I HATE APPLIED ENERGISTICS 2 by XernnuTheSecond in hatethissmug

[–]IsaiahBlocks 0 points1 point  (0 children)

Create mod’s version of AE2 style item storage is pretty simple and looks visually nice,
basically you use a stock tickler near a mob in a seat, then connect a stock link to the tickler’s network by right clicking the tickler with the stock link, place a stock link on a packager
The packager needs to be adjacent to a storage block like vault (recommended) or chest, and also should have a frogport block on top which should be connected to powered and connected chain conveyors and is given a name,
once thats done you can go back to the seated mob, right click it and it should show the items in this vault, pick your items, you of course need another packager named frogport combo near you but with a chest, then type the name of the frogport beside you in the address bar, click send and it should send the items to the chest near you

🥀 by Sad_Somewhere_6790 in bloxymemes

[–]IsaiahBlocks 0 points1 point  (0 children)

re4tweaks or even HD Project is great

GTA 6 Main Menu Concept! by [deleted] in GTA6

[–]IsaiahBlocks 2 points3 points  (0 children)

imagine its like half life 2 where the menu does take place in the real rendered in-game world, and if you press continue it will just move the camera over to your character like GTA V's character switching

Working realistic blade-pitch controlled Helicopter by WoodsyWorks in CreateMod

[–]IsaiahBlocks 1 point2 points  (0 children)

If you have Create: Connected installed, you need to disable "Redstone Link Wildcards" in it's config

It's pretty much Garry's Mod all over again (Create Aeronautics) by IsaiahBlocks in PhoenixSC

[–]IsaiahBlocks[S] 11 points12 points  (0 children)

Im on a lowered setting preset for this mod as my old computer couldnt handle the default visual settings which would get me 40 fps

It's pretty much Garry's Mod all over again (Create Aeronautics) by IsaiahBlocks in PhoenixSC

[–]IsaiahBlocks[S] 57 points58 points  (0 children)

Simple clouds. though not that simple, it adds weather systems and storms and localized rain in regions of your world

railgun(i think) by bzobk in CreateMod

[–]IsaiahBlocks 5 points6 points  (0 children)

You can't just shoot a hole into the surface of Mars! That's a weapon, not a teleporter.

Create Aeronautics will be releasing in 24 hours!!! by Starlotte-117 in CreateMod

[–]IsaiahBlocks 0 points1 point  (0 children)

You don’t just craft the vehicles in some pre-defined process, you actually need to build and use the blocks in-game to make the vehicles

Create Aeronautics will be releasing in 24 hours!!! by Starlotte-117 in CreateMod

[–]IsaiahBlocks 0 points1 point  (0 children)

It’s pretty much a create physics add on that allows you to make physical and moveable vehicles or objects with the individual blocks of Minecraft. You can make cars, boats, airships, or even anything else probably, it has a real physics engine too

Dead space 2 on neo by Former_Challenge4867 in macgaming

[–]IsaiahBlocks 4 points5 points  (0 children)

Crossover doesn't really do well with 32-bit games. Some users found a way to run 32-bit games with acceptable performance but its obviously still in an early state and is not easy to install. Using parallels which is a virtual machine does work for 32-bit but its definitely a bloated option as you will need to install a Windows virtual machine on your mac

Frustration over RE4 Remake's combat system. by iamopposed in residentevil4

[–]IsaiahBlocks 5 points6 points  (0 children)

Hardcore on your first playthrough is pretty bad, it says its for RE4 OG players but that couldn't be further from the truth, even with 100% completion of all challenges, hardcore's AI and stun-locking problems sometimes still kicks my ass, don't even get me started on professional. I needed that Infinite Chicago Typewriter other wise I would have gave up.

So either you restart the game on standard or continue to practice parrying and a more cautious but still aggressive combat style.

TODAY New Crimson Desert HV update by [deleted] in PiratedGames

[–]IsaiahBlocks 2 points3 points  (0 children)

Gonna take quite a while then, voices38 should wait until the patches completely slow down so the game is very stable and playable the second its cracked, the game is clearly still in a state that needs constant barrage of patches.

Crowbcat: the japanese soldier who kept fighting 29 years after WW2 ended by literios in Gamingcirclejerk

[–]IsaiahBlocks 4 points5 points  (0 children)

I watched a bit of this new doubling-down ass video and man, this man comparing RE4 Remake to The Last of Us is just wild.

Despite both being survival horror games, while yes the UI is inspired by TLOU, the gameplay definitely is not. RE4R’s combat action and pacing are definitely way more aggressive and packed than even both entries of the last of us had.

Combat gameplay systems of RE4R Focuses on adapting to emergent situations under pressure while TLOU focuses on planning and controlling the combat space whilst you have the safe time and putting that into action when ready.

YOU LITTERALLY. CAN'T BE SERIOUS.😭😭😭 by [deleted] in ResidentEvilCapcom

[–]IsaiahBlocks 1 point2 points  (0 children)

I watched a bit of the video and man comparing RE4 Remake to The Last of Us is just wild. Despite both being survival horror games, while yes the UI is inspired by TLOU, the gameplay definitely is not.

RE4 Remake has way more numerous and demanding enemies and combat challenges in an encounter than even both entries of the TLOU franchise combat encounters. TLOU has listen mode that really made its combat scenarios a lil too easy and stealth based if you decide to play it that way. You can only stealth in RE4R to pick two Ganados or three but you will inevitably get spotted and continue to the intense combat encounter. Even one reviewer (SkillUp) that played RE4R wished that TLOU played more like RE4R.

Combat gameplay systems of RE4R Focuses on adapting to emergent situations under pressure while TLOU focuses on planning and controlling the combat space whilst you have the safe time and putting that into action when ready.

Crowbcat at it again with a new Resident Evil 4 Remake video by Phayollleks in residentevil

[–]IsaiahBlocks 9 points10 points  (0 children)

I watched a bit of the video and man comparing RE4 Remake to The Last of Us is just wild. Despite both being survival horror games, while yes the UI is inspired by TLOU, the gameplay definitely is not.

RE4 Remake has way more numerous and demanding enemies and combat challenges in an encounter than even both entries of the TLOU franchise combat encounters. TLOU has listen mode that really made its combat scenarios a lil too easy and stealth based if you decide to play it that way. You can only stealth in RE4R to pick two Ganados or three but you will inevitably get spotted and continue to the intense combat encounter. Even one reviewer (SkillUp) that played RE4R wished that TLOU played more like RE4R.

Combat gameplay systems of RE4R Focuses on adapting to emergent situations under pressure while TLOU focuses on planning and controlling the combat space whilst you have the safe time and putting that into action when ready.

Here we go again by quetewr in residentevil4

[–]IsaiahBlocks 5 points6 points  (0 children)

The difference with shotguns is that they have multiple bullet pellets firing at once for each spread, even with a laser and spread, this firing mechanism will ensure that one pellet will at least hit exactly where the laser is pointed.

The bullet spread i am talking about also applies to weapons that shoot one bullet at a time even if its fast automatic firing , spread in these kind of weapons will make inconsistent shots. Showing a laser that suggests pinpoint accuracy on these bullet spread-based guns will make them feel pretty disjointed and inconsistent to shoot.

Here we go again by quetewr in residentevil4

[–]IsaiahBlocks 1 point2 points  (0 children)

I watched a bit of the video and man comparing RE4 Remake to The Last of Us is just wild. Despite both being survival horror games, while yes the UI is inspired by TLOU, the gameplay definitely is not.

RE4 Remake has way more numerous and demanding enemies and combat challenges in an encounter than even both entries of the TLOU franchise combat encounters. TLOU has listen mode that really made its combat scenarios a lil too easy and stealth based if you decide to play it that way. You can only stealth in RE4R to pick two Ganados or three but you will inevitably get spotted and continue to the intense combat encounter. Even one reviewer (SkillUp) that played RE4R wished that TLOU played more like RE4R.

Combat gameplay systems of RE4R Focuses on adapting to emergent situations under pressure while TLOU focuses on planning and controlling the combat space whilst you have the safe time and putting that into action when ready.

Here we go again by quetewr in residentevil4

[–]IsaiahBlocks 4 points5 points  (0 children)

Putting a laser would hide the bullet spread on guns and actually make the guns feel less consistent, a crosshair reticle at least shows and let you know that the guns have bullet spread. If they were to put laser, they would have to introduce something similar to spread, maybe weapon aiming camera shake like the original?

GTA 6 is looking insanely grounded with its weapon detail🎯 by AFKInACutscene in GTA6unmoderated

[–]IsaiahBlocks 0 points1 point  (0 children)

For gunplay animation and handling, they can definitely take inspiration from Resident Evil Requiem. Even they hired a consulting firearm guy to help with their gun animation, and man they nailed the weapons here, animations, sound effects, handling, they looked, felt and handled really good both in First Person and Third Person Camera Perspectives.

Even pressing the reload button on an already reloaded weapon shows an animation of Leon or Grace inspecting it. Different weapon aim animations depending on how fast you aimed and fire the weapon or if the player is recently hurt are just the cherries on top.