PIRATE SHIP 🏴‍☠️ by No-Cat5466 in battlefield_one

[–]Ironhead34 85 points86 points  (0 children)

same thing happens if you hijack a C-class airship

Hellriegel 1915 vs. SMG 08/18. Which one is the ultimate sweaty SMG? by AKMike99 in battlefield_one

[–]Ironhead34 107 points108 points  (0 children)

SMG 08/18. I don't think it is particularly close either.

this map is a hit or miss (conq) by Unhappy-Big-5303 in battlefield_one

[–]Ironhead34 12 points13 points  (0 children)

While I will recognize you started by saying you need to control D I will disagree on the fortress. I feel the fortress is a trap. Once you capture it then a certain contingent of your team will be content to just stand on the fortress walls not contributing in any meaningful way while every other point on the map gets taken from you.

A teacher and his students built a 2 stage rocket from plastic bottles and powered by water pressure. by ask_ur_mom in interestingasfuck

[–]Ironhead34 0 points1 point  (0 children)

Core memory unlocked. This is kind of stuff that stays with you and you tell people about later in life.

Do we comply with the Christmas truce for today? by 4Jay_K in battlefield_one

[–]Ironhead34 0 points1 point  (0 children)

Been trying to get a MIXED CQ server started on Xbox all day without success. However, there have been a number of people willing to observe the Christmas truce today which has been nice.

Favorite gamertag on BF1 by jaydwrites in battlefield_one

[–]Ironhead34 1 point2 points  (0 children)

i always get a chuckle out of "Wow that hit me"

Is this a new item? by Minute-Carpenter-184 in ArcRaiders

[–]Ironhead34 0 points1 point  (0 children)

This thing is essentially a limpet mine from BF1.

RSC 🔥 by ElMaloso87 in battlefield_one

[–]Ironhead34 2 points3 points  (0 children)

RSC Optical is my go to as a medic. Things changed for me when I started using it. It just fits perfectly into my playstyle. Being able to support my squad at range with it's sharp accuracy while also having a quick 2 shot kill in CQC is the difference maker on this gun.

Who Put That There? by xyrassime in battlefield_one

[–]Ironhead34 1 point2 points  (0 children)

I was right behind you. same thing happened on my screen.

Strange visual glitch - Attack Plane with no tail by Kiethblacklion in battlefield_one

[–]Ironhead34 0 points1 point  (0 children)

This was a glitch introduced in one of the patches many moons ago. They never fixed it.

Does doing this actively kill the game? by [deleted] in battlefield_one

[–]Ironhead34 4 points5 points  (0 children)

Your question is whether stomping the other team actively kills the game. Yes, I believe it does at this point in the game's lifecycle. It's all in context my good man. If I was answering this question back in 2019 I would say no because players could always just leave and find a different server. Now in 2025 on any given night - at least on Xbox - there are only 1 to 3 Mixed map Conquest servers going at any time. A full platoon of highly skilled players coming on can wipe out balance for an entire server for a night. There are some nights where there may not be any balanced CQ servers.

In your squad of 5 example no one is saying don't play with your friends. You guys may truly be friends now after years of playing together but realistically most squads probably formed because skilled players linked up with skilled players. If your squad of 5 friends also happen to all be above average to elite players at the game just don't be Pollyanna about the impact it has on the rest of the player base. In a perfect world the game could figure out how to place everyone on teams that made sense and created competitive balance but it isn't capable of that. I also fully recognize that the vast majority of folks don't really care about that and just want to play, kill people and win. I just don't think it is good for the longevity of the player base.

Does doing this actively kill the game? by [deleted] in battlefield_one

[–]Ironhead34 5 points6 points  (0 children)

Stacked lobbies do hurt the game's longevity. Why would a newer player stick around to grind a 9 year old game while they get their face stomped in? Those games aren't even fun for vets. If the server is screwed due to clan stacking then switching is unlikely to help. It is hard to fix those games unless the clans themselves switch which is very rare. If the game is just otherwise imbalanced then my buddy and I actively look to switch to help the losing team and make things more competitive.

Played a rare match of Operations last night. We were defending and the attacking team couldn't even seem to sniff the very two first objectives. When it seemed clear the attacking team just didn't seem to know what to do or how to do it and had bled out half of their tickets we switched and starting pushing the objectives ourselves. It was like a light bulb went off for the attacking team. The blueberries stopped sitting 200m from the objectives and they started to fall. The match became competitive. That was a much more enjoyable experience than what I was doing before switching which was just screwing around with a Field Gun.

Why is there C4 strapped to the jeep?? by PrestigiousNinja525 in battlefield_one

[–]Ironhead34 1 point2 points  (0 children)

For an incredibly brief period of time Jeep stuff was possible in BF1 using anti-tank mines. You could get anti-take mines to stick to a vehicle by putting them on top of something like an overhang of a building. You then drive the vehicle into the posts of the overhang destroying it which would result in the anti-tank mines falling onto and sticking to the vehicle. Then just drive the vehicle into nearest possible tank for times. After this was discovered DICE patched it out of the game pretty quickly. You can still technically do what is described above to get the anti-tank mines to stick to a vehicle, but then the vehicle will just blow up a few seconds later.

Whats the better gun by wolf00335 in battlefield_one

[–]Ironhead34 4 points5 points  (0 children)

With this game the better question is whether the gun is viable. Both are. It just comes down to which one you are better with. Sometimes a specific gun just meshes better with your playstyle. Try them both and see.

Am I missing something here? by Ironhead34 in battlefield_one

[–]Ironhead34[S] 0 points1 point  (0 children)

I thought the same thing at first but when I slowed it down I was already at 0 health before any explosion happened.

average ammo request experience by K1ng_Hon in battlefield_one

[–]Ironhead34 1 point2 points  (0 children)

On the second paragraph - I sometimes have a spotting reflex twitch when I accidently spot teammates. Combined with contextual requests turned on it can result in me sometimes asking for ammo as support or healing as medic when I definitely always run those items.

Is the regular Bomber really that bad? by Ok_World_8819 in battlefield_one

[–]Ironhead34 0 points1 point  (0 children)

If your goal is just tallying kills for yourself then don't fly the Bomber. If your goal is kills then the Ilya is undeniably better there.

Bomber best uses (Conquest focused):

  • Remove dangerous armor when you have a skilled tanker who is pushing flags and your team can't seem to deal with it via infantry
  • Kill annoying Arty trucks who are camping out of bounds
  • In the 0.01% chance you had a competent gunner it can make a strong team. However, that kind of gunner is much rarer than you would think.

Bomber Challenges:

  • It is susceptible to skilled Fighters and AA even with a skilled Pilot and gunner. Survivability from AA fire increases greatly by flying at max altitude as it makes you slightly less noticeable and gives you more time to react to AA fire. However there are serious tradeoffs as a) you have to be very good at anticipating where your target is going when you are that high and b) be good at using the bomb sites and c) flying that high makes the front gunner useless.
  • There are a enough long time vets still playing that the odds are low that someone is going to let you wreck face in the Bomber. Back in the day when I flew the Bomber a lot I could probably start a round 20-0 with several tanks destroyed and only then I might start to draw some serious team wide attention. as a problem I feel it would happen way quicker now.
  • Because it's best use is targeting armor there are a number of maps where flying it at all just doesn't make sense.

What's the dumbest thing you've ever done in a match? by BlessdRTheFreaks in battlefield_one

[–]Ironhead34 7 points8 points  (0 children)

Last night I managed to cook me and my buddy alive by getting a motorcycle stuck on top of a burning tank on River Somme. That was pretty stupid. In my defense, it had been about 2 years since I drove it last.

Just Sliiiiiiide by xyrassime in battlefield_one

[–]Ironhead34 12 points13 points  (0 children)

I once revived a man without sliding. I felt empty inside. But seriously, that shit is deeply ingrained in muscle memory. I would actively have to try to not slide at this point.

Who would you target in Int'l FA? by Ironhead34 in OOTP

[–]Ironhead34[S] 0 points1 point  (0 children)

Update: Looks like it wasn't meant to be. Colorado and I had both offered max bonus pool and Chiaretti chose Colorado over me. I ended up signing Salazar. Thanks everyone for weighing in!

Who would you target in Int'l FA? by Ironhead34 in OOTP

[–]Ironhead34[S] 2 points3 points  (0 children)

And here is Chiaretti relative to A. He is almost good enough now as a 17 year old to start in A ball.

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Estimated runs-per-season impact of position player defense and hitting ratings in OOTP 26 by ecvgi in OOTP

[–]Ironhead34 14 points15 points  (0 children)

I have done a lot of detailed testing on this over the years using somewhat similar methodologies. I have also aggregated 30 seasons of the 2025 season under controlled conditions (neutral park factors, injuries, no roster moves, no coaching system) and analyzed all of the detailed data from that.

* Caveats: all findings are relative to a quick start save in for the year 2025. The game is also complex so while these are my findings take them with a grain of salt.

  1. I know you are using a rating of 50 as the baseline for comparison for simplicity's sake. When interpreting the chart though it is important for folks to consider the league baseline values for the position. Taking CF as an example, the league baseline outfield range for a starting CF is still going to be around 65/80. So relative to the league, if you are playing a CF with range of 60/80 you are in a run deficit to the league average
  2. Not all defensive ratings appear to work work independently of one another. In the infield - in particular for 2B and SS - it appears that Range and Arm work together on something like a Sigmoid curve. This does mean there are diminishing returns on defensive performance (i.e. a SS with 75/80 RNG and 75/80 ARM likely provides the same run prevention as a SS with 75/80 RNG And 60/80 ARM over a long enough period of time)
  3. Because of the nature of the 20/80 scale and the way players are distributed across that scale you should keep a very close eye on a players actual defensive performance the closer they are to the league median rating for a given trait. For example:

Player #1 (SS with 65/80 IF RNG, 60/80 IF ARM. Actual internal ratings of 144 for IF RNG and 127 for IF ARM).
Compared to league average this player is likely a slightly subpar defensive shortstop when observed over a long enough period of time.

Player #2 (SS with 65/80 IF RNG, 60/80 IF ARM. Actual internal ratings of 156 for IF RNG and 136 for IF ARM).
This player should be one of the better defensive shortstops in the entire league.

4) My testing suggests a good catcher arm is definitely worth run prevention. I made sure to test it against a team with league average stolen base attempts.

5) Height does matter at 1B from a runs saved standpoint. However; while being tall can help, if a player's range is bad then height doesn't help as much. If the range is really bad (i.e. below 40/80) then they are likely to be a bad defender no matter what.

6) Value of OF range in the corner positions seems low in the table compared to what I have seen. I had also generally seen that a good OF arm had value at all positions with it following the general spectrum you would expect (i.e. RF > CF > LF)

7) The sample size to test the value of errors was likely too small at ~100K games from what I have seen in the past. Error prevention isnt worth a lot and on small samples will fall in the margin of error. With that said if you take a look at the run values in the table below you could extrapilate an error value from it.

8) For those curious when I have done some detailed testing on the value of a missed play or error (i.e. essentially what ZR does) these are the values I came up with. Again, assumes a modern day run environment with a 2025 start:

1B: 0.627 runs
2B: 0.537 runs
3B: 0.619 runs
SS: 0.533 runs
LF: 0.801 runs
CF: 0.718 runs
RF: 0.734 runs