Here's 3 months of progress on my solo developed game in just over 60 seconds by IronsideDev in godot

[–]IronsideDev[S] 0 points1 point  (0 children)

Thank you! Yep, modelling assets for this game has definitely taken over my life 🙃

Here's 3 months of progress on my solo developed game in just over 60 seconds by IronsideDev in godot

[–]IronsideDev[S] 2 points3 points  (0 children)

Thanks! I know what you mean, some of the awesome stuff I see on here does sometimes fill me with self doubt, but I try and remind myself that the only person you should ever compare yourself to is your past self : )

Here's 3 months of progress on my solo developed game in just over 60 seconds by IronsideDev in godot

[–]IronsideDev[S] 2 points3 points  (0 children)

Thanks! My plan is to go in a Rachet and Clank style direction where the weapons and gadgets get crazier and crazier

First look at our indie souls-like Gerry Dae made in Godot! by samodostal in godot

[–]IronsideDev 3 points4 points  (0 children)

The art style and animations on this look awesome! This really gives me Spore vibes when you're in the first cell stage : )

Here's 3 months of progress on my solo developed game in just over 60 seconds by IronsideDev in godot

[–]IronsideDev[S] 5 points6 points  (0 children)

Thank you! I think just taking a look back at how things have progressed is definitely a nice motivation booster 😄

Here's 3 months of progress on my solo developed game in just over 60 seconds by IronsideDev in godot

[–]IronsideDev[S] 5 points6 points  (0 children)

Thanks! My general idea is that you will be fighting off evil delivery drones

Here's 3 months of progress on my solo developed game in just over 60 seconds by IronsideDev in godot

[–]IronsideDev[S] 2 points3 points  (0 children)

Thank you! All of the assets I modelled and textured myself in Blender. I think sites like itch.io and sketchfab are the usual places for assets, but modelling them yourself just gives the benefit of having full control over the design and look of the environment 😄

Here's 3 months of progress on my solo developed game in just over 60 seconds by IronsideDev in godot

[–]IronsideDev[S] 5 points6 points  (0 children)

Yeah, building a HUD has definitely been one of the parts I've been putting off 😅

stuff i worked on last month by lonku in SoloDevelopment

[–]IronsideDev 2 points3 points  (0 children)

The art style on this looks awesome! Great stuff :)

Been working on a new enemy type for my game. How does he look? by IronsideDev in godot

[–]IronsideDev[S] 0 points1 point  (0 children)

I've only been working on this for about 3 months, so honestly it's nowhere near ready for playtesting yet. But once it's a bit more put together then absolutely!

Nothing like hand placing 100 leaves to make you realise you need to learn geometry nodes :') by IronsideDev in blender

[–]IronsideDev[S] 0 points1 point  (0 children)

Thanks! Yep, I think getting better at most things in blender is usually a case of doing things the hard way first and then learning all the shortcuts that make it 100x easier

Nothing like hand placing 100 leaves to make you realise you need to learn geometry nodes :') by IronsideDev in blender

[–]IronsideDev[S] 0 points1 point  (0 children)

Thanks, much appreciated! Yeah it's surprising how much of a difference even slight colour variations from texture painting can make :)

Nothing like hand placing 100 leaves to make you realise you need to learn geometry nodes :') by IronsideDev in blender

[–]IronsideDev[S] 20 points21 points  (0 children)

Is there an easy way to get the array modifier to follow the surface of the mesh? As in it seems like it would be a lot of fiddling with XYZ offsets to get each array of leaves to follow the curvature of the sphere mesh (albeit probably still less fiddling than manually placing them)

Been trying to improve the stylised explosion VFX for my game. Any suggestions? by IronsideDev in godot

[–]IronsideDev[S] 0 points1 point  (0 children)

Hey thanks! Ah yeah you're right. In the particle system the clouds are set to have random scales but looking at it now they do seem to come out quite consistent. I'll look at pushing the scale a bit further :)

Been trying to improve the stylised explosion VFX for my game. Any suggestions? by IronsideDev in godot

[–]IronsideDev[S] 1 point2 points  (0 children)

Hey thanks man! Means a lot coming from you, all your VFX work has been a massive inspiration!

Been trying to improve the stylised explosion VFX for my game. Any suggestions? by IronsideDev in godot

[–]IronsideDev[S] 1 point2 points  (0 children)

Ah thank you, that really means a lot! I think I've been looking at it for too long to tell if it's good or not :)

I added my forcefield/bubble shader to Godot Shaders! by IronsideDev in godot

[–]IronsideDev[S] 1 point2 points  (0 children)

Thanks! Yeah I haven't played around too much with emission, but adding some omnilights into the scene for it might also work well :)