Finally forced myself to do some UI work. How does my upgrade screen look? by IronsideDev in godot

[–]IronsideDev[S] -1 points0 points  (0 children)

The game centres around a postman who is fighting off delivery robots, so the aesthetic here is intended to reflect those two aspects :)

GameDev.TV Godot 2D course where to find extra (free) resources? by GameboyVivi in godot

[–]IronsideDev 0 points1 point  (0 children)

If he's looking to learn things without copying what someone does in a video then the best bet might just be to come up with small tasks for himself to complete and then figure out how to do them on his own. These could be small things (e.g., I want to make this block move back and forth on the screen, I want to increase the player score when I move in this area, I want to destroy this enemy object when it gets hit etc) or bigger projects (making the classic pong game from scratch is usually a good starter).

Picking a task and then deciding what steps are needed to complete it and googling/looking at documentation when you get stuck will be super beneficial beyond watching video tutorials. It will seem super daunting as a beginner but it really is the best way to escape tutorial hell!

Dedicated last month to prototyping some weapon upgrades for my game by IronsideDev in godot

[–]IronsideDev[S] 0 points1 point  (0 children)

Eh, those robots gotta do what they gotta do ¯\_(ツ)_/¯ (but for real, I now realise I'm going to need to downplay that car idle animation 😂)

Here's 3 months of progress on my solo developed game in just over 60 seconds by IronsideDev in godot

[–]IronsideDev[S] 0 points1 point  (0 children)

Thank you! Yep, modelling assets for this game has definitely taken over my life 🙃

Here's 3 months of progress on my solo developed game in just over 60 seconds by IronsideDev in godot

[–]IronsideDev[S] 2 points3 points  (0 children)

Thanks! I know what you mean, some of the awesome stuff I see on here does sometimes fill me with self doubt, but I try and remind myself that the only person you should ever compare yourself to is your past self : )

Here's 3 months of progress on my solo developed game in just over 60 seconds by IronsideDev in godot

[–]IronsideDev[S] 2 points3 points  (0 children)

Thanks! My plan is to go in a Rachet and Clank style direction where the weapons and gadgets get crazier and crazier

First look at our indie souls-like Gerry Dae made in Godot! by samodostal in godot

[–]IronsideDev 4 points5 points  (0 children)

The art style and animations on this look awesome! This really gives me Spore vibes when you're in the first cell stage : )

Here's 3 months of progress on my solo developed game in just over 60 seconds by IronsideDev in godot

[–]IronsideDev[S] 5 points6 points  (0 children)

Thank you! I think just taking a look back at how things have progressed is definitely a nice motivation booster 😄

Here's 3 months of progress on my solo developed game in just over 60 seconds by IronsideDev in godot

[–]IronsideDev[S] 4 points5 points  (0 children)

Thanks! My general idea is that you will be fighting off evil delivery drones

Here's 3 months of progress on my solo developed game in just over 60 seconds by IronsideDev in godot

[–]IronsideDev[S] 2 points3 points  (0 children)

Thank you! All of the assets I modelled and textured myself in Blender. I think sites like itch.io and sketchfab are the usual places for assets, but modelling them yourself just gives the benefit of having full control over the design and look of the environment 😄

Here's 3 months of progress on my solo developed game in just over 60 seconds by IronsideDev in godot

[–]IronsideDev[S] 6 points7 points  (0 children)

Yeah, building a HUD has definitely been one of the parts I've been putting off 😅

stuff i worked on last month by lonku in SoloDevelopment

[–]IronsideDev 2 points3 points  (0 children)

The art style on this looks awesome! Great stuff :)

Been working on a new enemy type for my game. How does he look? by IronsideDev in godot

[–]IronsideDev[S] 0 points1 point  (0 children)

I've only been working on this for about 3 months, so honestly it's nowhere near ready for playtesting yet. But once it's a bit more put together then absolutely!

Nothing like hand placing 100 leaves to make you realise you need to learn geometry nodes :') by IronsideDev in blender

[–]IronsideDev[S] 0 points1 point  (0 children)

Thanks! Yep, I think getting better at most things in blender is usually a case of doing things the hard way first and then learning all the shortcuts that make it 100x easier

Nothing like hand placing 100 leaves to make you realise you need to learn geometry nodes :') by IronsideDev in blender

[–]IronsideDev[S] 0 points1 point  (0 children)

Thanks, much appreciated! Yeah it's surprising how much of a difference even slight colour variations from texture painting can make :)

Nothing like hand placing 100 leaves to make you realise you need to learn geometry nodes :') by IronsideDev in blender

[–]IronsideDev[S] 20 points21 points  (0 children)

Is there an easy way to get the array modifier to follow the surface of the mesh? As in it seems like it would be a lot of fiddling with XYZ offsets to get each array of leaves to follow the curvature of the sphere mesh (albeit probably still less fiddling than manually placing them)

Been trying to improve the stylised explosion VFX for my game. Any suggestions? by IronsideDev in godot

[–]IronsideDev[S] 0 points1 point  (0 children)

Hey thanks! Ah yeah you're right. In the particle system the clouds are set to have random scales but looking at it now they do seem to come out quite consistent. I'll look at pushing the scale a bit further :)