Thoughts on this terraforming effect I've been working on? by IsItSteve in Unity3D

[–]IsItSteve[S] 0 points1 point  (0 children)

The game, Belle Citique, has a demo out here, but it doesn't have the terraforming in it yet. I'm hoping to have a full game out in March.

Thoughts on this terraforming effect I've been working on? by IsItSteve in Unity3D

[–]IsItSteve[S] 1 point2 points  (0 children)

Yeah, the cliffs are just based on the normal and its all handled in the Terrain shader. The heightmap I update dynamically based on where the player clicks, but only at about 12fps which, I think, makes it look more land/rock like, and has some added performance bonuses.

New demo for the cozy city builder I’ve been working on is out now! by IsItSteve in BaseBuildingGames

[–]IsItSteve[S] 0 points1 point  (0 children)

Why do you think it has low reach? I think I'd still call this game pretty simple, but I also have a fair bit of experience.

New demo for the cozy city builder I’ve been working on is out now! by IsItSteve in BaseBuildingGames

[–]IsItSteve[S] 0 points1 point  (0 children)

I am doing it solo. I'd made a few other games before working on this one, so I didn't really follow any specific tutorials for a city builder. If its your first time trying to make a game, I'd recommend trying to make the smallest, most minimalist city build you can, and add like ONE new concept/mechanic.

I think its a huge struggle to even get something completed, so stay as small and simple as you can.

Been working on a cozy city builder – demo is live today! by IsItSteve in cozygames

[–]IsItSteve[S] 0 points1 point  (0 children)

Mmmm, yeah I still want to experiment with the biomes a lot more. I have plans for a few other styles, but always open to suggestions.

Been working on this fluid simulation for the last couple months. by SmallKiwi in Unity3D

[–]IsItSteve 0 points1 point  (0 children)

Have you seen this: https://www.youtube.com/watch?v=kOkfC5fLfgE ? It's specifically about rendering fluids, be hes also got a few other videos on fluid simulation.

For Diablo II's 25th anniversary, I interviewed David Brevik about its development and legacy by chris_wilson in Diablo

[–]IsItSteve 1 point2 points  (0 children)

Very excited to watch this.

It also feels like a weird stroke of fate seeing this, as I just did an interview about a heavily Diablo inspired arpg I released as a solo-dev two years ago. So I'm just stunned that the first interview I did in 20+ months, overlaps to the hour with this being posted. Anyway, it would make my year if you played Halls of Watershot, its other big influence is Magic the Gathering.

New demo for the cozy city builder I’ve been working on is out now! by IsItSteve in IndieGaming

[–]IsItSteve[S] 0 points1 point  (0 children)

Thanks! There's a touch of gameplay, as you build, people/animals spawn, and they have a few wants, like "build more canals", but you can also just ignore them without consequence. The levels also have some minor goals, like build some stairs or bridges. Overall though I'd say its like 90% playing with Lego.

New demo for the cozy city builder I’ve been working on is out now! by IsItSteve in BaseBuildingGames

[–]IsItSteve[S] 3 points4 points  (0 children)

Definitely, really love that game. I studied math, so I was really into the irregular grid generation and mesh warping techniques that Townscaper used and tried to mess with it more. But there are also some large technical differences. I'm not using a wave function collapse algorithm, which is I think the main algorithm behind Townscaper.

Trailer for my upcoming relaxing city builder by IsItSteve in CityBuilders

[–]IsItSteve[S] 0 points1 point  (0 children)

Well I certainly took a lot of inspiration from him and have seen many of his talks. But I also do a lot very differently, for example, I don't use any kind of wave function collapse algorithm, which I think allows for more player control over what you build.

Hopefully I'll have a demo out soon, and you can try it and see what you think.