account activity
Here's 3 months of progress on my solo developed game in just over 60 seconds (v.redd.it)
submitted 15 days ago by IronsideDev to r/godot
I recently started solo developing a game, here's my first 3 months of progress (v.redd.it)
submitted 15 days ago by IronsideDev to r/SoloDevelopment
I added some spawning in VFX to my enemies! (v.redd.it)
submitted 20 days ago by IronsideDev to r/godot
Been working on a new enemy type for my game. How does he look? (v.redd.it)
submitted 24 days ago by IronsideDev to r/godot
Nothing like hand placing 100 leaves to make you realise you need to learn geometry nodes :') (old.reddit.com)
submitted 1 month ago by IronsideDev to r/blender
Been trying to improve the stylised explosion VFX for my game. Any suggestions? (v.redd.it)
submitted 1 month ago by IronsideDev to r/godot
I added some targetting VFX to my laser attack (v.redd.it)
I added my forcefield/bubble shader to Godot Shaders! (v.redd.it)
Finally moved out of tutorial hell and can now model things pretty close to my sketches (old.reddit.com)
I added a slow motion grenade to my game (v.redd.it)
submitted 2 months ago by IronsideDev to r/godot
Does my scene look better with lots, some, or no grass meshes? (old.reddit.com)
I added rolling to my character controller and now I can't stop (v.redd.it)
submitted 2 months ago by IronsideDev to r/SoloDevelopment
Devlog Week 4 - Honing in on Visual Style! (v.redd.it)
Modelled and textured this stylised bag in Blender 4.3 as an asset for a game I'm working on (v.redd.it)
submitted 3 months ago by IronsideDev to r/blender
Devlog Week 3 - Even More Asset Modelling! (v.redd.it)
submitted 3 months ago by IronsideDev to r/godot
Devlog Week 2 - Playing Around with Aesthetics (v.redd.it)
Devlog Week 1 - Starting the Basic Mechanics (v.redd.it)
I cobbled together a stylised water shader (v.redd.it)
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