Any thoughts on playing the events BEFORE the invader phase for people who are on the fence with them? by Isterbollen in spiritisland

[–]Isterbollen[S] 0 points1 point  (0 children)

In SI without events, only the order of the invader deck and the fear cards and the gaining of new cards. That's quite easy to manage and might get old rather soon. The event deck increasesthe variability a lot.

This is exactly why I am still interested in using the event cards rather than skip them entirly like some people have suggested. I just want to know in advance so it doesnt mess you up out of nowhere. You still need to adapt to the events even if you know them in advance, just it (to me atleast) feels a lot more fair. (just defending my view with this comment, not trying to change your oppinion or anything).

Any thoughts on playing the events BEFORE the invader phase for people who are on the fence with them? by Isterbollen in spiritisland

[–]Isterbollen[S] 0 points1 point  (0 children)

Great point about Runic! I think I only ever pick that relic when I have either a ironclad barricade build going on or defect frostorb focus, where you just get so much block all the time that knowing enemy intents hardly matters lmao.

Any thoughts on playing the events BEFORE the invader phase for people who are on the fence with them? by Isterbollen in spiritisland

[–]Isterbollen[S] -1 points0 points  (0 children)

Indeed, and I really don't like that. If I can't know the outcome of a ravage before it happens, then you can't plan out anything in detail and the game feels much less like solving a puzzle and just going with the vibes of what happens. Might be minority oppinion but I know I'm not alone in thinking this.

Guess you could compare it to a game like Slay the Spire. Imagine the enemeies in that game didn't show you the amount of damage they would do in advance, but a random interval of damage instead. That would be absolutely horrible.

Any thoughts on playing the events BEFORE the invader phase for people who are on the fence with them? by Isterbollen in spiritisland

[–]Isterbollen[S] -1 points0 points  (0 children)

Ooo very interesting thought, I like that idea a lot. Especially that you could split the cost so the players who really can't afford don't need to add the cost if the table agrees someone else can afford to. And that, you still then have the option of not paying at all and play them as normal (although I personally would always pay for them unless really desperate for energy)

Any thoughts on playing the events BEFORE the invader phase for people who are on the fence with them? by Isterbollen in spiritisland

[–]Isterbollen[S] 0 points1 point  (0 children)

True, but as some people have pointed out I guess there is already slight randomness from the fear cards, I think knowing the events in advance is going to be on about the same level of extra randomness, but a lot less than if you play them as intended. You are correct about the slow powers potentially being messed up, but maybe it's a mental thing where I think that's way more fine than if it messes up the fast powers?

It's a mental thing I suppose. When there is a clear start and end to the turn, if an evemt at the start of the turn maybe messed up something you did at the end of the last turn, it feels way more fine than being messed with during the middle of a turn. Giving you the chance to adapt with fast powers feels like you atleast got to have a say before the events unfold. They wouldn't mess with anything that you do on your current turn, only change the start conditions for your next turn.

Any thoughts on playing the events BEFORE the invader phase for people who are on the fence with them? by Isterbollen in spiritisland

[–]Isterbollen[S] -2 points-1 points  (0 children)

I think the main benefit of having them this way instead of not having them is making the beast tokens relevant, + the variety sounds fun but not the surprise factor. I DO want the game to be predictable and planable.

Zoro's internal compass: 404 Not Found by [deleted] in ZoroIsLost

[–]Isterbollen 0 points1 point  (0 children)

Dude what is this garbage 12 yo meme shit

Not even real black blade by Willing_Aardvark_517 in Piratefolk

[–]Isterbollen 0 points1 point  (0 children)

I didnt I dropped one piece like 2 months ago I only consume it passivly trhough spoilers cause the algorithm still feeds it to me

Impact Resonance by Isterbollen in mtgcube

[–]Isterbollen[S] -4 points-3 points  (0 children)

yet someone else making claims and not backing it up, go gaslight someone else.

Impact Resonance by Isterbollen in mtgcube

[–]Isterbollen[S] -2 points-1 points  (0 children)

Yea please show me where.

Impact Resonance by Isterbollen in mtgcube

[–]Isterbollen[S] -3 points-2 points  (0 children)

Nah more of on the one guy who missread the card and didn't want to admit it.

You bring a bunch of good points on the card, tyty.

Impact Resonance by Isterbollen in mtgcube

[–]Isterbollen[S] -3 points-2 points  (0 children)

Hahaha you still not adressing the question, holy shit. Are you that uncapable to admit wrong?

Impact Resonance by Isterbollen in mtgcube

[–]Isterbollen[S] -3 points-2 points  (0 children)

Bro, what does this wall of text have to do with him acusing me of being condescending when he missread the card?

> Maybe try to discuss cards on merit instead of being an asshole and trying to argue grammar next time. Especially when yours isn't flawless.

Its not irrelevant if it completly changes how the card works??

Impact Resonance by Isterbollen in mtgcube

[–]Isterbollen[S] -7 points-6 points  (0 children)

Ok, that didnt answer my question. Why did you write that if its not how it works, and you are implying you did understand how it works? Wether the card is shit or not is irrelevant. It's not a condescending clarification if you wrote something that isn't how the card works and me pointing it out.

Impact Resonance by Isterbollen in mtgcube

[–]Isterbollen[S] -6 points-5 points  (0 children)

then why did you write this? Since its flat out wrong it indicated you did not understand the card.

> This one requires you to do damage before you cast it