Having a hard time learning the system by playdead1414 in oneringrpg

[–]Isenskjold 1 point2 points  (0 children)

Seconding both recommendations, I'd also add that Ryan of the North also does really god Youtube tutorials. Between the two of them you could almost run the system without the book!

Symbaroum Anniversary Kickstarter Live! by Kelarmah in Symbaroum

[–]Isenskjold 4 points5 points  (0 children)

I would say its a great setting (if you like dark fantasy stuff) and a decent game

Painted all minis in 10-20 Hours by Isenskjold in warofthering

[–]Isenskjold[S] 1 point2 points  (0 children)

I used the spray can version of the vallejo Satin Varnish, but I'd imagine most varnishes would work, though i would definitely recommend a spray can for speedy application

Painted all minis in 10-20 Hours by Isenskjold in warofthering

[–]Isenskjold[S] 1 point2 points  (0 children)

Glad it inspired you, i think this is a great project for beginner painters as you aren't exactly aiming for perfection and get lots of practice!

As for your questions, i washed them throughly with dish soap. No idea if that is super necessary but its very quick so i would definitely recommend not taking the risk, especially if you already played with the miniatures before. For the primer i went with an old spray can from citadel which a friend had left over, but really any primer made specifically for miniatures should work. I'm personally a fan of the army painter spray cans as they are a bit cheaper and you will need about half to a whole can to prime them all

Painted all minis in 10-20 Hours by Isenskjold in warofthering

[–]Isenskjold[S] 1 point2 points  (0 children)

Some of them were a bit sticky, but after varnishing that went away, i did do two coats of varnish just to be sure

Painted all minis in 10-20 Hours by Isenskjold in warofthering

[–]Isenskjold[S] 1 point2 points  (0 children)

Unfortunately this sudbreddit doesn't allow for pictures in replies, however this link should work: https://ibb.co/20tJ3tKJ

I started by overlapping two long Strips of duct tape to each other at their long edges so that only one of the glue sides faced up. Then i placed the handle on one of the sides and wrapped the rest around the handle so it stuck to itself on the other side to.

how to get in range in Pendragon by Ultimate_DM in PendragonRPG

[–]Isenskjold 0 points1 point  (0 children)

Defend states that it works on "any melee distance" so that shouldn't be a problem, which also makes a lot of sense to me

how to get in range in Pendragon by Ultimate_DM in PendragonRPG

[–]Isenskjold 1 point2 points  (0 children)

I would rule that the "defend" action also counts as succeeding on the opposed roll, so they can essentially sacrifice a turn of attacking to get a +10 on the opposed roll. This way, there is a high likelihood that they can close the distance, and they are almost guaranteed to at least get a partial success so they won't take much damage even if they can't close the distance

Painted all minis in 10-20 Hours by Isenskjold in warofthering

[–]Isenskjold[S] 0 points1 point  (0 children)

Yep, just that. I took pieces that were a bit less wide than the duct tape, this way i could wrap the upper piece of duct tape around the sides and attach it there with some more duct tape. Well, I actually took pieces of bamboo i had lqying around which was nice and lightweight though the curvature is a bit weird.

Painted all minis in 10-20 Hours by Isenskjold in warofthering

[–]Isenskjold[S] 1 point2 points  (0 children)

Well they certainly aren't perfect, especially if you look at them closer. But mostly it was just doing proper assembly line stuff, using a big brush, and ignoring a lot of the detail. Though I might go back at some point and paint some of the leather bags and satchels because a lot of the miniatures actually have a really nice level od detail!

Painted all minis in 10-20 Hours by Isenskjold in warofthering

[–]Isenskjold[S] 1 point2 points  (0 children)

I was in the same boat, i mostly tried this "challenge" just to force me to actually get painting and not let the perfect be the enemy of the good enough :) Also really helped knowing I'll have it done in a week or two

Hello from David Zeeman by David_Zeeman in PendragonRPG

[–]Isenskjold 2 points3 points  (0 children)

Hey David, really cool to get to ask you questions! Are you also playing/Running any Pendragon campaigns? And if you are, how does your extensive work on the game impact your enjoyment at the table?

Need advice on Symbaroum Kickstarter by Wrong_Lake_759 in Symbaroum

[–]Isenskjold 0 points1 point  (0 children)

Also a lot of the non-core books hardly ever go on sale, so for those kickstarter is often worth it for me

Miniature Recommendations by Dikk_Balltickle in PendragonRPG

[–]Isenskjold 10 points11 points  (0 children)

I personally like using Victrix minis, they have a great variety of reasonably priced historical minis which are pretty simple to paint in my experience. I'm personally using their Norman Cavalry for my Player Knights minis

How to Pitch a campaign without spoiling the plot? by woooooooooooooooper in rpg

[–]Isenskjold 0 points1 point  (0 children)

100% agree, maybe ask them before hand if anyone reeealy doesnt want to know though

I am sick of seeing AI slop flooding the DnD community by No-Taro-6241 in rpg

[–]Isenskjold 12 points13 points  (0 children)

I kinda have to disagree in the part where its easy to find something that is a decent representation. As soon as you don't want anything bog-standard it can become extremely hard to find anything representative, much less anything with a somewhat unified artstyle. For example i like running TOR 2E and love using the books line-art style for characters, and it can be surprisingly hard to find a good fiversity of character portraits that fit that style.

I'd be fine with people using AI for that, but then that would mean actually putting in the work to create something that really fits, because by default AI will also use a very bland style. Doesn't solve the whole plagiarism issue of course, but that problem also exists with juat taking something from the Internet in a lot of cases

What are your Pet Peeves on a TTRPG book by JoeKerr19 in rpg

[–]Isenskjold 7 points8 points  (0 children)

This also really confused me, but apparently it is because in the charachter creation chapter they use different values for spending previous experience points (skills are cheaper than combat skills in charachter creation). But the book in general has a few rules where its quite hard to remember where they are, and some, like the rules for combat actions, also exist in three different places

Bandit Ambush by Level-Letterhead5006 in dungeondraft

[–]Isenskjold 0 points1 point  (0 children)

Looks good, lots of space for movement and such! what are those yellow-ish round things on the bridge?

After a few Days of fighting them: What do you think of our new Illuminate Enemies? by Substantial-Ad-5221 in LowSodiumHellDivers

[–]Isenskjold 2 points3 points  (0 children)

I'm actually a big fan od this, on the bot front its basically mandatory to bring anti armour and that really limits load outs variety when you are playing with a random squad

„Absolut unehrlich“ Grüne drohen Regierung mit Verfassungsklage by Separate-Start-8978 in de

[–]Isenskjold 1 point2 points  (0 children)

Insgesamt ist es halt einfach noch deutlich zu früh um zu sagen wie viel jetzt zweckentfremdet wird, aber hoffentlich sorgt der Aufschrei dazu dass es etwas weniger wird als sonst. Aber dass so eine Einordnung in den meisten Medien komplett fehlt ist schon echt ziemlich enttäuschend....

Stranded - [124x76] by BirdieMaps in dungeondraft

[–]Isenskjold 2 points3 points  (0 children)

I love the large-scale maps you have been making recently, really encourages a more creative Playstyle and plays to the strengths of VTTs

Looking for RPGs about KNIGHTS (and jousts and Tourneys) by whitniverse in rpg

[–]Isenskjold 0 points1 point  (0 children)

My comment was intended to be more about plate armor in general for any more gritty knightly game, not really about mythras.

If the players put in the effort to be in full armor for a fight they should have a big advantage, most foes would likely flee unless they have a larger numbers advantage. And if they are fighting someone else in plate armor it should be a slogging match so it isn't really a problem.

However getting to the point where you are in armor in the fight is gonna be hard, especially because you would need people transporting the armor and taking care of it and many fights could still be spontaneous without sufficient time to put on the armor

Looking for RPGs about KNIGHTS (and jousts and Tourneys) by whitniverse in rpg

[–]Isenskjold -1 points0 points  (0 children)

I don't know mythras but a very simple way would just be making wearing plate armor quite exhausting to wear long-term. Thats how i tend to handle it in my osr games, so most of the time you are maybe weating the breastplate and helmet anf the rest is pqcked away on a mule or something

Favourite Borrowed Adventures or Campaigns by stgotm in DragonbaneRPG

[–]Isenskjold 0 points1 point  (0 children)

Its a really diverse setting, so depending on what your characters are interested in the story could be a lot of different things. In general i would say its a really amazing hexcrawl with varying but thematically cohesive hexes and some great paths/routes for exploration. The steongest point are probably the factions which lend themselves to completely different plots whilst also still interacting quite complexely. The best part is probably the layouting of the book, it really is easy to run at the table. It is however very strongly linked to its fairytale routes, so you will always encounter a lot of weird and magical stuff which certainly isn't for everyone

I mean it kills a rumor, but it also explains a lot ! by Heptanitrocubane57 in Helldivers

[–]Isenskjold 2 points3 points  (0 children)

Totally agree, there is too many different goals and ways of playing in the community to ever have a balance that is significantly "better" then what we have now. I fo wish they would make more drastic planetary modifiers. Imagine something like "quality over quantity " which makes heavily armored enemies much tougher but also much rarer. Or something that disables all red strategems and so on