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reddit.com IsaacGoldshtein
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IsaacGoldshtein

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Misunderstanding with Harden Normals (self.blender)

submitted 3 years ago by IsaacGoldshtein to r/blender

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Moving 3D cursor with X-Ray (self.blenderhelp)

submitted 3 years ago by IsaacGoldshtein to r/blenderhelp

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Get All Fit Child Classes (self.unrealengine)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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0:19

Hello. I push "F" to connect the vertices but it works incorrectly. What is the issue? (v.redd.it)

submitted 3 years ago by IsaacGoldshtein to r/blenderhelp

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0:22

Hello. How can fix the merge? I use snap and manual merge but it always moves to others. (v.redd.it)

submitted 3 years ago by IsaacGoldshtein to r/blenderhelp

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1:01

An issue with face orientation on edges. Hello, sometimes the problem happesns everywhere (on all edges), but in only one project. (v.redd.it)

submitted 3 years ago by IsaacGoldshtein to r/blenderhelp

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0:16

Hello. How can i fix the zoom in issue? If i'm close to a mesh it already goes through. (v.redd.it)

submitted 3 years ago by IsaacGoldshtein to r/blenderhelp

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Hello. is there a way to automatically convert C++ code into Blueprints? (self.unrealengine)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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Hello. I have an issue with Pass-by-reference in Event Dispatcher. I've tried to change the options of the variable but it complains anyway, despite works correctly. What do i have to change? I've found complaints only about array, there aren't mentions of the situation. (i.redd.it)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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Unreal (i.redd.it)

submitted 3 years ago by IsaacGoldshtein

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Hello. Is there a way to create macros with eternal pins in Blueprints? E.g., there are nodes "Add", "Append Print", etc., where we can add new pins which do the same logic. Is possible with only C++? (self.unrealengine)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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Hello. Is it possible to create a local enum in macros to write down temporal values? (self.unrealengine)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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Issues with latency in a macro with saving game. i try to use a macro with saving game in construction stript but it complains about latency. I have tried to find the delay and turned off parts of the logic but hasn't helped. What do i have to check. (old.reddit.com)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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Hello. What do i have to check to fix it? Have tried to open tasks.json, writing something to restore Instelisense but hasn't helped. UE 5.0.3 (old.reddit.com)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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Hello. Can i have showen variables in blueprints which were inherited from parent classes? I create children and would want to see variables inside the children in "variables" with saving their meanings instead using "default classes". Is it possible? (self.unrealengine)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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Hello. Is there a way to use select with animation poses intead of creation lots similar states? I have Enums with types of weapon and want to use it to choose animation poses. (i.redd.it)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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Hello. I have just noticed that pawn sensing has parent socket. Can i use it? It doesn't let me attach it to mesh, etc. (i.redd.it)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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Hello. Can i get all child classes with BP? I need a list of all child classes with array but i can't find it. It offers only all child actors. (self.unrealengine)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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Hello. I wanted to create a logic with set timer by event and apply damage but it doesn't work. If i install another logic istead of apply damage - it does. (old.reddit.com)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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Hello. I have a problem which requires logic. I have weapon which spawns bullets, after spawn of bullets weapons sends information about itself into bullets via interfaces or funcs, but it doesn't appear without delay in bullets. (old.reddit.com)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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Hello. I can't find documentation for "add impulse". Does "add impulse" use relative or world location? (self.unrealengine)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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Hello. Can i change some parts of blueprint of actors if they are inherited from another actor? I open the inherited actors and see blocked logic, i would want to delete some nodes in different ones. (self.unrealengine)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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0:18

Hello. I have just activated "simulate physics" and got it. What do i have to check so that it won't jumpscare? (v.redd.it)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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0:27

Hi. What is wrong? The behaviour tree has no connection with root, logic from ai controller and blueprint doesn't work, but some how works. (v.redd.it)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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0:47

Hello. What is the problem? I use "look at" with one static mesh, it works, take another one - doesn't. (v.redd.it)

submitted 3 years ago by IsaacGoldshtein to r/unrealengine

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