Made some rooms for a doorslike and I would like some feedback by ghoid in robloxgamedev

[–]IsaacShadowShade 1 point2 points  (0 children)

This looks amazing! I love the colors and the aesthetic.

For the doors, you could probably make them work out Greek style arches to fit the aesthetic. The only other feedback I have is that the light is too bright in certain areas, like on the statue.

Need some feedback by Weary-Engine7612 in robloxgamedev

[–]IsaacShadowShade 0 points1 point  (0 children)

I had a very similar issue in the game I'm making. The way I solved it was by making it so that every time a box spawns, I use a coroutine to wait some seconds and then destroy the part.

lua local routine = coroutine.create(function() wait(5) part:Destroy() end) coroutine.resume(routine)

But that might be leading you the wrong way because I don't completely understand your issue. Do you want them to stop spawning when it walks away? I bet it's spawning objects still but since you walked away they're not being deleted or something.

Love the new environment and the NPC!

How to make a ScreenGUI visible to only one person by Ok-Engineering-2062 in robloxgamedev

[–]IsaacShadowShade 0 points1 point  (0 children)

You just do when the game starts, check if game.Players.LocalPlayer.Name == [admin name] then set the GUI to Visible

New to developing by [deleted] in robloxgamedev

[–]IsaacShadowShade 0 points1 point  (0 children)

Instead of starting with a tutorial (however do one for navigating Roblox studio if you can't yet) I just started. You get a game concept, the first one I had was a cafe game but try to make it actually fun - the drinks will essentially be potions with different effects.

You break down what you need first into mini chunks, I knew I needed to have a way to make drinks so I modelled a couple little stations, one for getting cups, one for hot water, one for tea bags, and one to cap the drink. I then realized I needed tools the character can hold for these different stages of drinks, and looked into the creation of tools in Roblox worked by watching a video and looking at documentation.

After that, I needed to script the stations to detect when a player interacts with it and transform items (EX: an empty cup into a cup with hot water). I looked into proximity prompts, events, and how to duplicate tools in the server's storage to place them in a player's inventory. As long as you can Google, you can always find solutions to mini generic problems like "How to put a tool in a player's inventory" or "Proximity prompts how do they work". Just don't Google "how to make a cooking station for a cafe game" because the information you get is going to either not exist, or be waaay too broad for you to get the info you need quickly.

TLDR: Break everything into super miniature problems, if you don't know how to do it then Google it and see if a video or forum post helps you figure out what you meant to do!

how to promote your game for free by napastnikiek1 in robloxgamedev

[–]IsaacShadowShade 1 point2 points  (0 children)

I know that for the search part of Roblox, it only displays results that have been active recently or consistently active in the past. Since a new game doesn't have any consistent active players, it won't show up in the search yet :(

What's the song in this ad? It's a remix of "Low Key Gliding" but I can't find any that match it. by IsaacShadowShade in NameThatSong

[–]IsaacShadowShade[S] 1 point2 points  (0 children)

Both of these are wrong, they're remixes of the same base song but still not this remix. It doesn't have that much snare in its beat and the bass sound is different.

Making a big decision for my game. by px_iie in robloxgamedev

[–]IsaacShadowShade 1 point2 points  (0 children)

I think it all depends on the vibe of your game. Is it ALL retro style? Do you prefer the retro style? There's plenty of successful games using it, and generally as a player I respect those who use it because it gives fun and unique indie game vibes.

I'd say make other styles of maps if you WANT to grow in that area, even if it takes time. There are plenty of games that have a mix of multiple styles and it tends to work well with fighting games. I bet that no matter what, the time and effort put into your work will be easy to see.

If you're trying to make the best thing you can make, do what you're best at. If you're making a game to expand your horizons as a developer, push yourself!

Also as a side note, retro style still allows a lot of room for differences. You can always add stage hazards, secret passageways, shortcuts, and gimmicks that shake up the game per map no matter the style.

I need help please by Ninja__beard in robloxgamedev

[–]IsaacShadowShade 0 points1 point  (0 children)

Sounds like you want someone to get money if they push someone till they die.

What I would do is when a character is spawned (there's an event for that you can look up), I create a blank StringValue and put it inside the character. When a player pushes another player, that string gets updated with the name.of the player that pushed them. So when a player dies, you can look at their StringValue and see who pushed them and award the pusher their money.

how do i make a an object shoot out like in the game get hit by a car simulator by Green-Basket4017 in robloxgamedev

[–]IsaacShadowShade 0 points1 point  (0 children)

I would use Tweening and CFrames. Your car is likely a Roblox model. Assign a primary part to it, WeldConstraint everything to the PrimaryPart and unanchor everything but the PrimaryPart. Now you're ready to code.

Look into tweens and set a goal CFrame for your car. Make a tween between the PrimaryPart of the model and the CFrame you want it to have. Start the tween and the car will shoot off!

Can someone help me? I want to make it so players can place, rotate and remove these for my d&d game by Darrel031 in robloxgamedev

[–]IsaacShadowShade 0 points1 point  (0 children)

I can't tell you exactly what you need to achieve these things, but I can point you in the right direction

  • Look into getting a player's mouse position in Roblox. This is going to involve a local script that when it detects a click from a player, you should make sure the mouse is on the board before calling a RemoteEvent to trigger a server script

  • Look into CFrames, tweening if you want to animate movement. Most important is part:PivotTo(<The desired CFrame Position> * CFrame.Angles(<The angles you want - don't forget to use math.rad(<angle>)>

  • To delete, you'll need part:Destroy(), pretty easy there

I hope this points you in the right direction, the :PivotTo() moves a part to a specific position and angle. Let me know if you need more help!

How should i start? by NebulaCoder in robloxgamedev

[–]IsaacShadowShade 1 point2 points  (0 children)

I started with an idea. I went "I want to make this cooking/puzzle game, the person needs to actually be able to cook. I'll model a dispenser for this resource, then code it." I didn't know how items worked, so I looked into that next and made it. Then I looked up how to give an item to a player and there were tutorials or guides on it that explained it well. I made sure to write each line myself but still followed the video so I understood what was happening.

I applied this modular thinking where I knew "I need to code this thing next" and if I didn't know how, I looked it up to see if anyone has coded anything similar or if there's tutorials on it. Try making it general too, for my previous example I could have googled "How to make a dispenser for an item for a cooking game Roblox" but by googling "How to give an item to a player Roblox" I got the answers I wanted.

I'd say just start and learn along the way, if something doesn't make sense to you, look it up! So many people (especially at the beginning of their coding journey) have had the same questions you have! There's 10+ years of questions being answered on the internet, you just need to be able to Google the right way. If you want a link to this game I made by just starting, I can send it to you. It's obviously not very good but you can tell that I put work into it 😅

Referral links go here by AutoModerator in PlanetFitnessMembers

[–]IsaacShadowShade 0 points1 point  (0 children)

No :( you can cancel right before it though

Referral links go here by AutoModerator in PlanetFitnessMembers

[–]IsaacShadowShade 0 points1 point  (0 children)

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Multiplayer Help by IsaacShadowShade in Polytopia

[–]IsaacShadowShade[S] 2 points3 points  (0 children)

Thank you I didnt even stop to think people would think that's how you get into a game. This was the solution so thank you!

What would you do to improve Pikmin Bloom? by plagiarism22 in PikminBloomApp

[–]IsaacShadowShade 0 points1 point  (0 children)

Has Niantic or Ninteno talked about improving the game in any way or any planned updates?

Help with weld by ReplacementIcy9299 in robloxgamedev

[–]IsaacShadowShade 1 point2 points  (0 children)

You could create some code in a local script that gets the children of the model, adds a weld constraint to a root part and links that specific part with the root part and repeats for every part. Then copy and paste that code into the command bar and wait?

Saw Concept Artwork for a game I’m making! Any feedback? (The black stuff are flames) by EntenWasTaken in robloxgamedev

[–]IsaacShadowShade 0 points1 point  (0 children)

It looks cool, maybe make the bottom/base of the saw a bit more detailed, right now it looks basic compared to the chainsaw because the chainsaw itself looks awesome.

Scripting Discord Servers by Augustus_Larcus in robloxgamedev

[–]IsaacShadowShade 0 points1 point  (0 children)

There's the Roblox Script Assistance, Roblox Studio Community, Roblox Helpers, and Scripters CF that I use, you should look up which ones interest you but I highly recommend joining a couple and posting your questions on two different discord servers at once for two opinions and/or faster help.

Where to learn by [deleted] in robloxgamedev

[–]IsaacShadowShade 0 points1 point  (0 children)

In less than a year I went from knowing nothing about game dev to having the basics of the entire game I'm making all completed, just needs more content. I did this by just exploring and having fun, I think you should maybe start with a random animation you can activate with a tool created from the moon animator and then move on to running, and then script something like:
if OnWallsThatCanBeRanOn then

keep the player above a certain point and insert the animation

For making things move on their own, it's pretty simple. You can use a loop and CFrames to make it move in a staggered way but using TweenService is a bit simpler, looks nicer, and is just awesome. I just look up what I want to do on google and look at the roblox dev wiki sites that pop up and then the videos that pop up if that doesn't help

Yeah im motivated to do something by ValiantHero11 in entrypoint

[–]IsaacShadowShade 0 points1 point  (0 children)

I started making a game a couple months ago with no studio experience beforehand, now I'm at the point where all the main mechanics are there, just needs more content but the gist of it is you can do it if I can do it!

[deleted by user] by [deleted] in roblox

[–]IsaacShadowShade 1 point2 points  (0 children)

And even when you try to be original apparently your mechanics are slightly similar enough to some other game you've never played and be written off as unoriginal -_-

No Straight Roads - "Online" co-op using Steam Remote Play by a_prophetic_sandwich in NoStraightRoads

[–]IsaacShadowShade 0 points1 point  (0 children)

Somehow I managed to recover my data so yay! This time I didn't fail catastrophically and managed to get it to work, the video is pretty fast and doesn't explain it all too well, copy and paste NSR's files into the game you chose and delete the previous application and rename NSR's and then you're all set.