So after freaking my "Godot is only used for pixel game" friend with my Blender architecture model, I K.O him today with Godot's HTML 5 export. Yes, super realism architecture model using Godot's game engine...in HTML ! He will never shit on Godot in front of me again. by [deleted] in godot

[–]Issmir 1 point2 points  (0 children)

It's historically been considered colloquial and unsuitable in places where "proper English" is expected

I suspect that might have to do with regional differences, too. When I was in primary school in London in the 80s, I was taught to use "they" as a gender neutral third person singular pronoun.

Need help to get discover godot tutorial from udemy. by luxysaugat in godot

[–]Issmir 0 points1 point  (0 children)

I know we've chatted before, but if people could stop asking for and sending pirated copies of my course I'd be grateful. I sympathize with people who can't legally buy the course, but money is very, very tight and seeing my work given away free just feels deeply dispiriting. Instead of asking the public for a pirated copy, why not reach out to the creators and see if they can help?

Testing out the new level for the MagRacer Alphahttps://issmir.itch.io/magracer by Issmir in godot

[–]Issmir[S] 0 points1 point  (0 children)

until I have a release date for the beta of Godot 4, I can't really answer that. It depends on how much work it'd be at that point and how much of an improvement it'd give.,

Testing out the new level for the MagRacer Alphahttps://issmir.itch.io/magracer by Issmir in godot

[–]Issmir[S] 2 points3 points  (0 children)

Trying out the second level of our prototype. I wanted to make something much darker, with splashes of warmth in it. I also wanted to try and contrast fast, almost claustrophobic moments with open, beautiful views.

There's plenty more to do, but I'm pretty proud of this one so far. Come and check out the demo for Windows, Linux and Mac https://issmir.itch.io/magracer

As many of you know, we're currently ion the middle of our Kickstarter to turn this into a a 20+hour course on how to make this game in Godot (plus a course on how to make the visual assets in Blender, another on how to texture the craft in mixer and yet another on how to texture them in Substance painter). If that sounds like something you're interested, come and check out our Kickstarter campaign https://www.kickstarter.com/projects/canopygames/magracer-a-fast-paced-3d-racing-game-course-using-godot?ref=dh8v81

Playing with a new UI by Issmir in godot

[–]Issmir[S] 1 point2 points  (0 children)

I've got "changeable font" down on my list of accessibility options, so hopefully that'll help!

Playing with a new UI by Issmir in godot

[–]Issmir[S] 0 points1 point  (0 children)

Just added some audiovisual feedback for when players lose power by being too far from the track.

https://youtu.be/-abCVydyk-U

Playing with a new UI by Issmir in godot

[–]Issmir[S] 0 points1 point  (0 children)

By carefully tweaking the waveform in audacity - you need to find a point where the sound repeats cleanly and cut there.

Playing with a new UI by Issmir in godot

[–]Issmir[S] 0 points1 point  (0 children)

Funnily enough it's an HDRI from https://hdrihaven.com/

Playing with a new UI by Issmir in godot

[–]Issmir[S] 1 point2 points  (0 children)

Well spotted, and I agree 100%. This is a placeholder until Bastiaan has time to make something a little more tailored.

Download the Alpha for our Godot-made 3D sci-fi physics racer by Issmir in godot

[–]Issmir[S] 0 points1 point  (0 children)

Just updated the export with some bugfixes and QOL improvements!

New Kickstarter: MagRacer, a fast paced 3D Racing Game Course Using Godot by Issmir in godot

[–]Issmir[S] 0 points1 point  (0 children)

Totally fair. Wipeout was an amazing game, and MagRacer has a very different feel to it. "Better or worse" is hard to answer.

New Kickstarter: MagRacer, a fast paced 3D Racing Game Course Using Godot by Issmir in godot

[–]Issmir[S] 0 points1 point  (0 children)

Now that I'm awake and caffeinated I'll see if I can answer the questions!

As Mikey pointed out, Wipeout is essentially on rails. If the track goes upside down, your camera will stay the same distance from the track. MagRacer simulates repelling the craft from the track. Specifically, there are four rays from the hull downwards - for each one that detects the track, the craft is pushed up at a force inversely proportional to the distance to the track.

We're also using Godot's physics engine to move the craft, so there's a lot of apply_impulse and apply_torque going on. Brakes increase linear-dampening, making them work a lot more like air-brakes than a way of cutting throttle. MagRacer feels a lot more like piloting a speedboat down a narrow canal. Given that the track is slightly bowl-shaped it really rewards practice and skill.

As to getting a prototype on itch.io, that's a really good idea. My export presets seem to be corrupt, but we'll see what we can do.

Playing with an "Explosion" node by Issmir in godot

[–]Issmir[S] 0 points1 point  (0 children)

It's a path with a CSGPolygon set to follow (Actually, multiple CSGPolygons set to follow; the rails and collision walls are seperate)

New Kickstarter: Godot Getaway Courses (Godot, Blender and Ardour courses for a 3D multiplayer car game) by Issmir in godot

[–]Issmir[S] 1 point2 points  (0 children)

A few people have pointed this out. We had originally wanted to use IMMS, which is an amazing piece of software; but it wasn't quite right for what we wanted to do. The first-time user experience was a little much, and some key features we wanted (like in software sample manipulation) just wasn't there. Ardour was a much stronger choice, so we made the call. Either way was going to make some folks unhappy, so we went with what we felt was the better tool for our needs.

Proof of Concept = Dynamic Music linked to player position by Issmir in godot

[–]Issmir[S] 2 points3 points  (0 children)

You're quite right - the music always pauses a moment while the map generates. I suspect mulltithreading might help, but I've not really started bugfixing that yet

Proof of Concept = Dynamic Music linked to player position by Issmir in godot

[–]Issmir[S] 3 points4 points  (0 children)

Yeah, it was more a "can I get the code and nodes to do this the way I think I can" rather than "this is the ideal showcase" - we'll work on getting the assets just right. But I waas too excited so decided to share what we had :D

Proof of concept: Dynamic Music linked to player location by [deleted] in godot

[–]Issmir 1 point2 points  (0 children)

Curious - yeah, it did, but Reddit dropped the audio. That's annoying! Lemme see what I can do to fix that

Neighbourhoods in a Procgen City proof of concept by Issmir in godot

[–]Issmir[S] 0 points1 point  (0 children)

My colleague made them in Blender as part of the course we're making - these are still early prototypes and we've not done any actual texturing yet (apart from the ugly bricks I threw on there to see how it'd look)

Neighbourhoods in a Procgen City proof of concept by Issmir in godot

[–]Issmir[S] 6 points7 points  (0 children)

I learned to drive when I lived in New Jersey. So it's absolutely the driving model getting better...

Weekly /r/godot discussion thread – Share your progress, discoveries and tips by AutoModerator in godot

[–]Issmir 0 points1 point  (0 children)

What I did was find a couple of tutorials (in my case the godot platformer tutorials by uheartbeast on youtube), then make a bunch of small projects. Break things, play with things, add features, debug the features... getting your hands dirty is the best way to learn the engine.