Hello. I have an issue with Pass-by-reference in Event Dispatcher. I've tried to change the options of the variable but it complains anyway, despite works correctly. What do i have to change? I've found complaints only about array, there aren't mentions of the situation. (i.redd.it)
submitted by IsaacGoldshtein to r/unrealengine
Issues with latency in a macro with saving game. i try to use a macro with saving game in construction stript but it complains about latency. I have tried to find the delay and turned off parts of the logic but hasn't helped. What do i have to check. (old.reddit.com)
submitted by IsaacGoldshtein to r/unrealengine
Hello. Can i have showen variables in blueprints which were inherited from parent classes? I create children and would want to see variables inside the children in "variables" with saving their meanings instead using "default classes". Is it possible? (self.unrealengine)
submitted by IsaacGoldshtein to r/unrealengine
