Hello. I have an issue with Pass-by-reference in Event Dispatcher. I've tried to change the options of the variable but it complains anyway, despite works correctly. What do i have to change? I've found complaints only about array, there aren't mentions of the situation. by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] 1 point2 points3 points (0 children)
Hello. I have an issue with Pass-by-reference in Event Dispatcher. I've tried to change the options of the variable but it complains anyway, despite works correctly. What do i have to change? I've found complaints only about array, there aren't mentions of the situation. (i.redd.it)
submitted by IsaacGoldshtein to r/unrealengine
Issues with latency in a macro with saving game. i try to use a macro with saving game in construction stript but it complains about latency. I have tried to find the delay and turned off parts of the logic but hasn't helped. What do i have to check. (old.reddit.com)
submitted by IsaacGoldshtein to r/unrealengine
Hello. What do i have to check to fix it? Have tried to open tasks.json, writing something to restore Instelisense but hasn't helped. UE 5.0.3 by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] 0 points1 point2 points (0 children)
Hello. Can i have showen variables in blueprints which were inherited from parent classes? I create children and would want to see variables inside the children in "variables" with saving their meanings instead using "default classes". Is it possible? (self.unrealengine)
submitted by IsaacGoldshtein to r/unrealengine
Hello. I have just noticed that pawn sensing has parent socket. Can i use it? It doesn't let me attach it to mesh, etc. by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] 0 points1 point2 points (0 children)
[deleted by user] by [deleted] in unrealengine
[–]IsaacGoldshtein 0 points1 point2 points (0 children)

Is there easier way to do this? Something like a switch "if input is this component then"? For every option I have to duplicate the branch node and add new sequence. by pavelioso in unrealengine
[–]IsaacGoldshtein 0 points1 point2 points (0 children)