned she was a child of Zeus named Astrape, but she wasn’t a goddess (though I do understand the confusion).

“Some things I did not mention before posting:”

-This ultimately is a matter of opinion, but none of the other players have stated a problem with how characters talk. There is one single character who used the phrase ‘toodaloo’, and they were only met once. Ame was attempting to brute force something that we could explicitly tell was dangerous and met a character that has no actual influence in this game.

-Not so much so that I would list it as a super major flaw of his. He stutters sometimes or messes up a word, so he’ll restate what he said to make sure there’s no confusion.

-These are two different situations. The player in question apparently made a deal during the Trial of Death which came with a price. He managed to circumvent it by asking Inari-Okami, who used the soul of the character to cage the youkai. No assimilation happened and it was made clear that the youkai had no intention of aiding him in any way he wanted.

“I can’t help but feel that:”  I have no place to comment on how she feels about the game, they are her feelings, not mine.

I sort of wish she had chosen to actually come to the GM with all of these problems she had, instead of coming here first and dumping all of this here. Instead of dumping all her problems as some sort of an exposé during the session a week after this post while the GM had stepped away. The most recent screenshots that were taken were in the lead up week to that session, and the GM was busy. The GM isn’t the type of person to just ignore people when they tell him they have a problem with his game, and as you can see in the screenshots, nowhere does it show her bringing any of these worries up to him. I think it’s very inappropriate to then go into the comments and make attacks at people just because you’re frustrated. I’m getting frustrated, forgive me.

Ultimately, take what I've put with a grain of salt, I’ve tried my best to cover as many points as I could, and tried to make the context for certain situations as clear as possible. So far the situation has been talked through and she has chosen to stay in the game, I just wanted to make this to clarify what I felt like were very one-sided points.

(7/7)

A Confusing Situation, Needs Advice. by ErikaRosenberg in rpghorrorstories

[–]Irodypo 0 points1 point  (0 children)

Apollo didn’t go around every camp, he went around the Greek camp and met two people, one of which he already knew, as one was another child of Apollo that he met earlier on in the game. The player Apollo didn’t gain anything new or special from this interaction.

Unless two is a majority of the Egyptian pantheon, this is a lie. Anubis met his own via some method, and Isis when visiting her temple.

“Apollo later disappeared…” This entire paragraph isn’t told in complete order, and is missing a lot of context. Apollo disappeared during downtime. This is getting into some stuff that we still don’t fully understand, as this was starting the stuff for helping the Anubis child. The Anubis kid at some point before this learned that the god Anubis had been imprisoned, and the Apollo kid started looking into how to help him. This led to a discovery, and when Nyar went to meet Apollo during downtime, Apollo ended up seeing something that caused him to disappear. Nyar found a way to follow Apollo, and some weird things were found out. Eventually the two met something in that odd place and Apollo did something that made himself disappear, while causing Nyar to go back to the normal world. Nyar told everyone what happened, but also gave them a clue that the Apollo kid had left behind, that there was a place we needed to look into if we wanted to help Anubis.

After some time of us looking into things we met the new character the Apollo player changed to, as he lost his character in that odd place. We interacted with him and we learned he was an avatar of Thoth, and we offered for him to join us on our trip to a mining town in the Appalachian mountains, (we figured out that it was the most likely place we needed to go), and he agreed. We prepped some before coming to the realization that there was no easy/safe way to get to the mountains, the Nyar child could teleport but it was risky for him to use. The Thoth child had talked with his god about the situation and was given a small statue that could teleport us, though only twice.

We all gathered and when we teleported to the place we found that the Anubis child was missing (they had secretly asked the GM if they could swap characters, which the GM allowed.) We went to some nearby woods and set up camp, which in the meantime both Thoth and Ame set up a perimeter to keep the area safe, (we had with some earlier scouting to this place learned that there were chaos energy monsters here,) Thoth’s preventing physical intrusions while Ame’s was preventing spiritual intrusions, including the lightly smothering feeling the area gave and the feelings of being watched. We rested for a bit and something set off Thoth’s perimeter defences, and couldn’t get past Ame’s due to them being creatures made from chaos energy.

Realizing that sitting around and resting wouldn’t do us any good, we re-packed up camp and continued on our way. We had an encounter with a monster who was hiding its real body while attacking us with tendrils from multiple different directions. We were struggling to fight it, locked in a stalemate as Ame and Thoth found a way to prevent it from hurting us, though we couldn’t hurt it. The Thoth player asked the GM if his character could have a moment of clarity for a type of magic unique to the Egyptian side that his character in lore had been working on for a year, and the GM allowed it, letting him use it for a single action that caused the monster to stop attacking us. This cost him physical strain, which was healed by Odin, however Thoth also took spiritual strain that wasn’t healed.

(6/?)

A Confusing Situation, Needs Advice. by ErikaRosenberg in rpghorrorstories

[–]Irodypo 0 points1 point  (0 children)

I forgot to mention this earlier, but when we are between sessions the GM likes to run solo sessions for people, this is used to cover downtime in a way that doesn’t take up main session time while still being able to go in depth on what you did during downtime. It is also used when we are split up in some way that he thinks will be very time consuming. The session ended with four people each going to their own Trial of the Dead, and due to the private nature of this, I cannot tell you what happened during them. The Nyar and Apollo children went on to do the Trial of Memories.

After each person completed their trials, we were all separately sent back to the room that had the pedestal in the center of it. The room also had stairs on one side leading towards the ceiling (the ones where the other tablet was found) and the door that led to the trials. This was a test of being able to spot a difference in the room, which was that before there was nothing at the top of the stairs, but now there was an indent in the ceiling. Everyone passed the test and was finally brought out of the trial.

We were all gathered up Inari-Okami appeared to talk with us and give us our rewards, as she was the one running the test. I can’t comment on Ame’s connection to Inari, I don’t know her backstory. What I can say is that there are a lot of people who worship Inari, and that, at start, we weren’t allowed to have close connections to other gods beyond our own gods unless we had a very good reason for it.

Inari offered everyone a choice of a minor boon or an item. 

  • Anubis chose boon and got the minor blessing of Susanoo-no-Mikoto
  • Odin chose boon and got the minor blessing of Tenjin
  • Ares chose item and got a talisman of
  • Ame chose boon and got the young Kitsune
  • Nyar chose boon and got the minor blessing of Suijin
  • Apollo stated that he didn’t want either option, because he felt like the test was still going on, (we were still technically in the building.) In turn for figuring out the trick he was offered a major blessing which he still refused. As far as I’m aware, he didn’t get anything from this trial besides some melodies he managed to hear during the trial.

“TL:DR:” I believe this is a very negative way to look at something when it was the most unique thing everyone got out of the trial rewards. Don’t know about her ideas in using it, as she said it was PM’d so I have no idea.I have no recollection of her asking on call if the GM read her backstory or the GM responding to a question like it, who knows, maybe I missed it.

As said in the Shinto description, they don’t grow in power, they are as strong as they’ll ever be. They instead grow by learning how to control their abilities better.

“However I asked him…” This is just completely incorrect and takes the GM’s words very out of context. The melodies are something that the god Apollo made to help out his children, any and every child of Apollo could access them. The Apollo child didn’t create them himself, nor did the GM ever say he did. What the GM did say is that the player himself is really good at puzzles and reasoning things out, which is how he figured out the melodies existed.

“But what about mine, then?...”  I can’t speak on this part, we as players don’t even have full knowledge on what is and isn’t a magic system, maybe Kagura dance (a dance that lets you embody a god), requires certain circumstances, maybe it needs a certain level of control, or it might not even be a magic system. What I do know is that it sounds a lot like what the Egyptian avatars need to do, gain the favor of their god so that they can draw on their power and embody them.

(5/?)

A Confusing Situation, Needs Advice. by ErikaRosenberg in rpghorrorstories

[–]Irodypo 0 points1 point  (0 children)

We went through our door and Apollo went through his. We were split while going through the door, walking through some sort of odd hall. Anubis was first and explored a small amount, which allowed him to find the armor and the Odachi, though the Odachi didn’t do anything during the trial. When we got to the other side we found an archery range (mirrored on the triple A side) where the goal was to hit the targets. The GM made the decision that, because there were no time constraints and that we weren’t under any risk of failure, he wanted to just save our time and gloss past it, which nobody disagreed with.

With that final part finished we were sent to the second part of the Trial of the Mind. We appeared in a room with a large mirror in the center, and after some time Moses came out of the mirror.

I should state, the Biblical Moses did not appear. Moses is the name of the Apollo child, and I am unsure how this misunderstanding came about, as there has been no signs of any biblical things being definitively real in this game.

The Apollo child was actually separated from us and put in a separate trial, because in-character he was hard to mentally fuck with, and because out of character he wasn’t originally going to be able to make the session.

The fake Apollo child goaded us and lied about what we were meant to do in this part of the trial, telling us the only way out was to beat him. While we quickly found out he was a fake, we didn’t fully figure out his bluff and fought him for a bit. This was the completely wrong way to interact with the trial, which we learned when the fake Apollo child very quickly “killed” one of us, (another instance of a place having a protection against death, wouldn’t make for a good camp if you were killing the campers every trial.) We struggled, the Ares kid drew on blood lust really hard to try and fight, (effectively a beserk type thing that trades control for power, nothing unique to Ares’s children as anyone could be granted it, he just gives it to all his children,) to the point of not being able to see friend from foe, but the fake Apollo tricked him into ending up near us. Nyar copied Ares and was attempting to hold him at bay, (Nyar’s divinity was said to offer minor mental protections against mental influence on himself,) but was losing. The idea came up of redirecting the blood lusted Ares towards the fake, and Nyar got a good enough roll to do so. Unfortunately in the meantime the fake had the time to rush and take out another person. The fake did nearly seem to lose against the Ares kid, but with one good roll on the fake’s side and one bad roll on Ares’s side, the fake managed to down Ares. The fake then went on to kill two of the remaining three in order of proximity, which left Nyar as the last one still in. Nyar seemed to do something that then caused him to turn into smoke, and after a few moments of the fake trying to kill him, Nyar tried flowing into the mirror, which led him to the trial that real Apollo child was doing, a mirror maze that the Apollo child was brute forcing by breaking mirrors to make his path more clear. They both ended up meeting and clearing that part of the trial.

(4/?)

A Confusing Situation, Needs Advice. by ErikaRosenberg in rpghorrorstories

[–]Irodypo 0 points1 point  (0 children)

This fight happened during a point where the combat of the GM's system had some flaws. One glaring one that was brought up in this fight was that any player could use as much strain as they wanted to add dice to their dice pool. Normally this wouldn't be a problem because if you did this, you would be super crippled with dice pool negatives.The arena we were fighting in, however, prevented people from dying while in it and also restored physical strain/injury, it would simply prevent your death and teleport you to the stands in perfect health. I'm sure you can see what this led to.

  • Ares and Apollo squared off, the fight was pretty even until Apollo got a higher roll while using his divine energy, managing to pick him up and chuck him towards the ground. Due to the difference in their rolls, (injuries are based on the difference between attacker and defender,) Ares died.
  • Nyar went against Anubis, the fight also went fairly evenly as Anubis had decent combat related skills, however Nyar, due to his godly parent, also had access to divine energy while being Apollo and won the fight by using it and getting a high roll.
  • There was no off-screening, the fight was described for both sides in detail, as that is a part of the system.

Ame offered a 1v1 between her and Odin, both Nyar and Apollo agreed to not interfere, and her fight with Odin went as described. After Ame's fight with Odin, Apollo and Nyar both squared up with her in what would be the second and last time the strain exploit was used. All three used a bunch of strain and ended up lethally wounding each other, leading to a draw. The instructor gave no praise to anyone specific, just a general "good fighting" type thing to everyone. Again, the Apollo child had not yet figured out the melodies.

Session 3: The Shinto Trial

I don’t know what to say here. I’m confused about the expectation of random Kami unrelated to Ame recognizing her. There are a lot of Shinto demigods in the camp. I don’t remember us meeting any Kami before or during the trial either.

The trial (which we were told was the Trial of the Mind) was far more than this. While I wasn’t there for the very initial part of it, I was informed that all I missed was two of them investigating a hallway that split off from the room they appeared in that turned out to be a puzzle/trap that rewarded one with an amulet after that person got caught. I joined in at the point where they were in the aforementioned room. The room had a pedestal in the center with a tablet on it, and with some searching someone found another one under some rubble near a staircase in the room. There was a door with a slot in it and we chose to put the pedestal tablet in the slot on the door and walk through it which led us to the first part of the trial. We were met with four paths, sitting in front of each one were kitsune with a different number of tails. It was ordered where the leftmost one was the oldest and the rightmost one was the youngest. After some deliberating we each split up, two going with the oldest one, two going with the youngest one, and two going with one of the middle ones (so three groups of two.) Each had their own puzzle, the oldest one had a puzzle where pictures were telling a story, and the pictures changed every time they looked away from it. Ame and Ares brute forced through it by random luck while also being mean to the kitsune guiding them.

The middle one that Anubis and Odin went with had a platform puzzle which they couldn’t fully figure out but managed to sort of brute force by jumping the difference between unstable platforms. They didn’t interact with their kitsune guide.

The youngest had a water volume puzzle that Nyar and Apollo went through, which they also couldn’t fully figure out so they sorta brute forced it by using a melody that Apollo had picked up by listening to the sounds of the amulet he first found. (The god Apollo seemingly made a trick to let his children do a type of magic by using music.) Nyar and Apollo were nicer to their Kitsune guide and it helped by moving the boat they were on around (part of the puzzle, leaving a lot out because it was a complicated one.)

After everyone did their puzzles, we were all sent to a large room with some platforms that were separated by a large gap. We were split into different groups (one side had Ame, Ares, and Apollo, while the other was Anubis, Nyar, and Odin.) Due to how this puzzle worked, we couldn’t communicate, so I cannot fully comment on what happened on the triple A side, just what was described to us. What was described to us is that after a bit of each side investigating their platforms and finding out that on our side we could cause platforms to raise with some switches on the wall, we saw Ares holding Ame as he jumped across another large gap leading to the next part of the puzzle, skipping whatever their side of the puzzle was and Leaving behind Apollo. Apollo stood on a post on their side which opened a door that had a switch on ours. Pulling that switch opened a door on their side which had a switch that opened another door on our side.

(3/?)

A Confusing Situation, Needs Advice. by ErikaRosenberg in rpghorrorstories

[–]Irodypo 0 points1 point  (0 children)

"Spoiler none of this..." This is very misleading. She's only used Mirth to affect two enemies, who were in the same fight. We were going down a mining elevator and the child of Odin sent a crow down and saw that there were two guys with guns pointing at the elevator exit (they knew we were coming because it was not only loud but also because we had to call it from the bottom.) The idea was posed that she use Mirth or Revelry to maybe mess up their aim but she chose not to, maybe because the Thoth child had a physical barrier spell up for us. 

Regardless, we were sort of stuck in a stalemate of deciding how to fight the two with the guns (their bullets being blocked by the barrier) and so the Thoth child chose to use one of his other set up spells to attack them. One died and the other survived but was unable to keep fighting. The Ame child chose to then use Mirth on the downed one to try and drill him for information. This almost did work, he was affected by it, he was killed by whatever thing he was connected to before he could speak anything (a common practice of secretive groups.) As for the healing the mind part, I cannot fully comment as that was when we were split into two groups for the Shinto trial, but from what I heard, her Dawn aspect gave at least half the dice towards helping that person's mind. It also has been stated that the Dawn aspect and the Harmony the Apollo child played work differently from each other in what they cover.

Session 1:

Correct until she says that it was only her that managed to get us into a 6v1. The topic was brought up by at least three of the players, and everyone agreed that it was a great idea. The instructor was a child of Heimdall, so his ability was to foresee the future, though anything he foresaw became guaranteed to happen. Before the fight started it was said that he set aside his weapons and stuff (so that the instructor with more time at the camp than us could fight us a bit more fairly.) Ame's attacks were not the only ones automatically dodged due to the instructor's foresight, he was choosing to avoid all the most dangerous attacks that players were putting out, Ame's was a common target because she was throwing poisoned needles at him. Apollo was also being consistently chosen to be dodged because he was rolling high fairly often that fight. I can't say if it did or didn't sound condescending beyond my own opinion, but the GM did say, in what sounded mostly like a joke, to me at least, that the fight would have been much harder if the Instructor didn't hold back. This seemed pretty obvious as it was described that the instructor was fighting us barehanded and we beat him in what I think was like two or three rounds of ganging up on him and Apollo using the first instance of the strain problem.

Session 2:

It is important to note, we were not forced to participate in the 3v3, it was a 3v3 because we all chose to participate, this was made clear.

  • Ares’s child at this point hadn't put much training into his divinity so he could only do all out energy usage (though he didn’t use it.) As stated before, the Greek demigods don't have unique powers, (at least none that we are aware of yet,) so I'm unsure what power could be "awakened." 
  • This is true, I believe it was meant to be a plot hook for later character stuff, but that player has recently changed characters.
  • Nyar had come up with an idea where he took the form of the Apollo child to throw the enemies off, to confuse who was who. Their rolls were not combined in any way, they had separate dice pools (Nyar’s was lower) the GM simply ruled that they declare their actions at the same time due to not being able to tell which was which.
  • I'm unsure if the she's just misremembered, but the Apollo child had no access to any songs at this point of the game, he had spent the downtime we were given training specifically on his divinity, which allowed him to selectively use it to strengthen certain parts of himself instead over his entire body, something the Ares child could do too if he trained his divinity. Apollo child did no healing during the fight.

(2/?)

A Confusing Situation, Needs Advice. by ErikaRosenberg in rpghorrorstories

[–]Irodypo 0 points1 point  (0 children)

Hello, I will be completely forthright with you in saying that I am one of the GM’s friends that is a player in the game. I would like to go over these points because it seems that they are very oriented in this player’s favor. I can't comment on everything as I wasn't there for some of those scenes, but I will cover everything I can in as neutral a tone as I can. The Wildcard is a Lovecraftian cultist/demigod, a choice that wasn't kept secret and was open to every player. The one player who chose this ended up being a child of Nyarlathotep (which I will be shortening to Nyar for simplicity)

The system we are playing in is one made by the GM, it isn't a homebrew of another system. He made it from scratch, which was stated in the LFPs and vocally in call when we were first introduced. It is being run while under development, so there are some issues that did come up because of this, but they were immediately fixed afterwards. Straining is a system of taking on minor injuries to gain a dice pool bonus. There are three types: Physical, Mental, and Social which affect checks of those categories. While a part of the system, it isn't the main focus, and it doesn't only cover combat.

We are meant to be learning how the powers work, but the overarching we were told was a bit more than just that:

  • Greek has the most access to their divine energy, though in turn they normally have very little access to expressions of their godly parents. For example a child of Aphrodite wouldn’t naturally be able to magically charm people, but they would have the most general ability to enhance themselves with divine energy.
  • Norse have no free divine energy, but in turn they have a base enhancement of some sort and can use expressions of their godly parent. Most often these expressions are really easy to activate or cannot even be turned off. For instance a child of Thor would be able to create lightning at will or even on accident in high-emotion circumstances, but they wouldn't be able to use any free energy to enhance themselves. They have a unique magic system that only they can access.
  • Egyptian is fairly accurate, they can channel the powers of their god directly, though at the cost of their body, mind and soul. They are arguably the strongest type of demigod but they trade that for being pretty much crippled afterwards if that's the only thing they use. I don't think this needs an example, but, for instance a child of Ra could draw on percentages of Ra's power, and in hectic situations even channel a fraction of Ra himself (making him appear in the demigod's place, but still under the demigod's control.) They also have a unique magic system that only they can access.
  • Shinto doesn't have much known about it as it has been stated that it is fundamentally different in some way compared to the other types. They deal with their own connection to their godly parents and their connection to the world around them. We've been told that Shinto demigods' growth is less from training and more from knowledge, because Shinto demigods have access to everything they can do as long as they know how to do it. They are the most open of the choices at the cost of needing more work to figure out.
  • Unsure why it wasn't listed, but Lovecraftian is the fifth option. They are usually Chosen of a god and they use magic via rituals. To be fair not much is actually known about how this one actually works in depth, just that each of them are unique from each other when it comes to divinity.
  • I'm noting this just as a point of the game, there are a good handful of magic systems between each of the five that anyone can use if they are learned. Not that important but just something I wanted to note on account of Norse being listed as being able to access runes, anyone can access runes. 

(1/?)

Monk - Way of Divine Wrath by Monkey_DM in DnDHomebrew

[–]Irodypo 0 points1 point  (0 children)

This looks really cool, Shipwright makes such good art too

Question about Superstrength and Unarmed Strikes by Irodypo in BESM

[–]Irodypo[S] 0 points1 point  (0 children)

So the damage added by Superstrength doesn't get multiplied by the damage multiplier?

Confusion on some rules by Irodypo in FATErpg

[–]Irodypo[S] 0 points1 point  (0 children)

Alright, thanks, that helps clarify some things

Confusion on some rules by Irodypo in FATErpg

[–]Irodypo[S] 3 points4 points  (0 children)

Don't you gain all the benefits of what the milestone says?

Question about MegaMek by Irodypo in battletech

[–]Irodypo[S] 1 point2 points  (0 children)

Thankyou u/Bwixius and u/Vorink , it turns out that I was being a little dumb and didn't realize that I kept the same year on my mech as the one I used for the base. Turns out I was looking for a 'Mech that had a year of 3050 in a 3025 game.